Haxe Roundup 569

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Job listings

  • To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site. 🆕
  • Shiro Games are looking for an Engine/Graphics programmer. 🆕
  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei.

Bounties

Product Releases & Announcements

In case you missed it
  • Goldspace, a twin-stick shooter pixel game, packaged in space exploration has been released. Check out the release trailer. Made with Stencyl, via Luyren.
  • “Spooksville, USA” is available to play FREE on Newgrounds with Medals by Axol Studio!

Code Examples

Previews & Demos

Open Source

Community Previews
Git Repos
  • mbs-reader git - A reader for Stencyl mbs files in Haxe.
  • kecs git - A rudimentary ECS written in Haxe.
  • Kretha git - Implementation of k/theta.
  • SeqPHASE git - Code of the Haxe re-implementation of the SeqPHASE program.
  • Nebula git - A engine made in Haxe using Kha, takes a lot of inspiration from Phaser with some internal adjustments.
  • kisslang git - A type-safe, compiled Lisp for Haxe programs.
  • FlxEchoLine git is a project where Gioele-Bencivenga try to draw an Echo LineCast in HaxeFlixel.
  • glom git is a Haxe ECS for personal use by Colin Okay.
  • why-unit git - Units of Measurement and their conversions.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Some Library Releases

People & Projects to support

  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

16~ commits have been made to Haxe compiler in the last week.

  • Allow trailing commas pull request.
  • [jvm] Fixe manifest generation on the jvm target merged.
  • [regression] Constraining class object against structure AND class throws off DCE issue.
In case you missed it
  • Possible null safety hole with structs and/or monomorphs issue.
  • Type inference vs call return types vs abstract casts issue.
  • Unexpected behaviour when using #if with an unspecified define issue.
  • Typedef unification closed.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!