Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Dead Cells sold 1 million copies in China ‘within a few days’ of launch.
- community.haxe.org is back up and running! After a fire at the hosting datacenter.
- HF Breakout 3 - Hitting Bricks tutorial by Andrej, publicly available on the 27th March.
- LunaTechs - Case Files RPGMaker Plugin article by Kino Rose.
In case you missed it
- Kenny Goff has written “Freelance, burnout, and Double Turn: 4 Years of Inwave Labs”.
It’s been 4 years since I started Inwave Labs and @doubleturngame so I wrote up my thoughts and reflections on the ups and downs of my indie game dev adventure.
- Oleg Dolya has written about Perilous Shores
1.1.1
: coastal maps, font settings & more. - Adding Invincibility To Your HaxeFlixel Game article by Kino Rose.
Videos & Music
- Introduction to HaxeFlixel Part 3 by Questionable Programming.
- Stencyl Tutorial Series: Actor Aura and After Image Update video by Luyren.
- Music Teaser for Patches Of Adventure by Rob Clemmons Jr.
- Add a video related to Haxe.
In case you missed it
- Introduction to HaxeFlixel Part 2 by Questionable Programming.
- Stencyl Quick Tips - Directions and Angles video by Luyren.
- Stencyl Quick Tips - Drawing Blocks video by Luyren.
- Today at 1pm Dan Hett from PΔSSENGER “will be going live with the second of our Closed Hands panels, examining Muslim representation within videogames”.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Job listings
- To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site.
- Shiro Games are looking for an Engine/Graphics programmer.
- Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
- Bloognoo is looking for a Haxe developer to help them save live venues.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
- BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Dicey Dungeons
v1.11
is now live on Steam and Itch.io! Read all about it here. via Terry Cavanagh. - The BadSeed DLC for Dead Cells is coming March 30th on your mobile devices! via Playdigious.
- Luyren has added an input buffer for all attacks/commands in AI and Combat pack.
- Arachnowopunk by Benny Heller is now available for free on iOS!
In case you missed it
- Luyren has updated their AI and Combat Pack with “new behaviors: Radial Position Finder, for configuring attacks for rotating actors, and Actor Registry, to enable raycast to actors.” Available from itch.io.
- Luyren has “updated the Camera Follow behaviour from [their] Utility Pack with finer control options and better movement between camera locked areas!” Available from itch.io.
- Jano Games has released the “early demo of Escape the Drop” which can be played on itch.io.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
Community Previews
- A couple of videos from gepatto:
- HaxeFlixel Breakout Example on a RaspberryPi 4 with a RaspberryPi Pico as a usb-gamepad.
- HaxeFlixel demo “Flixius” running on a Raspberry Pi 4 at
800x600
. You can also download the binary to run it on your device.
Git Repos
- colyseus-haxe
0.14.8
has been released. - haxelock
git
- A basic Haxe build tool for keeping the dependencies and Haxe locked. - haxe-stretch
git
- Experimental port of https://github.com/vislyhq/stretch to Haxe. - haxe_macro_compiler_example
git
- An example Haxe macro compiler. - nuc
git
- Lightweight Cross-platform 2D game framework. - A HaxeUI Basic GUI
git
by Fred Langva. [tink_web]
A way to just obtain a route’s URL without invoking it issue.- Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Renaine testing out their new combo counter by breaking it. The previews look a lot better zoomed in.
- LDenner has added a target for testing actual weapon DPS via the Haxe Discord channel.
- Mig Moog is “making a fangame of @Levi__Ramirez’s The Glutton’s Spray. It’s made with HaxeFlixel and Austin East’s physics library echo”.
- Failed docking of the “Soyuz” spacecraft in Jitter Sandbox by Syo, made with Heaps. And Syo has launched a simple site for Jitter Sandbox.
WIP
Super Cosmic Heist World 2-1, World 2-2 & World 2-4 by Fierce, made in Stencyl.- “The Cavern Mines have you deal with deactivating Mine Drills/Grinders and riding Cable-Cars to advance” by Fierce.
- “Look at those little guys go! Made this game in a week with Haxe and HaxeFlixel .” by Kino Rose.
- 👺 “get him, boys!” by 1speed. And a night-day GIF from the Haxe Discord channel.
- Today’s weekly Mine Blocks Beta update includes xp orbs, functioning eyes of ender and 5000 lines of code for mobs being ported.
- 3B New Hallucination Effects from Steel Seraph.
- The first attempt at creating a proper boss by Questionable Programming.
- New quick video by GlassySundew showcasing save games management.
- mauve is back to making obnoxious puzzles again.
- Screenshot from shakesode showing Haxe HL/C + bgfx running happily on M1 Mac Mini.
- Hmm… what could this be? from
WIP
game Heck Deck by torcado. - SCRAPS OF LIGHT GAME is working on really dark hallways, using really old rendering techniques.
- Simple physics with Heaps by Techy Wrinkles.
- The industrial scenario of Energy Island Corp. by Spirkop games.
- Portals and gravity from
WIP
game by Robert Alvarez. - Does this count as a chorus line? from Go! Go! PogoGirl by Andrej.
- The palindromes are actually really hard to type. You’re typing LTR but then the remaining letters are back where you started. By Nick.
- A proof-of-concept generator for a Truncated Cone by Matthijs Kamstra.
- Another generated papertoy from an unfinished book by Matthijs Kamstra.
- Some experiments from Oleg Dolya, which I believe will end up in Medieval Fantasy City Generator:
- This kind of polygon partitioning looks promising.
- Neighbourhoods.
Some Library Releases
- colyseus
0.14.8
- cctweaked
2.1.0
- vshaxe
2.23.0
- dropecho.dungen
1.4.0
- dropecho.ds
1.4.0
- dropecho.interop
0.3.0
- pancake
1.0.17
- godot
3.2.3
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
12~ commits have been made to Haxe compiler in the last week.
- No-op switch not eliminated by analyzer fixed.
- Abstract implicit cast prevents finding explicit one issue.
[crypto]
FIX: Aes, Blowfish, Des and Twofish decrypt() functions merged.- Compiler define flags switching dash to underscore can result in flag defined with two values issue.
[hxcpp]
_dyn
can make HXCPP fail issue.
In case you missed it
[hxcpp]
Map appears to loose entries after a lot of read access issue.- Method type parameter constraints pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!