Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Jérémy Fa has written “Discover ceramic, a cross-platform and open-source 2D framework”.
- Elements and Leeches: DQ2 progress report for May 2021 by Lars Doucet. Lars has also shared his impressions of getting back into modern HaxeFlixel development.
- Kino Rose has written about “Haxe Build Macro Basics”.
- “Loading LDtk maps in HaxeFlixel” article written by bloodninja from the Haxe Discord server.
- The HaxeFlixel forum switched to to using GitHub Discussions.
- Make sure you don’t miss the PC Gaming Show this Sunday, where Shiro Games’ newest title may very well be making an appearance.
- RPG Playground related news:
- Stats on RPG Playground.
- Premium version of RPG Playground news are incoming.
In case you missed it
- PogoGirl Devlog
#19
: Demo Time! article by Andrej. - How to emulate
@:native
metadata for typedefs? question. - Nullable/Non-Nullable function return type depending on nullability of input question.
- General Progress Update devlog for Patches Of Adventure by RobClemmonsJr.
Videos & Music
- Haxe and OpenFL Tutorial: Part 2 “Exploring Haxe and OpenFL” video by Chris Speciale.
- Rogue of Vallas Devlog
#18
: VGA Colors Conundrum by Merrak. - Introduction to HaxeFlixel Part 14 by Questionable Programming.
- Haxe + Node a perfect combination | 2D Stealth indie game devlog
#2
by Richard Oliver Bray. - ArmorPaint. News. June 4, 2021 video by Alexander Kiryanov.
- Super Cosmic Heist - Fierce’s Theme composed by Pat.
- Morgan Lewis is streaming their work on Project Fire.
- Cameron teaches coding streams:
- Episode 1.
- Episode 2.
- And the source code from streams is available on GitHub.
- Add a video related to Haxe.
In case you missed it
- Introduction to HaxeFlixel Part 13 by Questionable Programming.
- The importance of a game design document - 2D Stealth indie game devlog
#1
by Richard Oliver Bray.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Peter Achberger is available for freelance work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- HaxeFlixel RPG project.
- Allan Dowdeswell is looking for Haxe developers for outsourcing relationship.
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on their HTML5 game.
- To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site.
- Shiro Games are looking for an Engine/Graphics programmer.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
- BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei & Hong Kong.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Saharan’s brand new site is made with Haxe which you can tell so by viewing its
main.js
. - Unlimited masks per layer and mask blending now in the latest ArmorPaint builds.
- Lampysprites’ Volk-san: Egg&Catch game is out and available on itch.io and gumroad.
- New Build of “Patches Of Adventure” is Ready by RobClemmonsJr.
- A demo of Energy Island Corp. by Spirkop Games will be available during the Steam Next Fest, it will start the 16th June!
From the Haxe Discord server
- Team Commander has been published to Newgrounds by Anshnagda, built using HaxeFlixel.
In case you missed it
- Restaurant Streets: feed friends in your own restaurant. Made with OpenFL.
- Tommy Søreide Kjær has released PSYCHOFUNK available on iOS and Android. Made with Stencyl.
- Robert Alvarez has released Jumphase, their newest puzzle platformer available on itch.io and Newgrounds. Made with Stencyl.
- Gauthier made a little recruitment game for Fire Falcom game studio.
- Armory SDK 2021.6 was released, now with support for Blender 2.93 LTS versions. Other changes include the new Nishita sky model, lightmapping improvements and a redesigned add-on UI (changelog).
- The last two Friday updates about Mine Blocks introduced enchanting and brewing into the port! Also, there are now slimes, magma cubes, and alerts when you get achievements.
- Premium version of RPG Playground new will be announced next week.
- Duke has released Road to Eternity, available on itch.io, from the Armory Discord server.
From the Haxe Discord server
- Zwodah has released an early prototype of Explore the Abyss, available on itch.io and who is looking for feedback!
- Type and team have released Type-a-Latte, a café themed game for a university class project, using OpenFL, available on itch.io.
- A new version of Mammoth Herder had been released on Newgrounds by wayward.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
Community Previews
- OpenLR Pass 23 update by Kaelan Evans.
Git Repos
- ceramic
0.7.7
has been released. - hx-layout-lib
git
- A library to handle UI layout independently from rendering pipeline or library. - fount
git
- Extensions & additions to the Haxe standard library. - HaxeUI-Example
git
project by Matthew Rawcliffe. - New
2021.6
releases by Lubos Lenco: - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Fried Flyla doesn’t sound very appetizing in Super Cosmic Heist by Fierce. And more level design in progress.
- Matthijs Kamstra has updated his 3D shapes in his desktop app Paper-Toy-Builder and worked on Truncated Cone.
- Screenshots from the revised “High Security Compound” level in Rogue of Vallas by Merrak.
- Ape of rage by Mig Moog using HaxeFlixel.
- RPG Playground is working on the game project tree.
- SavanDev has opened page for Colorless on itch.io. The game itself will be available soon.
- This week’s Mine Blocks update gives you item search, anvils, and name tagging!
- JanoGames is building game transitions for the “Scare the birds off the park” mini game.
- Cameron is also fixin RAM issues in Friday Night Funkin.
- Matching key blocks to unlock doors from new WIP game by Robert Alvarez.
- New GIF from Jitter Sandbox by Syo:
- Working with text.
- Animated planets in the background are generated with Pixel Planet Generator.
- New GIFs from Renaine:
- Door transitions are the future!
- The default HaxeFlixel logos in their natural habitat…
- Art team requested more bees Honeybee in the hive Honey pot and I’m not one to disappoint.
From the OpenFL Discord server
- Chris is just wrapping up some last minute things.
From the Haxe Discord server
- Clyde is working on a game using Heaps which is “inspired by Diablo and Path of Exile. All about stacking up crazy items with interactive effects to get through harder and harder levels of a dungeon”.
- You can now stomp at any time in Go! Go! PogoGirl! The switches have been changed so that now you need to activate them via stomps.
- Skyfire2008 has added a screen shake to their game.
- Markl has shared video of prototype which is being made with HaxeFlixel.
- Daniel has added coloured marbles to
WIP
marble sim.
Some Library Releases
- hx-ios-uikit
0.0.3
- css-types
0.9.3
- react-types
0.12.1
- ecso
1.0.0-alpha.4
- travix
0.15.0
- haxe-autodiff
0.0.1
- LunaTea
1.1.1
- Aseprite-Api
0.9.1
- electron
13.1.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
- Add Destructor proposal.
- Add
enum abstract
overenum
proposal. - Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
4~ commits have been made to Haxe compiler in the last week.
- Nothing of interest this week.
In case you missed it
- JSON parsing slow and memory intense on eval - due to
Reflect.setField
issue. [js]
Added-D js-global
to customizes the global object name pull request.- Allow passing
null
values toStd.string()
when null-safety is enabled pull request. [python/php]
Null Safety false positive issue.[python]
Null Safety false positive issue.- Breaking change macro
CString
backslashes issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!