Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Advanced Enums article written by Kino Rose.
- Dead Cells mobile has surpassed two million units in China!
- Feathers UI
beta.4
preview build on HaxeLib post by Josh Tynjala. - The latest posts from Oleg Dolya -
WIP
: forest blobs in Perilous Shores and Perilous Shores1.1.3
: forest blobs, expanded palette. - Not Haxe related but Shiro Games has announced their new publishing label, Shiro Unlimited. Little article on gamesindustry about it.
In case you missed it
- Haxe
4.2.3
has been released. - Robert Yang has released “We Dwell In Possibility”, available on virtual factory, a queer gardening sim in collaboration with Eleanor Davis, Aya_Yco, Sophia Foster-Dimino & Andy Grier commissioned by Manchester International Festival. Read more about the game in Robert’s artist statement “that discusses the game logic, dev process, intent, politics, and inspirations”.
- Defenders Quest 2 progress report for June 2021: The Rule of Firsts in Game Testing by Lars Doucet.
- Feathers UI Devlog: Polishing things up for
beta.4
, to be released in July. - Kirill Poletaev has added a dynamic hint system to Pilie Pals.
- Torcado is looking for beta testers for Heck Deck!
- GPU particles thread where rainyt shows openfl-gpu-particles
git
WIP
lib.
Videos & Music
- Introduction to HaxeFlixel Part 19 by Questionable Programming.
- How to create a 2D projectile trajectory path for HaxeFlixel (part 2) by Richard Oliver Bray.
- Axol Studio Presents: Code Along - Episode 01: BreakOut Part 1 by Axol Studio.
- Axol Studio Presents: Code Along - Episode 02: BreakOut Part 2 by Axol Studio.
- Add a video related to Haxe.
In case you missed it
- The next episode of The Newgrounds Podcast will be dedicated to the future of gaming. List of guests: Lars Doucet, ninja_muffin99 and Nicolas Cannasse!
- How to create a 2D projectile trajectory path in HaxeFlixel video by Richard Oliver Bray.
- Introduction to HaxeFlixel Part 18 by Questionable Programming.
- Why I chose Kha to make my game devlog for Savage Steel by Domarius Games.
- Interactive ArchViz by Alexander Kleemann is showcasing some interactive architectural visualization in Armory3D for the HTML5/Browser target.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Peter Achberger is available for freelance work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on the web-version of their project Throne Rush.
- A short term & remote code review job for a HaxeFlixel Browser Game is available.
- Saga Education are looking to hire a full-time software engineer focusing on web & edtech. US only.
Saga Education, is hiring a senior-level software engineer. We use a lot of tech, both frontend and backend, but a lot of our frontend code is in Haxe. We build cool, meaningful EDTech products like this digital whiteboard: Woot Math Scratchpad.
- HaxeFlixel RPG project.
- Shiro Games are looking for an Engine/Graphics programmer.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
From the Haxe Discord
- Arachnid56 has released “Escape Room” available on itch.io, their first 3D game jam submission for
#The Indie Tales Jam
, made with Heaps. - DinoMa has released their first game “Locked In”, made with HaxeFlixel, available on itch.io.
- Dean has released updates to his game “Stupid Aliens!”, made with HaxeFlixel and available on itch.io.
In case you missed it
- Aurel previews some terrain destructive pew pew in their
#Alakajam
12 entry titled “Alient to the Past”. - Robert Alvarez has released his latest puzzle game called Matchkey, available on itch.io and Newgrounds. Made in Stencyl.
- Kirill Poletaev has released two updates for the Polie Pals demo: one with the new hint system and other with reworked intro animations and many other little changes.
- The Steam store page for the Go! Go! PogoGirl is now live!
- The Art of Northgard is the definitive look into the history and art of Northgard’s Viking mythology by Shiro Games.
From the Armory Discord
- Daniel Jackson has released Space Ship Ping Pong, available from itch.io.
Previews & Demos
Open Source
Community Previews
- Gauthier Billot’s entry to js1024 using Haxe: A breakout game in less than
1024
bytes.
From the Haxe Discord
- Rabia Alhaffar has released a bunch of externs which you could find on GitHub or install from HaxeLib.
- Ludovic Bas is working on presets for actuate.
- LordMZTE’s first Heaps project for learning - an implementation of Langton’s ant with some added rainbowyness.
- Ben Van Treese has “had some time to do some goofing off and setup [their] weird twitter bot back up https://twitter.com/SpiritGenerator”, built using storygen
git
and langgengit
.
Git Repos
- Feathers UI
v1.0.0-beta.4
for Haxe and OpenFL pre-release. - haxelibmanager
git
- Just to manage installed haxelibs. Looking to add ability to change Haxe and HaxeLib locations in future. Alpha version. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Michael Bickel has removed all "internal volumes, connectivity candidates are merged (space-filling volumes) into portals that form a n-way graph for finding paths around the structure. "
- Ty is revisiting a rhythm-fishing idea, made with HaxeFlixel.
- Nuclear Blaze SCP is getting hidden secrets and extra lore added by Sébastien Bénard.
- Michael Bickel has made progress on his autonomous lawnmower, with the next task to make the blades spin autonomously… 🤖⚔
- Tizilogic is “implementing 2D FABRIK with joint constraints…”, using Kha.
- Using teleportation to get extra height in new
WIP
game by Robert Alvarez. - Questionable Programming has finally got their Haxe shirt
From the Haxe Discord server
- LDenner is “working out a new vehicle system that lets you place cannons/chests/sprinklers or whatnot onto vehicle”.
Some Library Releases
- grig.pitch
0.0.2
- node-fetch
2.6.3
- coconut.feathersui
1.0.5
- lcov
1.1.0
- openfl-gpu-particles
0.0.3
- nwjs
1.2.0
- mc2it_theme
0.3.0
- openfl-glsl
0.1.0
- feathersui
1.0.0-beta.4
- hxscrupp
1.0.1
- hxlovr
1.0.0
- hxtico
1.0.0
- hxluaplayer
1.0.0
- hxlppvita
1.0.0
- hxlpp3ds
1.0.0
- hxjin
1.0.0
- hxdrystal
1.0.0
- hxaroma
1.0.0
- hxnodejs-serialport
1.3.0
- glory
2.1.1
- deepnightLibs
1.0.60
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
- Add Destructor proposal.
- Add
enum abstract
overenum
proposal. - Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
11~ commits have been made to Haxe compiler in the last week.
- Nothing this week.
In case you missed it
- Add environment variables as
env.*
defines pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!