Haxe Roundup 576

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Introduction to HaxeFlixel Part 8 by Questionable Programming.
  • Armory3d | First Person Controller | Advanced Movement #3 video by ArmoryBlender.
  • Add a video related to Haxe.
In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Job listings

  • To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site.
  • Shiro Games are looking for an Engine/Graphics programmer.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei & Hong Kong. ♻️

Bounties

Product Releases & Announcements

In case you missed it
  • Friday Night Funkin - Week 7 is out now! Timed exclusive to Newgrounds! 🎤
  • Legends of IdleOn is an idle MMO made in Stencyl by one person. Go check it out now on Steam! via Stencyl.
  • Ragdolls Can’t Dunk by Fresh Juice Games is getting released on May 5th to the iOS and Android stores, made with Stencyl.

Code Examples

Previews & Demos

LD48 “Deeper and deeper”

  • Nuclear Blaze, a Ludum Dare entry made with Heaps, LDtk and Gamebase: Nuclear Blaze by Sébastien Bénard.
  • Improbability engine, an Escheresque point 'n click puzzle game by Aurel.
  • Diacombs, “You are a microscopic creature called a Diacomb”, made with HaxeFlixel.
  • Grem, “a short challenging tile-based action puzzle game” by Ty made with HaxeFlixel.
  • Orbdig “a digging game with dynamite and explosions and lasers!” by Daniel made with Kha & Nape.
  • Depth Orb, with “the goal of the game is to steer the orb left and right and thereby descend deeper and deeper into the game” by Of Mimas made with Heaps.
  • Plunge, in which you “avoid the red, collect the green & how fast can you get to the end?” by ZwodahS over on the Haxe Discord server. The source is available on GitLab.
  • Check out Fishing Trouble in which “you are in debt to a very bad mobster dude. The only way you can get out of it is to do what you do best - fish by jefvel over on the Haxe Discord server.
  • Miner Rescue, “save the last generation of space miners from their doom!” by Vasco over on the Haxe Discord server.
  • Nalin Bermet by Kino, in which you “help our young hero grant his wish by venturing to the bottom of the well and obtaining the lotus” via the Haxe Discord server.
  • You got 1 minute to blast through your insides in non-stop furious action. Kick your mom’s ass and beg for forgiveness! Fetal Fury
  • Self reflection by torcado. Look deep within your own soul. what will you find?
  • Bad Water by Andrei Rudenko. Where you play as a water creature, and slowly dive deep to save yourself from toxic pollution.
  • Fleeting “the battle is already lost, and this is where we start. You are in shambles, an easy target for the predators to hunt down and tear apart, and there is not much you can do about it other than flee.”
  • Escape is a “Vertical scrolling platformer. Go deeper into the pit of evil to avoid the spikes. Maybe there’s a way out?” made with HaxeFlixel by Matt.
  • Check out more Haxe Ludum Dare games from the last theme LD47 “Stuck in a loop”. 🎮

Open Source

Community Previews
Git Repos

Closed Source

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

13~ commits have been made to Haxe compiler in the last week.

  • Basic implementation of upper bound constraints merged.
In case you missed it
  • @:op(A += B) is eliminated by the analyzer fixed.
  • [php] enum/class named Attribute will fail at runtime with PHP 8 issue.
  • [hxcs] You need to define unsafe to be able to use unsafe code in hxcs with dotnet 5.0 issue.
  • Missing uninitialized local error when using local functions inside one of the branches issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!