Haxe Roundup 606

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Events

Videos & Music

  • PBR procedural water shader in Armory3D video by Willbot Studio.
  • Mine Blocks is a browser game again! - 2D Minecraft video by Alex Lanzetta.
  • Simon Krajewski has streamed some Haxe-dev over at twitch. ⏳
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • FlxG.collide with simple object “mass” for HaxeFlixel $100 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

26~ commits have been made to Haxe compiler in the last week.

In case you missed it
  • ...rest arguments is not perfect issue.
  • [js] Implement js.lib.WeakRef merged.
  • [hxcpp] Reading from stdout of a process can hang on Windows issue.
  • [haxelib] Library name capitalisation issues.
  • [hashlink] Build a library usable for embedding & FFI pull request.
  • [hashlink] Phantom fields appear in typedef argument in 64-bit Hashlink closed.
  • [hashlink] Implement profiler for Linux merged.
  • The following proposals have been accepted.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!