Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Dicey Dungeons from Terry Cavanagh and Darksburg from Shiro Games, are part of this year’s Jingle Jam Charity Bundle with
100%
of the proceeds going to charity! - Fraymakers Content Spotlight
#7
: Rockman and Lea Kickstarter article from McLeodGaming. - Mark Knol from MediaMonks has released Cable Detective, a point and click adventure game, to celebrate this years AWS
re:Invent
virtual conference! - PogoGirl Devlog
#9
: Making Enemies article by Andrej from Ohsat Games. - Kino Rose has published Haxe Builds files & Compilation, a quick look at an example Haxe Build file that they use for their plugins and games.
- Alexander has published Новости из вселенной Haxe, a transcript of Aleksandr Kuzmenko’s talk given at HaxeIn 2020. via Haxe.ru.
- An article about level creation in Armory3D.
- Perilous Shores
1.1.0
: legend, visual & UI improvements by Oleg Dolya. - Armory Digest - December 2020 issue is now available!
- LDtk by Sébastien Bénard now has an official shiny website!
In case you missed it
- McLeodGaming discusses their OpenFL-powered homebrew editor FrayTools for their upcoming Heaps-based game, Fraymakers.
- Fraymakers are doing great with their Kickstarter campaign! The next stretch goal is a full metal alternate soundtrack. 🎶
- HaxeFlixel Tutorials! announcement by Andrej from Ohsat Games.
- Kino Rose has published “Why I Use Haxe As My Language of Choice”.
- Village Generator
1.2.3
by Oleg Dolya is available, featuring new trees, SVG export and more. - How to interchange data including structures between engine and scripting language community question.
- Getting started with Cocos Creator and Pony guide by AxG.
Videos & Music
- Linking states/levels together in HaxeFlixel - Part 1 and Part 2 by Richard Oliver Bray.
- ArmorPaint. Concept. New Mask system interface video by Alexandr Kiryanov.
- Add a video related to Haxe.
In case you missed it
- Rogue of Vallas Devlog
#6
: State Governance video by Merrak. - How to use FlxSubState to create a level complete screen in HaxeFlixel video by Richard Oliver Bray.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Javid Jafari is looking for a job.
- Joshua Granick is looking for paid work.
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
- Bloognoo is looking for a Haxe developer to help them save live venues.
- The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- The Clan of the Dragon, plus the latest console updates for Northgard by Shiro Games, are now officially available on the Nintendo Switch, Xbox One and PS4!
- Robert Alvarez has released his newest puzzle game, Elemental Tiles, available on itch.io and Newgrounds. Made with Stencyl.
- Motion Twin has announced the new DLC for Dead Cells called “Fatal Falls”. You should wish list it on Steam.
In case you missed it
- CrossCode is in early access on Amazon Luna!
- The Clan of the Dragon from Northgard is now available on Nintendo Switch and Xbox One and will be released on PlayStation 4 a bit later.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Fire Falcom have released their entry for the
#GitHubGameOff
jam, called MoonLander. - Ty has released their entry for the
#GitHubGameOff
jam, created with HaxeFlixel, called Nite. - Havana24 has released Relic Splatter for the
#WebMonetization
jam. Made with Stencyl. - LeHaine has finished their first game jam with
#GitHubGameOff
by releasing Moon Liberator. - Snappy Sloth have released their entry for the
#GitHubGameOff
jam, called “Are you there?” - Orbeetles is another
#GitHubGameOff
jam entry, made with OpenFL. WIP
texture test by Nanjizal.- Jérémy Fa shows off exporting a LD46 game created with Ceramic, exported for and running inside Unity!
- Jeremy Meltingtallow is spending their quarantine holiday on a renoise tool for the Akai Fire, focusing on sequencing and made with Haxe.
- Demo Armory3D learning website by ArmoryBlender. Please share your suggestions for possible improvements.
- ldtk
0.6.0
“Take over the world!” edition, has been released. - haxebullet
2020.12
has been released. - iron
2020.12
has been released. - zui
2020.12
has been released. - armory
2020.12
has been released. - hxnodejs-stream-json
git
- Haxe/hxnodejs externs for the stream-json npm library. - hxnodejs-stream-chain
git
- Haxe/hxnodejs externs for the stream-chain npm library. - haxe-injection
git
- Straight-to-the-point dependency injector for Haxe. - promisehx
git
- Simple promises implementation for Haxe ported from promise.ts. - Luna-social-system
git
- An RPGMakerMV/MZ plugin that creates a social system within your game. - tixy-haxe
git
- A t.i.x.y Haxe clone. - Luna-rogue-engine
git
- An RPGMakerMV/MZ plugin that adds Rogue-Like elements to your game. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Use the stun bombs from the Surprise Roll emblem to flash your enemies in Renaine!
- In level 5 of Stage Dive by Jano Games, you got to hit fans with the t-shirt cannon! Made with Stencyl.
- Vsio shows off another level with arrow gimmicks in Loop Heart, made with HaxeFlixel.
- Samir Sabri has published Normalized Waveforms over on DCACLab.
- Test/dev stream of puzzle game by mauve. Thanks to this stream he has fixed a dozen bugs, a couple of which were actually critical.
- Steel Seraph is in the middle of the final update.
- New game by ustance incoming.
#YesWeKha
.
Some Library Releases
- pony
1.3.3
- vector-math
1.5.0
- ldtk-haxe-api
06.0-rc.1
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Enum abstract instances proposal.
- Add Null coalescing operator proposal.
- Add local static proposal.
- Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
- Add destructive assignments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
34~ commits have been made to Haxe compiler in the last week.
- In array comprehensions, empty objects match any structure fixed.
[haxeparser]
AddStringLiteralKind
values to string consts merged.[eval]
Max input forStd.random
fixed.Float64Array
actually use 64bit floats merged.isInt64
is true forInt
value on cpp issue.
In case you missed it
- Abstract type cannot modify itself with
--no-inline
issue. - Variable / Rest arguments pull request. This implements rest arguments as an abstract over targets native corresponding features.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!