Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- OpenFL
9
is here! 🎉 - Stencyl
4.0.3
has been officially released! 🎉 - Double Turn Combat Experiment #2: Environmental Stuns devlog by Kenny Goff.
- Jim Stormdancer wrote a blog post “How I Modernized My Flash Game”.
In case you missed it
- Medieval Fantasy City Generator
0.7.7
has been released - inner castles, optional greens & improved warping by Oleg Dolya. And 3d visualization of the Urban Castle. 🏰 - Minicology Project Announcement by Isaac Denner. 🌍👩🚀
- HaxeUI now supports the
>
CSS child operator. - Combat Experiment #1: Character Passives/Specials in Double Turn.
- Why Haxe by Kino Rose.
- OpenFL GlowFilter tweaks for HTML5 by Tamar Curry.
- Some of the latest updates from Andrej:
- Strange hitboxes can make your game better.
- Burnout and Reboot.
- Working to make menus a bit prettier.
Videos & Music
- 5 Reasons why I enjoy using HaxeFlixel and why you should give it a try video by Richard Oliver Bray.
- Create RPG’s on Android, iPhone & iPad with RPG Playground. RPG Playground’s YouTube channel has reached 400 subscribers, so 5 new dog characters have been released.
- Armorpaint | Hydrant - Getting Started #0 by ArmoryBlender.
- Add a video related to Haxe.
In case you missed it
- Interview with the Haxe language creator Nicolas Cannasse by Context Free.
- Luyren Stencyl Resource Pack Update #1 by Luyren.
- Luyren Stencyl Devlog #2 Analog Aiming by Luyren.
- Richard Oliver Bray has begun working on Beginner’s HaxeFlixel video tutorial series and published 3 videos already:
- What makes up HaxeFlixel?
- VSCode setup for game development.
- Setting up your game - Part 1.
Upcoming Events & Talks
- Go! Go! PogoGirl by Andrej will be at SAGE 2020 September 5th-12th.
- HaxeIn 2020 virtual Haxe Summit on October 14-17th 2020.
- Matthijs Kamstra is planning on submitting a talk proposal.
- Lewis Lepton has submitted his talk for the HaxeIn, called “Do can? Teaching I good”.
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout.
- Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Bitmapkid has released kurushi to itch.io for
#LOWRESJAM
2020. Check out the devlog for in-depth details. - HotDog 64 made for
#LOWREZJAM
2020 using HaxeFlixel, FMOD, FL Studio and Pyxel Edit. - Alex Lanzetta has released the Haxe port of A.R.B.F.
- 100 vacas by Edu Alonso is now available for purchase with a
15%
launch discount! - StateGo, a visual programming tool has added support for Haxe. Check out their sample project on GitHub.
- Even the Ocean originally made with HaxeFlixel has been ported by Ratalaika Games to game consoles: PlayStation 4, XBox One and Switch.
In case you missed it
- Double Kick Heroes is out on Nintendo Switch, so check out this short video on how to play it.
- DeadCells Barrels o’Fun, the 20th update, is out now for PC and coming soon to consoles!
- Super Cosmic Land made in Stencyl, had been published on itch.io. via FierceTheBandit
- Lifespan Candle is an entry by Havana24 for the Weekly Game Jam with theme “Nothing Stays Forever”.
- 100 vacas by Edu Alonso will be live on steam on August 17th!
- Just Slide by Aditya Chaudhary is out on the Google Play Store.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- GlassySundew previews the command bridge for the Pascal class ship mockup made in Heaps. Check out the pre-production source code of the game.
- Adrain Veith has revived the nim lang experimental target, with the first benchmarks showing good performance compared to other targets.
- HxDoom
0.0.6 alpha
has been released. - LunaTea
git
is a Haxe Core Library for RPGMaker MZ/MV plugin and tool development. - hx-quadtree
git
- Fast, optimized and configurable collision-detection library with Quad Trees. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Defenders Quest 2 progress tweet by Lars Doucet.
- Mine Blocks, in beta, is a classic Flash game being rewritten in Haxe, currently 20% complete.
- Michael Bickel had the need for some high performance graphs for real time web based monitoring, so he made it with Haxe, React, UIKit, WebGL, Web Workers and Web Assembly.
- Edu Alonso shares a deNaves update showing bombs and a HUD, which was mentioned in last weeks roundup.
- Saving & loading implemented for Skullz 'n Skeletonz by Pizza.
- Help save your aging guitarist - bat away the pint glasses in Stage Dive by Jano Games.
- Redrawn player sprites for
WIP
turn based puzzle game by mauve. - Andrej patrons can now play an early demo of Go! Go! PogoGirl!.
- A few GIFs from Go! Go! PogoGirl by Andrej:
- I…I don’t think this is right.
- Never mind I fixed it.
- So, I wanted to make the gems flash again to make them look more fancy. Think I overdid it?
Some Library Releases
- utest
1.13.1
- openfl
9.0.2
- coconut.react-core
0.2.2
- tink_lang
0.7.0
- tink_hxx
0.24.3
- dataclass
2.2.1
- HxDoom
0.0.6-alpha
- dropecho.lib_example
0.5.2
- vscode
1.48.0
- test-adapter
1.2.9
- swf
3.0.0
- Check out the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add destructive assignments proposal.
- Add notation for native optional arguments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
15~ commits have been made to Haxe compiler in the last week.
In case you missed it
- Add
@:functionalInterface
pull request. [jvm]
Unwrap jvm threads merged.@:inheritDoc
implementation merged.[jvm]
Add-D jvm.dynamic-level={0-2}
with some numbers from Dox.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!