Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- PogoGirl Devlog
#19
: Demo Time! article by Andrej. - How to emulate
@:native
metadata for typedefs? question. - Nullable/Non-Nullable function return type depending on nullability of input question.
- General Progress Update devlog for Patches Of Adventure by RobClemmonsJr.
In case you missed it
- An interview with Sébastien Bénard of Deepnight Games.
- Ludum Dare 48 staff picks article by GitHub highlights Nuclear Blaze (Heaps), Fetal Fury (HaxeFlixel), Fishing Trouble (Heaps) as well as a mention of LDtk (Heaps, Electron).
- The Haxe git repository has reached 20,000 commits!
- PogoGirl Devlog
#18
: A New Move + Demo Date article by Andrej. - Learn how to create a full Breakout game in just 6 steps by Andrej with his HaxeFlixel Breakout series.
Videos & Music
- Introduction to HaxeFlixel Part 13 by Questionable Programming.
- The importance of a game design document - 2D Stealth indie game devlog
#1
by Richard Oliver Bray. - Add a video related to Haxe.
In case you missed it
- Introduction to HaxeFlixel Part 12 by Questionable Programming.
- Optional arguments in Haxe explained by Richard Oliver Bray.
- Haxe and OpenFL Tutorials: Part 1.2 “Setting up IntelliJ IDEA” video by Chris.
- Haxe Godot Experiment
#2
by Michael Bickel.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Peter Achberger is available for freelance work.
- Andreas Drewke is looking for a freelancer job or part time job.
Job listings
- HaxeFlixel RPG project.
- Allan Dowdeswell is looking for Haxe developers for outsourcing relationship.
- Nexters (Moscow, Russia) are looking for a Haxe developer to work on their HTML5 game.
- To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site.
- Shiro Games are looking for an Engine/Graphics programmer.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
- BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei & Hong Kong.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Restaurant Streets: feed friends in your own restaurant. Made with OpenFL.
- Tommy Søreide Kjær has released PSYCHOFUNK available on iOS and Android. Made with Stencyl.
- Robert Alvarez has released Jumphase, their newest puzzle platformer available on itch.io and Newgrounds. Made with Stencyl.
- Gauthier made a little recruitment game for Fire Falcom game studio.
- Armory SDK 2021.6 was released, now with support for Blender 2.93 LTS versions. Other changes include the new Nishita sky model, lightmapping improvements and a redesigned add-on UI (changelog).
- The last two Friday updates about Mine Blocks introduced enchanting and brewing into the port! Also, there are now slimes, magma cubes, and alerts when you get achievements.
- Premium version of RPG Playground new will be announced next week.
- Duke has released Road to Eternity, available on itch.io, from the Armory Discord server.
From the Haxe Discord server
- Zwodah has released an early prototype of Explore the Abyss, available on itch.io and who is looking for feedback!
- Type and team have released Type-a-Latte, a café themed game for a university class project, using OpenFL, available on itch.io.
- A new version of Mammoth Herder had been released on Newgrounds by wayward.
In case you missed it
- Wayward from the Haxe Discord server has released Mammoth Herder, built for a class project, is available on itch.io. Made with HaxeFlixel.
- Alessandro Pezzetti has releases Leap the Synth, a rhythm platformer based on Synthwave music onto the Apple Store and the Web.
- Ty has released a rhythm game called Burgerline created for a jam, available on itch.io and Newgrounds. Made with HaxeFlixel.
- Axel de Conti, Camille Berring, Benjamin Gobbé and Martin Ringot have released Greenwitch Grove, available from itch.io. Made with Heaps.
In this plant-based puzzle game, you rebuild our post-collapse world by helping a plant to grow through the metal junk ruins from ancient times. Bend the five elements – Water, Earth, Air, Fire and Ether – and grow your way up - or down - to the pentacle!
- The Clan of the Squirrel and their unrivaled skill in both the kitchen and on the battlefield have arrived ashore the mystical land of Northgard!
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
Community Previews
- Disktree has updated the Haxe type definitions for Three.js .
From the Haxe Discord server
- Kino Rose previews their macro generated Aseprite script commands in a type safe language which is available on GitHub. Still need to add the commands to the API but 90% there.
- Tyler has shared their Snapper
gist
which “implements coyote time, jump buffering and squash-and-stretch in HaxeFlixel”. Check out the preview. - More awesome water FX by Sébastien Bénard for Nuclear Blaze. Recently Sébastien discovered the crazy rich SCP Foundation universe and decided to connect the story of Nuclear Blaze to it.
- Harpwood has released FlxRes
git
, their initial version of an easy multi resolution handling lib for HaxeFlixel, also available on itch.io. - Seifer Tim has created a merge request which adds support for Unicode Combining Diacritical Marks in FlxBitmapText. THERE we GO!.
- FlappyGame by edu0112, with the source code available on GitHub.
Git Repos
- hx-ios-uikit
git
- An extern for Haxe to write native IOS applications. - monaxe
git
- Monaxe - ReactiveX Library For Haxe Inspired By Monix. - why-bluez
git
- BlueZ (Bluetooth on Linux). - why-dbus
git
- Macro-powered DBus Abstraction. - why-tuple
git
. - walker
git
- Immutable asynchronous state charts. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Twitter thread about Scraps of Light RPG.
- Defender’s Quest 2 progress: leeches! by Lars Doucet.
- Change the speed of the game with triggers assigned to different shapes in Syo’s Jitter Sandbox. Or become a space hammer!
- Matthijs Kamstra progress with his
WIP
paper toy builder app menus and pattern. - Super Cosmic Heist - World 3-3
WIP
by Fierce. - Watch out for motion sensors, they will set off a trap! in Fierce’s Super Cosmic Heist.
- Mauve had been doing some notes on how to fix up / finalize new tileset for Addlemoth.
- Alex Lanzetta has made a text field which is working in WebGL/OpenGL rendering mode in Lime.
- New GIFs from
WIP
game by SavanDev:
From the OpenFL Discord server
- Chris previews their
WIP
small GUI tool built with OpenFL & FeathersUI to help manage dependencies, project configuration alongside any IDE. And it will be open sourced in the future!
From the Haxe Discord server
- Skyfire has added bullet time and a new enemy type that launches homing missiles at you.
- Slow but steady progress by bloodninja.
- Jefvel is working a bit on a postjam version of their LDjam game.
Some Library Releases
- tink_macro
0.24.0
- hx-ios-uikit
0.0.1
- pony
1.4.7
- hxweixin-mini
0.1.1
- openfl-glsl
0.0.9
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
- Add Destructor proposal.
- Add
enum abstract
overenum
proposal. - Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
16~ commits have been made to Haxe compiler in the last week.
- JSON parsing slow and memory intense on eval - due to
Reflect.setField
issue. [js]
Added-D js-global
to customizes the global object name pull request.- Allow passing
null
values toStd.string()
when null-safety is enabled pull request. [python/php]
Null Safety false positive issue.[python]
Null Safety false positive issue.- Breaking change macro
CString
backslashes issue.
In case you missed it
[lua/python]
Incorrect result forBytesBuffer.addDouble
issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!