Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Medieval Fantasy City Generator
0.7.7
has been released - inner castles, optional greens & improved warping by Oleg Dolya. And 3d visualization of the Urban Castle. 🏰 - Minicology Project Announcement by Isaac Denner. 🌍👩🚀
- HaxeUI now supports the
>
CSS child operator. - Combat Experiment #1: Character Passives/Specials in Double Turn.
- Why Haxe by Kino Rose.
- OpenFL GlowFilter tweaks for HTML5 by Tamar Curry.
- Some of the latest updates from Andrej:
- Strange hitboxes can make your game better.
- Burnout and Reboot.
- Working to make menus a bit prettier.
In case you missed it
- Scoped CSS comes to HaxeUI, read more on the announcement thread.
- Fun vs. Balance: Defender’s Quest 2 Progress Report for July 2020 by Lars Doucet.
- Should Haxers apply for Pythonist roles? by Justin Mills.
- What do you need to help contribute to OpenFL?
Videos & Music
- Interview with the Haxe language creator Nicolas Cannasse by Context Free.
- Luyren Stencyl Resource Pack Update #1 by Luyren.
- Luyren Stencyl Devlog #2 Analog Aiming by Luyren.
- Richard Oliver Bray has begun working on Beginner’s HaxeFlixel video tutorial series and published 3 videos already:
- What makes up HaxeFlixel?
- VSCode setup for game development.
- Setting up your game - Part 1.
- Add a video related to Haxe.
In case you missed it
- What is Lix and how does it work in Haxe video by Richard Oliver Bray.
Upcoming Events & Talks
- Go! Go! PogoGirl by Andrej will be at SAGE 2020 September 5th-12th.
- HaxeIn 2020 virtual Haxe Summit on October 14-17th 2020.
- Matthijs Kamstra is planning on submitting a talk proposal.
- Lewis Lepton has submitted his talk for the HaxeIn.
- Add an upcoming event about Haxe.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
- Andreas Drewke is looking for a part time job.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.
Job listings
- MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout.
- Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
Product Releases & Announcements
- Double Kick Heroes is out on Nintendo Switch, so check out this short video on how to play it.
- DeadCells Barrels o’Fun, the 20th update, is out now for PC and coming soon to consoles!
- Super Cosmic Land made in Stencyl, had been published on itch.io. via FierceTheBandit
- Lifespan Candle is an entry by Havana24 for the Weekly Game Jam with theme “Nothing Stays Forever”.
- 100 vacas by Edu Alonso will be live on steam on August 17th!
- Just Slide by Aditya Chaudhary is out on the Google Play Store.
In case you missed it
- A web application made with Haxe and React that gives people an idea of how long the amount of caffeine they consume will stay in their system.
- 100 vacas by Eduardo Alonso had been submitted for review. If everything goes well, it will be released on August 17th.
- Double Kick Heroes will release on Nintendo Switch & Steam August 13th! GamePass and for sale on Xbox One & Microsoft Store August 28th! Watch the Release Date Teaser Trailer and read the AMA on reddit.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- The latest release of Haxe NME has improved web support via the hybrid jsprime target. Check out chess code ♟ and a live demo. By Hugh Sanderson.
- Jérémy Fa is playing with the idea of making ceramic engine (written in Haxe) work inside Unity. Got a first step working: can display ceramic quads on screen inside the editor.
- Kaelan Evans has implemented Doom texture combination mechanism in HxDoom project.
- hx-yoga
git
- Externs for the Yoga layout library by Kevin Leung. - haxe-vector
git
- Most Complete easy to use vector2d/3d for Haxe. - HaxePixiJS
git
- The Haxe high quality definitions for PixiJS and libraries. - Edu Alonso decided to make a shmup game in a couple of days. Here is the public repository for the project, with some GIFs and pics showing progress:
- Mockup.
- When you move sideways, the aircraft is properly tilted.
- Now we can shoot.
- More progress.
- New enemy.
- Midboss.
- Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Landscapes? Yeah I can do that from Skullz 'n Skeletonz by pizzamakesgames.
- Hangin out with a flounder from Leapin Lads by Cory Martin.
- A simple webpage for Heck Deck by torcado.
- Snowman Slide by Alex Lanzetta is now fully ported to my Haxe.
- Crumble rock platforms in
WIP
turn based puzzle game by mauve. - IriySoft is working on a new tilty game. It’s gonna be a mountain bicycle riding action.
- Robert Alvarez has been working on better visual feedback for his colour counting puzzle game.
- Fun fact: Hollow Knight by Team Cherry actually started as a Stencyl game. via torcado.
Some Library Releases
- formula
0.4.1
- josephsmendoza.ipc
2.0.1
- tink_core
1.27.1
- tink_macro
0.20.1
- haxeui-html5
1.1.1
- haxeui-core
1.1.2
- p2p
0.1.43
- utils
1.1.3
- gm2d
4.1.1
- nme
6.1.1
- Check out the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add destructive assignments proposal.
- Add notation for native optional arguments proposal.
- Add Matcher: setting variables and guard as expression in a pattern proposal.
- Add Single pattern check proposal.
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
44~ commits have been made to Haxe compiler in the last week.
- Add
@:functionalInterface
pull request. [jvm]
Unwrap jvm threads merged.@:inheritDoc
implementation merged.[jvm]
Add-D jvm.dynamic-level={0-2}
with some numbers from Dox.
In case you missed it
!is
operator discussion.- Allow
overload
on extern methods on all targets merged. [std]
RemoveNull
from optional fields, arguments merged.[hxcpp]
Adding proper implementation forapi_buffer_val
for Neko pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!