Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- PogoGirl devlog
#29
: Scrap Brain by Andrej. - 2022 IGF nominees: on history article by Andrew Plotkin.
- On starting over by Joseph.
- Oleg Dolya asks your opinion: Ignoring the presentation, is this how you would expect hexes to be numbered?.
In case you missed it
- Three.js starter project announcement By George Corney.
- Feathers UI
beta.8
preview build on Haxelib article by Josh Tynjala. - Medieval Fantasy City Generator
0.9.0
: new alleys and buildings by Oleg Dolya. - A quick HaxeUI poll by Ian Harrigan about number stepper layout changes.
- Closed Hands by Dan Hett has been nominated for Excellence in Narrative at this years Independent Games Festival!
- Adding an Haxe function to receive events from external SDK in Stencyl thread.
- Getting a function from a DLL (C++) thread.
- Lampysprites thoughts on Armory3D.
Videos & Music
- Haxe Tutorial - Get Up and Running with Haxe video by Awais Mirza.
- Web Development With Haxe - Project Setup video by Awais Mirza.
- HeimPlot video - testing a plotting apps performance using Kha, Dear ImGUI, implot and TinyExpr via Haxe, Cpp & Java by Valentín Barros.
- Add a video related to Haxe.
In case you missed it
- Rogue of Vallas Act 2 Level 1 Scene 2 video by Merrak.
- Adding physics to a HaxeFlixel game with Echo part 2 | FlxEcho tutorial | Echo-Flixel by Richard Oliver Bray.
- The first official trailer for Go! Go! PogoGirl! by Andrej.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is looking for full-time remote work.
- Peter Achberger is available for freelance work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- Frontend Game Developer job offer in Moscow, Russia.
- AS3 to JavaScript (React) via Haxe job offers.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on Hero Wars.
- Nevosoft (Saint Petersburg, Russia) are looking for a Haxe developer to work on their mobile game Charm Farm.
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on the web-version of their project Throne Rush.
- Shiro Games are looking for a Senior Game Programmer.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ️
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. FlxG.collide
with simple object “mass” for HaxeFlixel$100
bounty.- Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Chessformer puzzle game by Robert Alvarez is out on Steam.
- Energy Island Corp by SpirkopGames is available on Steam. They’ve also opened a discord server. You’re welcome if you want to talk about the game or report a bug!
In case you missed it
- HECK DECK by torcado is out! ️
- Alien Shepherd Trailer 1 via Alien Shepherd twitter. You can wish list it on Steam.
- Dead Cells: The Queen and The Sea DLC is out!
From the Haxe Discord server
- Impulse by Daniel Blaker. Made with Haxe + Kha + poly2tri + Nape.
Previews & Demos
Open Source
Community Previews
- A demo of the new FireTongue in development for Polymod by MasterEric. ️
- Add execution time merged into
utest
. - Ian Harrigan whilst working on HaxeUI steppers has added a simple, but useful option stepper. Plus new styles for number steppers!
- Sébastien Benard’s next release of LDtk will support references between game objects, plus the ability to stack levels!
From the Haxe Discord server
- Jefvel is working on a new little game.
- Rough drawing on a haxe-ui/wxwidgets image by Justin.
Git Repos
- polymod
1.4.0
has been released! - MiniMP3.hx
git
- MP3 decoder for native platforms by ʇ0mmy. ️ - box2d-xml-parser
git
- Parse box2d XML generated by PhysicsEditor. - nitro-script
git
- An hscript wrapper that parses hscript in discrete chunks to support easy cutscene scripting. - hxdartgen
git
. - duckjet
git
- WildDuck + MailJet Mail Transport Service. - FireDuck
git
- Atink_web
session leveraging WildDuck + Firebase/Google Identity. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Gepatto shares a video of his ukulele chord finder prototype built with OpenFL on the Raspberry Pi.
- Mauve’s recent
WIP
s for Addlemoth: tileset prototypes for crypt and laboratory, multi-tile objects, and potential new water enemies. - Turtles are turtles.
- Entity type creation for Addlemoth is pretty streamlined at this point.
- Mine Blocks was added to Twitch’s game catalog, so you can select it as a game when you livestream it!
- Syo has updated Jitter Sandbox website and added fresh videos and screenshots. And also the Ukrainian version. Welcome!
- Status update on input bug fixing from Andrej: I can make PogoGirl poop sparks. And Go! Go! PogoGirl has been approved by Steam.
- Alien Shepherd is going live on February 25th on Steam. The game is being made with Heaps engine. Here are also a few sneak peaks of the game’s design evolution.
- Nikolay has added Korean language support for Kanyon Karver.
- The first STAGE REVEAL for Fraymakers since Kickstarter: Say hello to Pepperpain from Slap City!
- Some footage of the snazzy new tutorial section for SHOTDOGS by Alex Johansson.
- A new screenshot from Patches Of Adventure by RobClemmonsJr: Eventually, we get somewhere.
- JanoGames is working on a prototype of Qbasic Gorillas with a soccer twist.
- Kino Rose is slowly putting new game together.
- George Harpwood is studying procedural animation and inverse kinematics with HaxeFlixel.
- Behind the scenes of “In your books” (a short indie game about a young woman running a bookshop while looking for her grandmother): tweaking characters positions using a combination of custom tool + CastleDB.
- JB has built some small demo in a month with Haxe and Heaps.
- Super Cosmic Heist - World 5-2, featuring the official music for The Prison Planet composed by Pat via Fierce.
From the Haxe Discord server
- Player vision shader by Prexot/goldenPiGames.
- Main menu for
WIP
game by Athran. - Tyler is working on a platformer/shooter.
Some Library Releases
- vector-math
2.2.1
- pirhana
1.1.3
- boisly_config
1.1.1
- pony
1.7.6
- node-mailjet
3.3.8
- fireduck
1.0.1
- mc2it_theme
1.6.1
- xa3.format
0.2.5
- polymod
1.4.0
- boisly_gcp_secrets
1.0.21
- google-cloud-secret-manager
3.10.1
- google-gax
2.28.1
- grpc-proto-loader
0.6.7
- grpc-grpc-js
1.4.5
- long
4.0.1
- proto3-json-serializer
0.1.6
- protobufjs
6.11.2
- firebase-admin
10.0.1
- google-cloud-storage
5.16.1
- google-cloud-common
3.8.1
- google-auth-library
7.11.0
- gtoken
5.3.1
- gaxios
4.3.2
- teeny-request
7.1.3
- node
17.0.6
- firebase-database-types
0.9.3
- firebase-app-types
0.7.0
- firebase-util
1.4.2
- firebase-component
0.5.9
- firebase-logger
0.3.2
- hxdefold
1.2.191
- bp_duck
1.0.3
- mc2it_rte
1.3.0.
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
Updates from the Haxe core
Current Proposals & Discussions
- Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
26~ commits have been made to Haxe compiler in the last week.
- Support
static
for locals pull request.
In case you missed it
Std.parseInt()
does not parse negative hex numbers on neko/cpp target issue.- ARM64 Linux build with Earthly pull request.
[js]
Use plain method closure comparison for JS pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a great December & a Happy New Years!