Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- PogoGirl Devlog #10: Gems and Goals by Andrej from Ohsat Games.
- The markdown-based dialogue system devlog by Syo. 
- How To Change Output Names In Haxe article by Kino Rose.
- Where was I? by GhostID.
In case you missed it
- Haxe 4.1.5has been released! Get the download now or check out the changelog.
- The Haxe community discord just hit 3,000 members - come join!
- McLeodGaming have completed Fraymaker’s Kickstarter campaign with 9885 backers who pledged $364,922, funded793%above their original goal! 👏 Remember to wishlist it on Steam.
- Go2hx community announcement, a Go to Haxe transpiler and spiritual sucessor to the Tardisgo project with notable design improvements. 
- PolyStreamer - a multistreaming service built with Haxe by Jeff Ward. Also give PolyStreamer a follow on Twitter.
- Renaine Kickstarter Update #32- Updates and Crossovers.
- Kino Rose has written Compile Projects In Haxe Fastand Haxe: What Are Anonymous Structures?.
- Oleg Dolya has written City Viewer 1.1.0- support for trees and islands, improved UI & more in the latest release.
- Catchup Interview with Oleg Dolya of Fantasy City Generator by Duncan Thomson.
- Vadim has written 2020 in review.
- The First Month of Mine Blocks Beta! by Alex Lanzetta.
- Luna Tech plugins have been featured in RPG Maker Resource Spotlight: Lunatech’s Plugins article.
- Practical Shader Development done in Haxe by Uldis Baurovskis.
Videos & Music
- Rogue of Vallas Devlog 10: RPG Balance and Design video by Merrak.
- Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 2 - Using switch case and enums video by Richard Oliver Bray.
- ArmorPaint. New functions of the program. January 8 2021 video by Alexander Kiryanov.
- Mundusnine has streamed the process of making a platformer example project for Foundry2d engine git.
- Michael Bickel has finished the first draft of a simple vertex-based physics engine. The demo is running on top of Snow.
- Add a video related to Haxe.
In case you missed it
- Haxe TODO list for beginners - EP1 video by Coding Reaction.
- Rogue of Vallas Devlog #8: State Manager Finale video by Merrak
- Rogue of Vallas Devlog #9: Level Design Strategies video by Merrak
- How to remove the HaxeFlixel branding i.e. splash screen, auto pause. mouse cursor video by Richard Oliver Bray.
- How to create a custom preloader in HaxeFlixel video by Richard Oliver Bray.
- How to export and publish your game in Haxeflixel video by Richard Oliver Bray.
- Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 1 - Setting up video by Richard Oliver Bray.
- ArmorPaint: Nutcracker - PBR painted wood material with scratches video by Alexandr Kiryanov.
- Jonas Nyström has recorded an introduction video on how to use Haxe with React Native CLI project running on a Android virtual device. Source code available on gist.github.com.
- Haxe with Defold progress update video by Sergey Lerg.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Javid Jafari is looking for a job.
- Joshua Granick is looking for paid work.
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project. 
- Bloognoo is looking for a Haxe developer to help them save live venues.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. 
- BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei. 
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties. 
Product Releases & Announcements
- Terry Cavanagh announced that the next update to Dicey Dungeons will have an Arabic translation. A public beta is live on the Steam branch “arabic” right now! This means that OpenFL will possibly have support for RTL and ligatures text rendering (at least for native platforms).
- Maze Genius available on itch.iomade with HaxeFlixel by newlibarian via Haxe Discord server.
In case you missed it
- Dicey Dungeons is out now on the Nintendo Switch! via Terry Cavanagh. 
- Robert Alvarez has release their first game of 2021, Chessformer, now available on itch.io and Newgrounds, made with Stencyl.
- Skyfire2008 released Asteroids on Newgrounds.
- Stick figures - is a submission by Oleg Dolya for #procjam2020.
- Double Turn 1.0.5Winter Update is out on Steam.
- Puppy string by torcado is available now from itch.io.
- The Windows version of Baston is now available. via Etienne.
- Quarantine made by jefvel. The game currently has two chapters but there will be more.
Code Examples
- How to get Mapsize via native methods across the various Haxe targets.
In case you missed it
- Pseudo Random Number Generator by Kaelan Evans community thread.
- Rice2D-Examples by Urjasvi Suthar.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
Community Previews
- Poga has written a Chip-8 simulator that can be run in the browser and locally with HashLink, check out the vis-chip-8 gitGitHub repo.
- Nanijzal shows how to use inlines, typedefs and abstracts in his NextTo try.haxe.orgdemo and over ongist.
- Kaelan Evans previews multiplayer Line Rider made in Haxe and Heaps using WebRTC and PeerHX. Source code for OpenLR gitis available on GitHub.
- Nanjizal previews experimental class and typedef iterator abstract code and the generated JavaScript source.
- Sébastien Bénard is working on LDtk levels loading & rendering in HaxeFlixel.
Project Progress
- [openfl]Implement UDP via DatagramSocket pull request.
Git Repos
- hxrx git- Haxe 4.2 reactive extensions.
- externs.hx git- Partial Haxe externs for common JavaScript and PHP libraries.
- fure git- Functional Reactive Framework.
- HExt git- HTML templating with code-completion.
- Haxe-C-Bridge git-[WIP]Easily embed a multi-threaded Haxe program within a native application via an automatically generated C header.
- LucidText git- LucidText is a HaxeFlixel library designed to give easy access to juicy text in the style of games like Paper Mario, Animal Crossing, and Celeste.
- postgres-ext gitby Benjamin Dasnois providessys.db.Connectionfor PostgreSQL.
- HaxeTools git- Набор часто используемых инструментов для Haxe / A set of frequently used tools for Haxe.
- Kat git- Music Player for music listeners and streamers.
- Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Techy Wrinkles is using OpenFL for their turn based roguelike game.
- Syo shows off full ship docking in Jitter Sandbox, his indie Heaps powered game.
- Sergey Lerg previews his current progress with Haxe and Defold with scene transitioning, with a screenshot showing the code. His framework is called Spiral Kit.
- Cory has made some long overdue improvements to the puddle VFX in Leapin Lads.
- The President of Space is working on new obstacle types for the Caverns of Ksantarus.
- Character creation using HaxeFlixel + HaxeUI screenshot by guifes from Haxe Discord server.
- R.c from Haxe Discord server is working on fully procedural island generator for the next game, made with Heaps.
- Many optimizations and fixes on the chunk system for Fault by GhostID.
- A couple of new GIFs from WIPcurvy platformer by Austin East:- Making a game about my favourite monke, sonic the hedgehog.
- Rolling added.
 
- The latest new GIFs and screenshots from PogoGirl:- menu selection intensifies
- Improved the HUD a little. Replaced the text with icons.
- In the process of mocking up a better level end screen.
 
Some Library Releases
- atom 1.54.0
- deepnightLibs 1.0.58
- externs 0.3.0
- nwjs 1.1.1
- pony 1.3.9
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for Selfaccess for abstracts proposal.
- [RFC]Xml Dsl’s discussion.
- Add support for default type parameters proposal.
- Add polymorphic thistypes proposal.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
27~ commits have been made to Haxe compiler in the last week.
- [cpp]Fix typing of- cpp.Native.starmerged.
- Macro reification of abstract/final class/interface issue.
- Problem with overloading of compound assignment operators issue.
In case you missed it
- GADT type params and inlining issue.
- [ILIB]Add Linux & OSX Amd64 merged - Needed for .NET- 5.0std dlls.
- [cs]Avoid CA2200 warning when rethrowing merged.
- [cs]Implement- cs.Syntax.codeand- cs.Syntax.plainCodepull request.
- [cs/java]Do not check abstract fields in libs merged.
- [ide/cache]Signature based module invalidation ideas.
- Add .NET 5.0merged.
- [draft]Start working on- Voidunit type pull request.
- [cpp]Support new and super for native classes merged.
- [cpp]Overload resolution for- TNewmerged.
- [js]Generate export with- @:exposeand- -D js-es=6pull request.
- Custom map implementations perform poorly at large sizes issue.
- Formalize/design/unit-test IDE-support API for macros discussion.
- @:structInitcan be used to bypass final assignment issue.
- @:forward.newbreaks with constructor closures fixed.
- Regression in operators handling issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!