Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- HaxeFlixel: How To Lock Your UI article by Kino Rose.
- Code Master has published a quick start intro guide to Haxe.
- Check out the short twitter thread by Lars Doucet about the latest Defenders Quest 2 progress.
In case you missed it
- PogoGirl Devlog #10: Gems and Goals by Andrej from Ohsat Games.
- The markdown-based dialogue system devlog by Syo.
- How To Change Output Names In Haxe article by Kino Rose.
- Where was I? by GhostID.
Videos & Music
- The latest video for the Heaps.io Platformer Tutorial series has been released.
- Extra shadow tiles in RPG Playground video by RPG Playground.
- Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 3, using FlxFSM video and Part 4, fixing FlxFSM bugs video by Richard Oliver Bray.
- Add a video related to Haxe.
In case you missed it
- Rogue of Vallas Devlog 10: RPG Balance and Design video by Merrak.
- Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 2 - Using switch case and enums video by Richard Oliver Bray.
- ArmorPaint. New functions of the program. January 8 2021 video by Alexander Kiryanov.
- Mundusnine has streamed the process of making a platformer example project for Foundry2d engine
git
. - Michael Bickel has finished the first draft of a simple vertex-based physics engine. The demo is running on top of Snow.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Javid Jafari is looking for a job.
- Joshua Granick is looking for paid work.
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
- Bloognoo is looking for a Haxe developer to help them save live venues.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
- BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Dead Cells: Fatal Falls DLC will be released for PC & consoles on 26th January!
- The post-jam version of “Are you there?” by Snappy Sloth is out now on itch.io. Check out the devlog for the latest information.
- Lugren has updated the basic attack behaviours in their “AI and Combat Pack”. Check out the bundle over on itch.io! Made in Stencyl.
- Alex Lanzetta has released the “Collector’s Bundle”, which includes 11 Flash games faithfully preserved, with a launcher that tracks all 100 achievements.
- Kenny Goff has released Micro Shooter, a tiny 1 pixel art, space shooter built in 1 week, using his own
WIP
engine, playable now in the Browser. - Avace from the Haxe Discord server has spent a few days creating their first game built using HaxeFlixel.
In case you missed it
- Terry Cavanagh announced that the next update to Dicey Dungeons will have an Arabic translation. A public beta is live on the Steam branch “arabic” right now! This means that OpenFL will possibly have support for RTL and ligatures text rendering (at least for native platforms).
- Maze Genius available on
itch.io
made with HaxeFlixel by newlibarian via Haxe Discord server.
Code Examples
- None this week.
In case you missed it
- How to get
Map
size via native methods across the various Haxe targets. - Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
Community Previews
- Terry Cavanagh & Justo Delgado Baudí have made their Arabic text shaping and BIDI library open source! Used in Dicey Dungeons.
- Haxetris prototype by Harpwood, with source code available on GitHub.
- LDtk by Sébastien Bénard can now export levels as PNGs.
- Jérémy Fa is working on the Clay
git
backend for his Ceramic framework. It’s feature complete regarding rendering, bunnymark project is running fine. Now working on audio. - Weird Voronoi by Oleg Dolya, made with Haxe and OpenFL.
Project Progress
- hxmake
0.2.10
has been released.
Git Repos
- haxe-filetree-index
git
- Take a snapshot of the files in a folder at a specific time and compare the files later to get a course view of what files have been added, removed, or changed. - saving-little-lake
git
- A turtle colony’s quest to reclaim their homeland. - seaborg-hxlox
git
- A Haxe implementation of the Lox tree walk interpreter. - haxe-joml
git
- Helper library for using JOML with the Haxe JVM target. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Implementing the goals screen for Go! Go! PogoGirl by Andrej.
- Multi docking spaceships from Jitter Sandbox by Syo.
- Kenny Goff has made an oopsie, but good to know its still a 60fps oopsie.
- President of Space is tweaking the UI and menu system for Caverns of Ksanarus.
- Walking around in a very small/big level by Rat King. Made with Haxe and Kha for The Ray Casting Kajam.
- Alex Johansson found a chestnut from 2019 called SHOTDOGS, a game about stone skipping with guns and he has released a
WIP
video of SHOTDOG’s hat shop, a pixel art game made with Stencyl. - Urjasvi Suthar has got shadows working in their framework.
- A couple of quick videos from Renaine:
- You would not believe your eyes, if eighteen fireflies.
- Man I hate it when this happens.
- New GIFs from another
WIP
puzzle game by Robert Alvarez:
Some Library Releases
- hxmake
0.2.10
- hxasync
0.0.1
- hx_arabic_shaper
0.0.1
- astar
1.1.0
- kiss
0.0.0
- coconut.feathersui
1.0.1
- haxe-c-bridge
0.1.3
- webstorage
1.0.5
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
20~ commits have been made to Haxe compiler in the last week.
- Meta for methods that do not need a body suggestion.
- Null-safe std pull request.
- Weird implicit cast hangs the compiler in pattern matching issue.
[jvm]
Unexpected/Broken behaviour when working with public properties in class from external Jar issue.
In case you missed it
[cpp]
Fix typing ofcpp.Native.star
merged.- Macro reification of abstract/final class/interface issue.
- Problem with overloading of compound assignment operators issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!