Haxe Roundup 570

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Kenny Goff has written “Freelance, burnout, and Double Turn: 4 Years of Inwave Labs”.

    It’s been 4 years since I started Inwave Labs and @doubleturngame so I wrote up my thoughts and reflections on the ups and downs of my indie game dev adventure.

  • Oleg Dolya has written about Perilous Shores 1.1.1: coastal maps, font settings & more. ☠️
  • Adding Invincibility To Your HaxeFlixel Game article by Kino Rose.
In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Job listings

  • To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site. 🆕
  • Shiro Games are looking for an Engine/Graphics programmer. 🆕
  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei.

Bounties

Product Releases & Announcements

  • Luyren has updated their AI and Combat Pack with “new behaviors: Radial Position Finder, for configuring attacks for rotating actors, and Actor Registry, to enable raycast to actors.” Available from itch.io.
  • Luyren has “updated the Camera Follow behaviour from [their] Utility Pack with finer control options and better movement between camera locked areas!” Available from itch.io.
  • Jano Games has released the “early demo of Escape the Drop” which can be played on itch.io.
In case you missed it

Code Examples

Previews & Demos

Open Source

Community Previews
  • The HaxeUI code editor is coming along nicely! “It uses Monaco Editor for [the] web and Scintilla for native [builds] (and falls back to a “nothing” text area for everything else). Still some kinks and discrepancies but usable (from git) now!” by Ian Harrigan.
Git Repos

Closed Source

  • WIP Super Cosmic Heist World 1 & World 2 by Fierce, made in Stencyl.
  • The Tranquil Gardens are under threat from the invaders setting up outposts… by Fierce, made in Stencyl.
  • Nick Main shares a screenshot of “calling Swift from Haxe using HashLink [that] doesn’t need any glue code”.
  • Jano Games will be releasing an early demo of “Escape the Drop” in the next few days. “Can you make it all the way to the Premier League from the lower leagues?” A game made in Stencyl.
  • Glassy Sundew shares a preview of saving & loading via sqlite and hxbit in their pixel art Heaps game.
  • “That little green dude doesn’t seem happy that PogoGirl is bouncing all up in his business” by Andrej from Ohsat Games.
  • “I wonder why he needs all those roarsources 🤔🦖” by 1speed, made with Kha.
  • Joel is “still hard at work on [his] dungeon crawler! Getting close to a playable demo and planning on doing frequent updates from here on out!” An indie game made with Heaps.
  • Repair bots treat the space sea turtle in Jitter Sandbox by Syo, made with Heaps.

Some Library Releases

People & Projects to support

  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

25~ commits have been made to Haxe compiler in the last week.

  • [hxcpp] Map appears to loose entries after a lot of read access issue.
  • Method type parameter constraints pull request.
In case you missed it
  • Allow trailing commas pull request.
  • [jvm] Fixe manifest generation on the jvm target merged.
  • [regression] Constraining class object against structure AND class throws off DCE issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!