Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Z-Sorting in HaxeFlixel article by Andrej.
- Feathers UI
beta.5
preview build on HaxeLib article by Josh Tynjala. - “How I make games in my own 3D game engine” article by Kirill Poletaev.
- SAGE 2021 - Demo Go! Go! PogoGirl by Andrej.
- Kickstarter Devlog Roundup: August 2021 article by Josh Tynjala.
- A couple of updates from Oleg Dolya:
- SVG export in Compass Rose Generator.
- SVG export again.
In case you missed it
- HaxeUI
v1.3
has been released! - Cédric Belin comments that “out of the sixty legacy applications (based on spaghetti PHP code) that we maintain, eight have been completely rewritten in Haxe (based on Coconut/Tinkerbell) in just over a year. Proud of the result 🥳”.
- Plans for Steel Seraph
2.0.0
devlog. - Pilie Pals is on Steam! by Kirill Poletaev.
Videos & Music
- Haxe and React using create-react-app workflow video and community thread by Jonas Nyström.
- Rogue of Vallas Revised First Level video by Merrak.
- Introduction to HaxeFlixel Part 25 - Adding a health bar by Questionable Programming.
- ArmorPaint. News. August 23, 2021 video by Alexander Kiryanov.
- Add a video related to Haxe.
In case you missed it
- Introduction to HaxeFlixel Part 24 by Questionable Programming.
- Pilie Pals - The Trailer has been released by Kirill Poletaev.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is looking for full-time remote work.
- Peter Achberger is available for freelance work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on the web-version of their project Throne Rush.
- Shiro Games are looking for a Senior Game Programmer.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- New web version of Minesweeper 3in1 has been published on itch.io and GameJolt, created by Velezoso using OpenFL.
- Eggsolotl has been released onto itch.io, Newgrounds and GameJolt, created by Tim and Menheranyan from Axol Studios, using HaxeFlixel.
- Northgard is out on Android! via Playdigious. The cross-mobile multiplayer for iOS and Android is coming at the end of September!
- Nuclear Blaze ☢ is getting closer and closer to its release. Sébastien Bénard has added Cloud support & achievements, translated everything into 8 languages, added secrets, new story elements, an epic boss battle and many new levels!
In case you missed it
- Fiscal Jesters version
0.3.5
has been released. - Michael Miriti has managed to complete
#lowrezjam
entry within a single day. Made with Haxe and not yet publicly available framework for pixel games.
Previews & Demos
Open Source
Community Previews
- Kevin Leung is working “on electricity-related code lately which involves a lot of unit conversions. Haxe’s zero-overhead abstraction comes to rescue!” with the generated JavaScript code being nice and clean.
From the Haxe Discord server
- Jeremy Fa is experimenting with an alternative to Dear ImGui that can work on any target that ceramic could support (including Unity).
- Plus adding text input that supports writing simple numeric operations right inside the field, in the new immediate GUI API for ceramic.
- And demonstrates that live reload of assets is already working in Ceramic.
- And shows how to add scripts for entities in the Ceramic editor.
Git Repos
- Ceramic
0.8.3
,0.8.2
and0.8.1
have been released. - Feathers UI
1.0.0-beta.5
for Haxe and OpenFL has been released. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Mauve is making sure that the wolf sprites in Addlemoth rotate properly.
- One plig. two plig. stab plig. kaboom plig from Renaine.
- Light and dark GIF from new
WIP
game by Robert Alvarez. - JanoGames is reworking the league table & menu scenes in Bad Soccer Manager - the chairman won’t leave you alone.
- Kyatt7 has tried an idea for Fiscal Jesters - SQUOINS!
- Fraymakers have revealed “CommanderVideo’s full down strong animation!” The low bit blast “represents CommanderVideo’s distinct form from BIT.TRIP VOID”.
From the Haxe Discord server
- Aidan had plans to participate in Kenney Jam last weekend.
- Urjasvi Suthar showcases procedural building made with Kha.
- Will Blanton has shared couple of quick videos from
WIP
game:- Calling this menu done for now!
- Audio!
Some Library Releases
- watch
0.0.3
- redistHelper
0.4.13
- krita_externs
0.0.3
- bootstrap_bundle
0.5.0
- feathersui
1.0.0-beta.5
- linc_luagit
0.0.3
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
- Add Destructor proposal.
- Add
enum abstract
overenum
proposal. - Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
11~ commits have been made to Haxe compiler in the last week.
- Nothing of interest this week.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!