Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- The type inference mystery novel part 2. Will Detective Haxe redeem himself and overcome his inner demons?
- HaxeUI
v1.1
has been released by Ian Harrigan. Lots of bug fixes and some new components!
In case you missed it
- The new HashLink garbage collector blog post.
- Going rogue, part 2 by Sébastien Bénard. “Deepnight Games” now officially exists.
- Go! Go! PogoGirl Devlog #3: Shiny Shiny Gems by Andrej.
- 55 new NPC’s - RPG Playground
0.34
DevLog by RPG Playground. - Justin Mills (aka Nanjizal) has started writing up some ideas on LinkedIn to get onto recruiters radar:
- Retro Flash a new Era, the future of SWF?
- BLM & Prototyping in Colour.
Videos & Music
- Using the
final
keyword in Haxe video by Richard Oliver Bray. - Check out the Haxe Beginners Tutorial series on YouTube and the series source code available on GitHub.
- Add a video related to Haxe.
In case you missed it
- The cast keyword and how to use it in Haxe video by Richard Oliver Bray.
Upcoming Events & Talks
- HaxeIn 2020 virtual Haxe Summit on October 14-17th 2020.
- With Matthijs Kamstra and Lewis Lepton planning on submitting talk proposals.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Justin Mills is looking for remote or UK (West Country) developer role.
- Kevin Leung is wondering if any Haxe Australian companies are hiring?
- Alexander Gordeyko is looking for a job.
- Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.
- Fedor Strelkov is looking for someone to port a car racing test app from AS3 to Haxe/OpenFL.
- A bounty to port junkbyte’s
flash-console
to OpenFL for$50
. - OpenFL/Lime Bounty to add playable video on iOS and Android for
$1000
. - Playata are looking for a AS3/Haxe/PHP Software Developer to join them.
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases & Announcements
In case you missed it
- Console ports of CrossCode will be released on the 9th of July, TODAY.
- Steel Seraph
1.8.0
is available on Steam, itch.io and GameJolt for Windows and Linux.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- coconut.sync
git
- Coconut Data Synchronization - This library enables real-time & uni-directional synchronization of a coconut model over the network. - Gauthier B has created Blue Sunset Flight for
#js1024
made with Haxe and inspired by Filippo Bodei’s Drones game. - Andreas Drewke has created a GIF to XFL-Test repo available on GitHub.
- Robert Alvarez has released Consumable Controls, his
#GMTKJam
entry available on itch.io. Made with Stencyl. - Sébastien Bénard has released Dumber Dwarves, a dungeon crawler with uncontrollable adventurers! Made for the
#GMTKJam
. Available on itch.io and source code on GitHub. - why-dragdrop
git
- Platform agnostic drag/drop library by Kevin Leung. - Teen Island Simulator dev post by Oleg Dolya is available on itch.io and made with OpenFL.
Closed Source
- Kenny Goff is almost done with the next Double Turn game updates, profiles & alternate character palettes. Made with HaxeFlixel.
- Fedellen is tinkering around with lots of colour changes and polish since their last update. Made with Stencyl.
Some Library Releases
- haxe-strings
6.0.2
- broker
0.4.0
- sinker
0.4.0
- tink_typecrawler
0.7.0
- robotlegs
1.5.3
- holi
0.0.1
- hxWidgets
1.6.0
- haxeui-winforms
1.1.0
- haxeui-pixijs
1.1.0
- haxeui-openfl
1.1.0
- haxeui-nme
1.1.0
- haxeui-kha
1.1.0
- haxeui-hxwidgets
1.1.0
- haxeui-html5
1.1.0
- haxeui-core
1.1.0
- haxeui-theme-kenney
1.1.0
- bmpfont
0.0.2
- colyseus-websocket
1.0.9
- vscode
1.47.0
- swiftsuspenders
1.0.13
- Checkout the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Shorthand nullable-type syntax proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
22~ commits have been made to Haxe compiler in the last week.
- Can’t bind extern inline function issue.
- Sqlite specification, fixes and tests merged.
[js]
Inline StringMap iterators merged.[abstracts]
Code style changes for abstract unify functions merged.[abstracts]
Change handling of transitive casts pull request.- Support
abstract
modifier on classes and methods pull request. - Class flags merged.
In case you missed it
- YCombinator definition issues “stack overflow” on static target issue.
- Throw
NotImplementedException
in Std instead of Strings merged. - Collect and reset monomorphs on failed overload resolution merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!