Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- PogoGirl Devlog
#30
: The Game Is Released! by Andrej. ️ - Introducing: House Atreides from Dune: Spice Wars.
In case you missed it
- PogoGirl devlog
#29
: Scrap Brain by Andrej. - 2022 IGF nominees: on history article by Andrew Plotkin.
- On starting over by Joseph.
- Oleg Dolya asks your opinion: Ignoring the presentation, is this how you would expect hexes to be numbered?
Videos & Music
- Observation Tower Infiltration video by Merrak.
- Adding physics to a HaxeFlixel game with Echo part 3 | Player movement physics by Richard Oliver Bray.
- How to make a flappy donut game in Armory 3D - beginner tutorial by Exceptional 3D tutorials.
- Add a video related to Haxe.
In case you missed it
- Haxe Tutorial - Get Up and Running with Haxe video by Awais Mirza.
- Web Development With Haxe - Project Setup video by Awais Mirza.
- HeimPlot video - testing a plotting apps performance using Kha, Dear ImGUI, implot and TinyExpr via Haxe, Cpp & Java by Valentín Barros.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is looking for full-time remote work.
- Peter Achberger is available for freelance work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- ScottPlusPlus is looking to hire a Haxe developer, ideally with web experience, to help with consultation and code-reviews for a couple hours per week.
- ZAVOD Games (Moscow, Russia) are looking for a Senior Haxe developer to work on Taonga: the Island Farm
- Frontend Game Developer job offer in Moscow, Russia.
- AS3 to JavaScript (React) via Haxe job offers.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on Hero Wars.
- Nevosoft (Saint Petersburg, Russia) are looking for a Haxe developer to work on their mobile game Charm Farm.
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on the web-version of their project Throne Rush.
- Shiro Games are looking for a Senior Game Programmer.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ️
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- In your books has launched their Steam page!
- Shiro Games have released Northgard - Dodsvagr, Clan of the Rat DLC available on Steam.
- Go! Go! PogoGirl, Andrej’s loveletter to 90s platformers, has been RELEASED! Available from Steam and itch.io!
- Via the Haxe Discord server, Pack Your Bags by jefvel, made for Newgrounds pixel day, has been released.
In case you missed it
- Chessformer puzzle game by Robert Alvarez is out on Steam.
- Energy Island Corp by SpirkopGames is available on Steam. They’ve also opened a discord server. You’re welcome if you want to talk about the game or report a bug!
Previews & Demos
Open Source
Community Previews
- Haxe OpenFl binaries are working on Raspberry Pi Zero 2, plus Gepatto successfully compiling an “OpenFL/HaxeFlixel app on the Raspberry Pi Zero 2 if you expand the swapfile but it does take a while”.
- Ian Harrigan has added a small addition to HaxeUI, an “optional search field for (composite) dropdowns! Makes find the right option that little simpler!”.
- Sébastien Benard will be releasing LDtk within the next few days, which “offers a new very powerful Entity reference system that makes designing “circuits” of triggers super easy to setup (eg. a button that triggers light multiple spots)”!
- Experimental treeview is in HaxeUI’s core now.
- Procedurally generated hex map by Oleg Dolya.
From the Haxe Discord server
- Jeremy Fa has uploaded a few demos made with Ceramic (web export is automated now via GitHub action):
Git Repos
[kode/kinc]
Move HTML5 backend to C pull request.- parseNumber
git
- Simple function and abstract to allow checking if a String is a valid number (Float or Int), created by Justin. - ceramic
0.9.7
has been released. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Fraymakers preview some crazy animations for Octodad.
- Super Cosmic Heist - World 2-4 by Fierce.
- Super Cosmic Heist - World 1-3.
- Super Cosmic Heist - Title Screen
WIP
. - Syo is celebrating 495 followers on Twitter.
- Shockwave effect in Alien Shepherd.
- Sneak peek at what’s to come in the first Wartales Content Update.
- The turtle from Addlemoth by mauve wakes up after a single push.
- Squidly decided to use LDTK for Renaine for reals this time.
- BSOD continues work on failed HaxeJam entry.
- An other location from In your books.
- Playing with Heaps by Techy Wrinkles.
- SavanDev’s progress on the in-game editor.
- JB is testing some water.
- Merrak is “implementing a dynamic lighting model for Rogue of Vallas”. Made in Stencyl.
- The Haxe/Lua target appears to still be in use for the latest Pokémon games on the Nintendo Switch.
- Couple of quick videos from Soccer SkyScrapers by JanoGames:
- My version of Gorillas on QBasic.
- Got rid of the textbooks in favour of buttons and arrows.
From the Haxe Discord server
- Makoren has made a little platformer made in Flixel to practice.
- Makoren has made pong to help practice Haxe and Heaps.
- Nathmate is working on a LEGO tabletop wargame adaptation - MFØ:IO Proof of Concept. And using Heaps.
- Couple of GIFs from Naoya:
Some Library Releases
- flixel-demos
2.8.1
- flixel
4.11.0
- pony
1.7.9
- CXXGraph
0.3.0
- ecso
1.0.0-alpha.6
- vector-math
2.3.0
- haxe-c-bridge
0.7.0
- html-to-text
8.0.1
- deepnightLibs
1.0.67
- electron
16.0.7
- weatherapi-hx
0.0.1
- firetongue
2.1.0
- polymod
1.4.1
- openfl-atlas
1.2.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
Updates from the Haxe core
Current Proposals & Discussions
- Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
9~ commits have been made to Haxe compiler in the last week.
- Haxe
4.2.x
Timer regression fixed. - Safe navigation operator pull request.
In case you missed it
- Support
static
for locals merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a great December & a Happy New Years!