Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Questions coming from Rust (enums/traits).
 - HaxeUI New Scrollbar default style change thread & preview.
 - Heaps & Blender Model Animation Part 1 and Part 2 articles by Onyx Studios.
 - Overcoming “Level Designer’s” Block – DQ2 Progress Report for August 2021 by Lars Doucet.
 - Sigil Generator 
1.1.0- export and touch support by Oleg Dolya. - Kino Rose announces that a New Game [is] in the Works, briefly talking about the content, systems and characters planned.
 
In case you missed it
- PogoGirl Devlog 
#24: SAGE 2021 Happened article by Andrej. - Generating Uniform Block Types Using Spirv-Cross and Haxe Macros article by Aidan Lee. 
 - Dan Hett describes his writing process while working on Closed Hands.
 - Is Haxe any good for writing compilers?
 - Sigil Generator by Oleg Dolya.
 - Attacks, Effects and Combos! - August 2021 Fraymakers Roundup.
 
Videos & Music
- Introduction to HaxeFlixel Part 27 - Finishing up the Melee Test State by Questionable Programming.
 - Add a video related to Haxe.
 
In case you missed it
- Introduction to HaxeFlixel Part 26 - Adding music and sound to our menus by Questionable Programming.
 - How popular is HaxeFlixel on Steam? Top game engines on Steam video by Richard Oliver Bray.
 
Jobs, Bounties
- Add an available job involving Haxe.
 
Looking for work
- Rudy Geslin is looking for full-time remote work. 
 - Peter Achberger is available for freelance work.
 - Andreas Drewke is looking for a freelancer job or part time job.
 
Job listings
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on the web-version of their project Throne Rush.
 - Shiro Games are looking for a Senior Game Programmer.
 - The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. 
 
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel 
$150bounty. FlxG.collidewith simple object “mass” for HaxeFlixel$100bounty.- Squidly has opened up a bounties page for HaxeFlixel features.
 
Product Releases & Announcements
- Closed Hands will be hitting Steam on October the 4th, containing much more content! Wishlist it on Steam now! via Dan Hett.
 - Dark Light Swap by Robert Alvarez is now published on Itch.io and Newgrounds.
 - Halfwheat has made a rhythm game available on GitLab.
 - From the Armory Discord server, Offroad Mania CLASSIC 2 by GrMaster is available on Steam!
 
In case you missed it
- The Overload Game was made for the band, Yard Act, by Industrial Assets using Haxe & HaxeFlixel, via John Bower.
 - Spellbreak Anniversary Hype! With the 
4.1patch being released tomorrow at 10AM EDT, plus with a free gift and giveaways. 
Previews & Demos
Open Source
Community Previews
- HaxeUI core treeview preview by Ian Harrigan, using 
ItemRendererswhich allows you can get very creative. - Justin has added an implementation of thickness gradient to 
cornerContour. - Matthijs Kamstra has made some work on Haxe system documentation: added Eval examples and converted Haxe and system target documentation from GitBook to Docsify.
 
Git Repos
- haxe-maven-plugin 
gitby Kevin Leung, via the Haxe Community. - CeramicColors 
git- Colors app made in Ceramic and Haxe. - keyson 
git- A parser for the tKE JSON format. - hxgenpe 
git- Generate Portable Executable Binaries from Haxe IR/AST.hxgenPEaims to be a Haxe -> PE compiler, written entirely in Haxe. - Add mod support for OpenFL HTML5 apps using Node/Electron pull request by Tamar Curry for Polymod.
 - Halfwheat is working on ob.seq 
gitlibrary. - ceramic 
0.8.4has been released! - Check out the latest open source Haxe projects over on GitHub.
 
Closed Source
- Techy Wrinkles shares a preview of retro shump flame stream using Heaps. Plus testing out a spin-dash movement for an enemy.
 - Super Cosmic Heist - World 4-6 
WIPby Fierce. - Will Blanton introduces Oxalis, a game that lets you remotely control powerful robots called rangers! Made using HaxeFlixel, using a sprite-stacking technique to achieve fake 3D! 
Plus over on the Haxe Discord server Will has shared one more video with stacking technique.
 - Are you ready to go into space? by Fierce.
 - What’s better than bouncing under the hot summer sun? 
A preview from Andrej’s game Go! Go! PogoGirl, which recently cracked 200 wishlists on Steam! Plus they added a localization system and are working on rotating platforms.
 - LastBot by Saul Mastandrea will be released this fall, check out the various bots you can play!
 - Samir Sabri shows a “dynamic motor sound simulation with tone.js synthesizer!” using OpenFL & ReactJS.
 - Some unused footage for the upcoming Nuclear Blaze trailer by Sébastien Bénard.
 - Torcado had been hard workin on a ton of stuff for Heck Deck, like controller/keyboard support.
 - Patches Of Adventure by Rob Clemmons Jr got a lovely Title Background uplift .
 - Pavel Alexandrov made an animation editor (with HashLink and Dear ImGui) for 5734L3R’s engine. And the editor is gonna be open sourced eventually.
 - Chapter 3 of Addlemoth by mauve is around 
80%done now. 
Some Library Releases
- fen 
1.0.0 - vscode 
1.60.0 - mc2it_theme 
1.0.1 - bootstrap_bundle 
1.0.0 - flix 
0.0.1 - Check out the most recent library releases on HaxeLib.
 
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
 - Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
 - Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
 - Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
 - Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
 - Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
 - Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
 - Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
 - Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
 - Kevin Leung is creating open source software libraries.
 - Robert Konrad, the Kha author, is creating Programming Toolkits.
 - Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
 - OpenFL is creating free open source software.
 - HaxeUI is creating an open source user interface libraries.
 - HaxeFlixel is creating an open source, cross platform 2D game engine.
 - Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
 - Mark Knol is working on Haxe and its documentation.
 - Dan Korostelev is working on the Haxe compiler.
 - Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
 - Will Blanton is creating HaxeFlixel tutorials.
 - Matthew Wallace is creating Haxe By Example tutorials.
 - August Late is creating unique 2D lighting tech.
 
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
 - Add Destructor proposal.
 - Add 
enum abstractoverenumproposal. - Add Enum abstract instances proposal.
 - Add Null coalescing operator proposal.
 - Add local static proposal.
 - Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
 - Add destructive assignments proposal.
 - Add Matcher: setting variables and guard as expression in a pattern proposal.
 - Add Single pattern check proposal.
 - Add Shorthand nullable-type syntax proposal.
 - Add support for on site getters & setters proposal.
 - Add support for 
Selfaccess for abstracts proposal. [RFC]Xml Dsl’s discussion.- Add support for default type parameters proposal.
 - Add polymorphic 
thistypes proposal. - Add Default values for enum parameters.
 - Do you have an idea to improve Haxe? Consider creating a proposal.
 
Core Changes
8~ commits have been made to Haxe compiler in the last week.
- Add devcontainer to Haxe repo to hopefully lower the barrier of compiler/stdlib contributions pull request. 
 - Undocumented compiler define flags issue.
 
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!