Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Feathers UI
alpha.3
for OpenFL has been released! The result of converting an existing Flex app to Feathers UI. 🎉 WIP
: Regional Maps devlog by Oleg Dolya. 🗺
In case you missed it
- OpenFL
9
is here! 🎉 - Stencyl
4.0.3
has been officially released! 🎉 - Double Turn Combat Experiment #2: Environmental Stuns devlog by Kenny Goff.
- Jim Stormdancer wrote a blog post “How I Modernized My Flash Game”.
Videos & Music
- Setting up your first game in HaxeFlixel Part 2 - Using the lix game jam template repo video by Richard Oliver Bray.
- Using the compilation server in Haxe to drastically speed up compilation times video by Richard Oliver Bray.
- Add a video related to Haxe.
In case you missed it
- 5 Reasons why I enjoy using HaxeFlixel and why you should give it a try video by Richard Oliver Bray.
- Create RPG’s on Android, iPhone & iPad with RPG Playground. RPG Playground’s YouTube channel has reached 400 subscribers, so 5 new dog characters have been released.
- Armorpaint | Hydrant - Getting Started #0 by ArmoryBlender.
Upcoming Events & Talks
- Go! Go! PogoGirl by Andrej will be at SAGE 2020 September 5th-12th.
- HaxeIn 2020 virtual Haxe Summit on October 14-17th 2020.
- Matthijs Kamstra is planning on submitting a talk proposal.
- Lewis Lepton has submitted his talk for the HaxeIn, called “Do can? Teaching I good”.
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout.
- Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- How to make your first game in HaxeFlixel course, available on Udemy by Richard Oliver Bray. 👨🏫
- Ultimate Mini Golf Universe is now playable in the Nickelodeon App created by Workinman.
- A lot of new content is coming to Dead Cells on mobile! 👏
- Soulink made by Daniel B for 1 week game jam made with Kha, poly2trihx, differ and the Kha spriter runtime.
In case you missed it
- Bitmapkid has released kurushi to itch.io for
#LOWRESJAM
2020. Check out the devlog for in-depth details. - HotDog 64 made for
#LOWREZJAM
2020 using HaxeFlixel, FMOD, FL Studio and Pyxel Edit. - Alex Lanzetta has released the Haxe port of A.R.B.F.
- 100 vacas by Edu Alonso is now available for purchase with a
15%
launch discount! - StateGo, a visual programming tool has added support for Haxe. Check out their sample project on GitHub.
- Even the Ocean originally made with HaxeFlixel has been ported by Ratalaika Games to game consoles: PlayStation 4, XBox One and Switch.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- three.hx
git
type definitions have been updated to three.jsr120
. - firedancer-vm
git
- Virtual machine for Firedancer, a Haxe based language for bullet hell. - zenlog
git
- A simple logging facade for Haxe. - ArpEngine
git
- An abstract 2D game engine. - Osaka Red LLC has updated https://grig.tech website with tutorials and a demo. 🎹
- Dan Korostelev has created a repo for coconut.flash
git
, an experimental Flash/OpenFL backend for coconut.ui. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Jonas Nyström previews his work in progress, interactive music LMS aimed at choir singers, created with MVCoconut, Firebase & Tailwind CSS.
- Fedellen previews the updated look of their spooky little sorceress project. Made in Stencyl.
- Filippo Bodei previews the new module system which allows easy creation of new weapons in Drones.
- Some squares need to be flipped once before their colour can be changed in Color Count by Robert Alvarez.
- Vsio NeithR is still refactoring some of level selection code.
- Do you trust this platform? in Go! Go! PogoGirl! by Andrej. Turns out you shouldn’t!
- Mauve is rather pleased with how this puzzle’s optional challenge came out.
- A new quick video from
WIP
game by GlassySundew. - Healer/Buffer preview zones during defender placement in Defenders Quest 2 by Lars Doucet.
- Few quick videos from DeNaves by Edu Alonso:
- Added medals to improve the scoring.
- Implemented loops and game over/continues screens.
- Title screen and demo mode are ready.
- A few quick videos from Stage Dive by Jano Games:
- Help save your aging guitarist - bat away the pint glasses Stage Dive.
- The Guitarist died…
- You are not allowed to press mute!
- Some news about Dicey Dungeons updates:
- Gadget previews when playing Inventor are coming to the
v1.9
. - The next update will be available in Welsh.
- Gadget previews when playing Inventor are coming to the
Some Library Releases
- json2object
3.8.1
- lcov
1.0.4
- webstorage
1.0.4
- led-haxe-api
0.0.1
- electron
10.0.0
- which
1.0.1
- hxnodejs-elastic-apm-node
2.16.3
- musicpd
0.0.2
- robotlegs
2.0.4
- grig.audio
0.0.5
- feathersui
1.0.0-alpha.3
- tink_macro
0.21.1
- tink_hxx
0.24.4
- Check out the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add destructive assignments proposal.
- Add notation for native optional arguments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
15~ commits have been made to Haxe compiler in the last week.
[jvm]
sys.thread.Thread
does not work for main thread fixed.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!