Haxe Roundup 602

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Events

Videos & Music

  • Introduction to HaxeFlixel Part 34 - Finishing the Game by Questionable Programming.
  • Texturing a Cowboy with ArmorPaint 0.8 video by Armory.
  • Pause menu in Armory 3D tutorial by Willbot Studio.
  • Via the Haxe Discord server, KatrinaKitten is working on the beginnings of a metroidvania with HaxeFlixel - Project Ilium Dev.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Introduction to HaxeFlixel Part 33 - Adding HUD and Level 2 by Questionable Programming.
  • How to hide sprites behind other sprites in HaxeFlixel | 2D Stealth indie game devlog #5 by Richard Oliver Bray.
  • Extra logic nodes for Armory 3D video by Willbot Studio.
  • Changing materials In Armory 3D + Game example tutorial by Willbot Studio.

Jobs, Bounties

Looking for work

Job listings

Bounties

  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • FlxG.collide with simple object “mass” for HaxeFlixel $100 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

In case you missed it

Previews & Demos

HaxeJam 2021 “Overlords”

Open Source

Community Previews
  • Ian Harrigan previews HaxeUI sidebars and splitters, which recently have been added to HaxeUI’s Kenney Theme.
  • Justin has made progress in cornerContour by adding gradient circles, square end cap support for gradients and more!
  • Kaelan Evans has made Haxe Mandelbrot shader much more colourful now!.
Git Repos
  • hex-viewer git - Shows content of ByteBuffers as formatted strings.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Fraymakers preview Octodad’s aerial, “a callback to key art from Octodad: Dadliest Catch”.
  • Alex Lanzetta “hacked together a silly audio toy” for themselves using the Web Audio API and hscript.
  • Mine Blocks Beta previews the main menu and pause menu to the old Flash version.
  • Super Cosmic Heist - World 5-2 WIP by Fierce.
  • Jano Games shows more pregame quandaries in Bad Soccer Manager.
  • Super Cosmic Heist - The Prison Planet interior shots by Fierce.
  • Merrak has finished the new title screen for Rogue of Vallas!
  • Cobra Blade has revived Soulless, with turns 13 this Halloween! The new “version contains everything from the previous versions and now that it is made in Stencyl it also runs better than ever. Making this the definitive way to enjoy the game”.
  • George is making things ride other things 👀.
  • SavanDev is porting COLORLESS to Android.
  • Eagles, to the rescue in Kanyon Karver.
  • Mauve is updating sprites/animations for Addlemoth to new standards.
  • Ddmills is cookin up something good with Haxe and Heaps.
  • Trap doors in Super Cosmic Heist by Fierce.
From the Haxe Discord 🔑 server

LD49 “Unstable”

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18~ commits have been made to Haxe compiler in the last week.

  • [core] EReg named groups issue.
In case you missed it
  • [python] Tracing some native values may throw fixed.
  • [ci] Enabled sys tests for node target merged.
  • Don’t die when resolving overloads fixed.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!