Haxe Roundup 590

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Shiro games will be hosting an AMA over on Twitch on 29/07, answering your questions about all of their existing and upcoming projects! 🎙
  • Implement One-Way Collisions in HaxeFlixel article written by Andrej.
  • Aidan Lee has written the “Building an Extensible Asset Pipeline with Haxe and Cppia Scripts” article which goes into how they re-worked their engine asset pipeline. 📚
  • Pilie Pals - World 3 Screenshots quick devlog by Kirill Poletaev.

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it
  • Joaquin Bello has released Yolky for the Newgrounds July Game Jam, built with Kha.
  • Michael Miriti has released Pipes Minigame onto itch.io, made in a few hours for #PixelDailes.
  • Pixel Turkey has released Egg Match a match-3 game for Newgrounds July Game Jam, made with HaxeFlixel.
  • Alex Johansson has made 100% POOL available for playtesting on iOS. If you’re interested in testing, drop them a line! Made in Stencyl.
  • Ty has released Sling 2, a "retro platformer~battler" onto itch.io for the #Lospec Game Jam, made with HaxeFlixel.
  • Axol Studio have releases a short simple game for Newgrounds July Game Jam, made in a week and with HaxeFlixel, called Eggsolotl!
  • Kyatt has released Fiscal Jesters! “It’s a 1-4 player competitive puzzle game inspired by 90s upside-down puzzlers like Magical Drop and Money Idol Exchanger.” Check out the alpha build available on itch.io.
  • Northgard has made its way to the Epic Games Store!
  • Chessformer by Robert Alvarez now has a Steam store page.
  • Stargazers game had been made for the Touch The Stars Game Jam. Update coming soon, so consider it a teaser.
  • A New Home (DLC for CrossCode) will launch on PS4, Xbox and Switch on August 5th.
  • Luyren has updated the Cutscene Resource pack.
  • KadeDev has released Magic Babies onto Newgrounds for the July Game Jam, made with HaxeFlixel, with the source available on GitHub.

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

  • Fierce is preparing the SCL Update, which includes hidden warp zones in Cosmic Land. Check out the latest in-game screen shots.
  • Super Cosmic Heist 2022 World 4-3 WIP by Fierce.
  • Jano Games has started working on a new prototype, created in Stencyl. Two other prototypes are Bath Jump and Annoying Golf, both lifted from Bad Soccer Manager.
  • You can now see how much impact your spells have on critters in Filippo Bodei’s Dungeon Pest Control, created in HaxeFlixel.
  • In order to find the secret red gems in Go Go PogoGirl! you’ll need to use all the bouncing moves in your arsenal!
  • Jefvel is selling fish made with Heaps.
  • Fab is trying to add more interesting enemies in their indie shooter platform game, created with HaxeFlixel.
  • Mauve has shared couple of quick videos from WIP Addlemoth game:
  • Couple of new GIFs from Jitter Sandbox by Syo:
From the Haxe Discord server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

4~ commits have been made to Haxe compiler in the last week.

In case you missed it
  • [hl] --dce full and a call before super produce JIT ERROR issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!