Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Haxe
4.1.3
has been released! - The Armory Digest - July 2020 issue is now out!
- The h2d API docs update by Pavel Alexandrov.
- Double Turn
v0.19
: Profiles and Palettes by Kenny Goff.
In case you missed it
- The type inference mystery novel part 2. Will Detective Haxe redeem himself and overcome his inner demons?
- HaxeUI
v1.1
has been released by Ian Harrigan. Lots of bug fixes and some new components!
Videos & Music
- The using keyword / static extensions in Haxe video by Richard Oliver Bray.
- Add a video related to Haxe.
In case you missed it
- Using the
final
keyword in Haxe video by Richard Oliver Bray. - Check out the Haxe Beginners Tutorial series on YouTube and the series source code available on GitHub.
Upcoming Events & Talks
- HaxeIn 2020 virtual Haxe Summit on October 14-17th 2020.
- With Matthijs Kamstra and Lewis Lepton planning on submitting talk proposals.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Justin Mills is looking for remote or UK (West Country) developer role.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Alexander Gordeyko is looking for a job.
- MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout.
- Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.
- Fedor Strelkov is looking for someone to port a car racing test app from AS3 to Haxe/OpenFL.
- A bounty to port junkbyte’s
flash-console
to OpenFL for$50
. - OpenFL/Lime Bounty to add playable video on iOS and Android for
$1000
. - Playata are looking for a AS3/Haxe/PHP Software Developer to join them.
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases & Announcements
- Why Can’t I Hold All These Upgrades!? made by Naomi and Tim Hely for
#GMTKJam
, using HaxeFlixel. - MONOLITH was created in 24hrs for
#GMTKJam
2020 by Jake Milner (a.k.a bitmapkid) using HaxeFlixel. - Dead Cells 19th update is ready to download for all consoles, and the next one isn’t very far away…
- Paths made with OpenFL by Marcos Donnantuoni.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Nanjizal is getting closer to texture.
- Lewis Lepton is preparing slides for his HaxeIn talk.
- Testing the animation editor by Jérémy Fa. And you can try the editor right in your browser!
- Kaelan Evans has opened his Haxe Doom
git
project to collaborators. - It happened: new s2d Camera implementation by Pavel Alexandrov has been merged into
Heaps.io
. - Sébastien Bénard has created led-haxe-api
git
repository. - Unifill
git
has been updated to support Haxe 4. - connect-haxe-sdk
git
- Haxe Connect SDK for the CloudBlue Connect Platform. - similitude
git
- A web-based digital logic simulator. - exp-db
git
- Experimental Game Database. - creatures-genetics-toolbox
git
- Haxe library to play with Creatures 3/DS genetics. - Couple of
WIP
screenshots from City Painter by Oleg Dolya:- City Painter very early
WIP
. - City Painter still very far from being useful.
- City Painter very early
- Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Ta-dam! managed to cover basic things by lampysprites.
- Experimenting with rhythm stuff by ty made with HaxeFlixel.
- This is how you should write your code in this pandemic times.
- Robert Alvarez is working on more levels for a post-jam version of Consumable Controls.
- JanoGames has made some more progress on Stage Div.
- Work in progress of a boss-like enemy that will be featured in my upcoming AI and Combat Stencyl resource pack by Luyren.
- GIF showing level editor made with Kha for Croaking Hill by 1speed studio.
- IriySoft has ported Takeover to HTML5 with OpenFL! The mobile build is coming soon.
- New GIFs and screenshots from
WIP
turn based puzzle game by mauve:- wobble wobble.
- Added parry stance & enemy attack animations.
- Ghost looking good(?), for a ghost
- Back to tweaking some old tileset prototype sheets.
- Couple of quick videos from
WIP
“Go! Go! PogoGirl” game by Andrej:- Starting to implement enemies.
- It’s hard to find a pogo sound effect that doesn’t get annoying after a while, but I think I nailed it.
- I present to you: The first enemy.
- Couple of new GIFs from Heck Deck by torcado:
- 2 new cards!
- Added keyboard controls for playing cards and moving.
- Defender’s Quest 2 progress tweets by Lars Doucet:
- Fix the underpowered-feeling special effect.
- Tightening the feedback loop.
Some Library Releases
- StoryblokClient
0.4.0
- dataclass
2.1.0
- holi
0.0.2
- electron
9.1.1
- nova
0.5.3
- notifier
1.1.22
- utils
1.1.0
- jsasync
1.2.0
- wire
0.6.0
- hxdefold
1.2.169
- haxe-strings
6.0.3
- utest
1.12.0
- wire
0.1.0
- haxeui-core
1.1.1
- flixel
4.8.1
- Check out the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
44~ commits have been made to Haxe compiler in the last week.
[syntax]
Supportoverload
modifier merged.[abstracts]
Fixunify_with_variance
for abstracts merged.[abstracts]
Fixunify_with_variance
continuation merged.[abstracts]
Fix implicit direct cast applicability check merged.[typer]
Fix transitive casts in static extension unification merged.[abstracts]
Change handling of transitive casts merged. 📝- Check overload accessibility merged.
- Abstract
self
typing is broken fixed. - Rework
unify_field_call
pull request. [abstracts]
Fix unification of abstracts and constraints merged.- Add ability to increase priority of
@:using
extension pull request. 📝
In case you missed it
- Can’t bind extern inline function issue.
- Sqlite specification, fixes and tests merged.
[js]
Inline StringMap iterators merged.[abstracts]
Code style changes for abstract unify functions merged.[abstracts]
Change handling of transitive casts pull request.- Support
abstract
modifier on classes and methods pull request. - Class flags merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!