Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Haxelib review:
libnoise
by player03. - LDtk has Gone Gold! Check out the detailed release notes for version
1.0.0
that has been released. - Neighbourhood Generator
1.1.0
: templates, large buildings and other features by Oleg Dolya. - Light Dependent Resistance LDR simulation at DCACLab by Samir Sabri. ️
- External Lua libraries in Haxe article by Pixel Rebels.
- Dune: Spice Wars’ release date reveal is coming “soon”.
In case you missed it
- Jamming out devlog by Nick MSGhero.
- Introducing Ideckia, a “system to use your smartphone or tablet as a control panel” created by Josu Igoa.
- Take a deep dive with Fraymakers, “into a special portion of the engine that handles how stage collisions work in Fraymakers. Introducing: the Environment Collision Body!”
- First major content update for Wartales, Harag’s Marshlands.
- Dev Log
#10
- New Tribe0.4.1
by ZwodahS
Videos & Music
- Story Creator - Episode 6 - Handling Errors and Displaying Results by StoryDev.
- Valentín Barros is testing a plotting app in Linux.
- Разработка рогалика (Roguelike dev) Defold + Haxe part
#8.1
live stream by Pixel Rebels. - Story Creator - Episode 7 - Generating Forms from Data - Part 1 by StoryDev.
- Add a video related to Haxe.
In case you missed it
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is looking for full-time remote work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- Shiro Games are looking for a talented marketing director to join them!
- ScottPlusPlus is looking to hire a Haxe developer, ideally with web experience, to help with consultation and code-reviews for a couple hours per week.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Shiro Games are looking for a Senior Game Programmer.
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- 25 second primer of [Speer DX] by Andrej. It is now available to wishlist on Steam!
- Dead Cells free update ‘Break the Bank’ is out now on PC & consoles. And more updates and DLC are coming in the future!
In case you missed it
- Oleg Dolya has released their
#7DRL
entry called Dark Clues, available onitch.io
. - Playdigious are releasing the Queen and the Sea DLC for Dead Cells mobile version on April 7th. Check out the trailer. Also the Practice Makes Perfect and Everyone is Here updates are arriving at the same time.
Previews & Demos
Open Source
Community Previews
- HaxeUI news from Ian Harrigan:
- “ensureVisible” function working much nicer after a rewrite!
- Another day, another HaxeUI theme test & play around.
Git Repos
- plantuml2
git
- Next major future release of PlantUML. - HaxES
git
- A NES emulator built in Haxe. - Perceptron
git
- Implementation of a Perceptron (supervised learning binary classifier). - hscript-interpreter
git
. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- A bit foggier. Forests from Addlemoth just got a bit spookier!
- Scenes from the revised ruins/hills level from Rogue of Vallas.
- The house from In your books.
- New GIFs from the new puzzle game by Robert Alvarez:
- Combining two different lights.
- Two-way lights + undo.
- Some lights can be turned on by other lights.
- A cone of light.
From the Haxe Discord server
- LIFE GOALS screenshot by NotBilly.
- Jeremy Fa is working on a narrative / point & click game prototype. And using Haxe & Ceramic. It can be built for web, native desktop and Unity as well!
- Jefvel is doing some stuff.
- Timothy Ian Hely has spent all day on this.
- Vasco been working on the GUI in G-Switch creator.
- Spitko spend the weekend rewriting audio system.
Some Library Releases
- electron
18.0.1
- shadertools
0.1.2
- ldtk-haxe-api
1.0.0-rc.2
- texter
1.1.5
- mc2it_theme
1.9.1
- graphql-server-php
0.0.1-alpha.6
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
Updates from the Haxe core
Current Proposals & Discussions
- Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
11~ commits have been made to Haxe compiler in the last week.
- Move HaxeLib to higher level merged.
- More typeload refactoring merged.
@:structInit
class properties cannot be marked optional on some targets issue.- Add CFPostProcessed flag merged.
- Type definition of
haxe.macro.Type.AbstractType.unops
is wrong issue has been fixed. - Don’t make
gen_local
count anything merged. - Make
display_error
typer-independent merged. - Rework
Sys.exit
for eval merged. - Cannot use structure initialisation (from
@:structInit
) to declare a new entry in a map issue. - Deprecate a few CLI switches with
-D
equivalents merged.
In case you missed it
- Rework internal frontend part 1 “Server Mode” merged.
- Rework internal frontend part 2 “Diagnostics” merged.
- Sort out server module marks pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.