Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Advanced Enums article written by Kino Rose.
 - Dead Cells mobile has surpassed two million units in China!
 - Feathers UI 
beta.4preview build on HaxeLib post by Josh Tynjala. - The latest posts from Oleg Dolya - 
WIP: forest blobs in Perilous Shores and Perilous Shores1.1.3: forest blobs, expanded palette. - Not Haxe related but Shiro Games has announced their new publishing label, Shiro Unlimited. Little article on gamesindustry about it.
 
In case you missed it
- Haxe 
4.2.3has been released. - Robert Yang has released “We Dwell In Possibility”, available on virtual factory, a queer gardening sim in collaboration with Eleanor Davis, Aya_Yco, Sophia Foster-Dimino & Andy Grier commissioned by Manchester International Festival. Read more about the game in Robert’s artist statement “that discusses the game logic, dev process, intent, politics, and inspirations”.
 - Defenders Quest 2 progress report for June 2021: The Rule of Firsts in Game Testing by Lars Doucet.
 - Feathers UI Devlog: Polishing things up for 
beta.4, to be released in July. - Kirill Poletaev has added a dynamic hint system to Pilie Pals.
 - Torcado is looking for beta testers for Heck Deck!
 - GPU particles thread where rainyt shows openfl-gpu-particles 
gitWIPlib. 
Videos & Music
- Introduction to HaxeFlixel Part 19 by Questionable Programming.
 - How to create a 2D projectile trajectory path for HaxeFlixel (part 2) by Richard Oliver Bray.
 - Axol Studio Presents: Code Along - Episode 01: BreakOut Part 1 by Axol Studio.
 - Axol Studio Presents: Code Along - Episode 02: BreakOut Part 2 by Axol Studio.
 - Add a video related to Haxe.
 
In case you missed it
- The next episode of The Newgrounds Podcast will be dedicated to the future of gaming. List of guests: Lars Doucet, ninja_muffin99 and Nicolas Cannasse! 
 - How to create a 2D projectile trajectory path in HaxeFlixel video by Richard Oliver Bray.
 - Introduction to HaxeFlixel Part 18 by Questionable Programming.
 - Why I chose Kha to make my game devlog for Savage Steel by Domarius Games.
 - Interactive ArchViz by Alexander Kleemann is showcasing some interactive architectural visualization in Armory3D for the HTML5/Browser target.
 
Jobs, Bounties
- Add an available job involving Haxe.
 
Looking for work
- Peter Achberger is available for freelance work.
 - Andreas Drewke is looking for a freelancer job or part time job.
 
Job listings
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on the web-version of their project Throne Rush. 
 - A short term & remote code review job for a HaxeFlixel Browser Game is available.
 - Saga Education are looking to hire a full-time software engineer focusing on web & edtech. US only.
Saga Education, is hiring a senior-level software engineer. We use a lot of tech, both frontend and backend, but a lot of our frontend code is in Haxe. We build cool, meaningful EDTech products like this digital whiteboard: Woot Math Scratchpad.
 - HaxeFlixel RPG project.
 - Shiro Games are looking for an Engine/Graphics programmer.
 - The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. 
 
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
 - Lars Doucet’s list of various open bounties. 
 
Product Releases & Announcements
From the Haxe Discord
- Arachnid56 has released “Escape Room” available on itch.io, their first 3D game jam submission for 
#The Indie Tales Jam, made with Heaps. - DinoMa has released their first game “Locked In”, made with HaxeFlixel, available on itch.io.
 - Dean has released updates to his game “Stupid Aliens!”, made with HaxeFlixel and available on itch.io.
 
In case you missed it
- Aurel previews some terrain destructive pew pew in their 
#Alakajam12 entry titled “Alient to the Past”. - Robert Alvarez has released his latest puzzle game called Matchkey, available on itch.io and Newgrounds. Made in Stencyl.
 - Kirill Poletaev has released two updates for the Polie Pals demo: one with the new hint system and other with reworked intro animations and many other little changes.
 - The Steam store page for the Go! Go! PogoGirl is now live!
 - The Art of Northgard is the definitive look into the history and art of Northgard’s Viking mythology by Shiro Games.
 
From the Armory Discord
- Daniel Jackson has released Space Ship Ping Pong, available from itch.io.
 
Previews & Demos
Open Source
Community Previews
- Gauthier Billot’s entry to js1024 using Haxe: A breakout game in less than 
1024bytes. 
From the Haxe Discord
- Rabia Alhaffar has released a bunch of externs which you could find on GitHub or install from HaxeLib.
 - Ludovic Bas is working on presets for actuate.
 - LordMZTE’s first Heaps project for learning - an implementation of Langton’s ant with some added rainbowyness.
 - Ben Van Treese has “had some time to do some goofing off and setup [their] weird twitter bot back up https://twitter.com/SpiritGenerator”, built using storygen 
gitand langgengit. 
Git Repos
- Feathers UI 
v1.0.0-beta.4for Haxe and OpenFL pre-release. - haxelibmanager 
git- Just to manage installed haxelibs. Looking to add ability to change Haxe and HaxeLib locations in future. Alpha version. - Check out the latest open source Haxe projects over on GitHub.
 
Closed Source
- Michael Bickel has removed all "internal volumes, connectivity candidates are merged (space-filling volumes) into portals that form a n-way graph for finding paths around the structure. "
 - Ty is revisiting a rhythm-fishing idea, made with HaxeFlixel.
 - Nuclear Blaze SCP is getting hidden secrets and extra lore added by Sébastien Bénard.
 - Michael Bickel has made progress on his autonomous lawnmower, with the next task to make the blades spin autonomously… 🤖⚔
 - Tizilogic is “implementing 2D FABRIK with joint constraints…”, using Kha.
 - Using teleportation to get extra height in new 
WIPgame by Robert Alvarez. - Questionable Programming has finally got their Haxe shirt 
 
From the Haxe Discord server
- LDenner is “working out a new vehicle system that lets you place cannons/chests/sprinklers or whatnot onto vehicle”.
 
Some Library Releases
- grig.pitch 
0.0.2 - node-fetch 
2.6.3 - coconut.feathersui 
1.0.5 - lcov 
1.1.0 - openfl-gpu-particles 
0.0.3 - nwjs 
1.2.0 - mc2it_theme 
0.3.0 - openfl-glsl 
0.1.0 - feathersui 
1.0.0-beta.4 - hxscrupp 
1.0.1 - hxlovr 
1.0.0 - hxtico 
1.0.0 - hxluaplayer 
1.0.0 - hxlppvita 
1.0.0 - hxlpp3ds 
1.0.0 - hxjin 
1.0.0 - hxdrystal 
1.0.0 - hxaroma 
1.0.0 - hxnodejs-serialport 
1.3.0 - glory 
2.1.1 - deepnightLibs 
1.0.60 - Check out the most recent library releases on HaxeLib.
 
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
 - Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
 - Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
 - Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
 - Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
 - Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
 - Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
 - Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
 - Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
 - Kevin Leung is creating open source software libraries.
 - Robert Konrad, the Kha author, is creating Programming Toolkits.
 - Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
 - OpenFL is creating free open source software.
 - HaxeUI is creating an open source user interface libraries.
 - HaxeFlixel is creating an open source, cross platform 2D game engine.
 - Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
 - Mark Knol is working on Haxe and its documentation.
 - Dan Korostelev is working on the Haxe compiler.
 - Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
 - Will Blanton is creating HaxeFlixel tutorials.
 - Matthew Wallace is creating Haxe By Example tutorials.
 - August Late is creating unique 2D lighting tech.
 
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
 - Add Destructor proposal.
 - Add 
enum abstractoverenumproposal. - Add Enum abstract instances proposal.
 - Add Null coalescing operator proposal.
 - Add local static proposal.
 - Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
 - Add destructive assignments proposal.
 - Add Matcher: setting variables and guard as expression in a pattern proposal.
 - Add Single pattern check proposal.
 - Add Shorthand nullable-type syntax proposal.
 - Add support for on site getters & setters proposal.
 - Add support for 
Selfaccess for abstracts proposal. [RFC]Xml Dsl’s discussion.- Add support for default type parameters proposal.
 - Add polymorphic 
thistypes proposal. - Add Default values for enum parameters.
 - Do you have an idea to improve Haxe? Consider creating a proposal.
 
Core Changes
11~ commits have been made to Haxe compiler in the last week.
- Nothing this week.
 
In case you missed it
- Add environment variables as 
env.*defines pull request. 
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!