Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Haxe
4.1.0
has been released! Read all about the fastest target, the revamped Exception API, SSL, TRE and future features on the official announcement blog! - Vadim Dyachenko has made Pixel font generator. Check out the blog post detailing the reasoning & motivation behind its creation. You can also download an offline version of the tool from
itch.io
.
In case you missed it
- The results for the Newgrounds HaxeFlixel game jam have been published!
- Code Wars now supports Haxe! via Noah Betzen. Here is the announcement post on the Haxe forum.
- Coconut.UI bootstrap library showcase by Mark Knol.
- Armory Digest May 2020. Join this months Armory3D community game competition!
- Renaine Kickstarter Update #28 - Growing the Team and Other Updates by Octosoft.
- Small Untitled RPG Devlog #7 by Peter Achberger.
- Kha has over
1k
stars now, that’s more than10%
of CryEngine To celebrate the occasion, check out Kha’s and Kinc’s new mascot!. 🦜 - Extra Quarantine: Defender’s Quest 2 Progress for April 2020 by Lars Doucet.
Videos & Music
- Members of Osaka Red LLC have started livestreaming their OSS development process on Twitch and Youtube.
- New Stencyl quick tip by Luyren: Manual Timers.
- Armory3d | Half Life 2 Gravity Gun - showcase video by ArmoryBlender.
- New How-to videos about ArmorPaint (via Lubos Lenco):
- Add a video related to Haxe.
In case you missed it
- Ep. 90 - Making Games with the Haxe Programming Language Part 2 by CodebaseAlpha.
- Quick-tip videos for Stencyl developers by Luyren:
- Why you should use behavior’s.
- Know the Basic Events.
- Use Custom Events.
- Get and Set Attributes.
- Beware of Friction.
- Know your Collisions.
- Check for non Collisions.
Upcoming Events & Talks
- EU Haxe Summit 2020 - Let’s meet in Linz.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Playata are looking for a AS3/Haxe/PHP Software Developer to join them.
- Squidly has opened up a bounties page for HaxeFlixel features.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases & Announcements
- After almost 2 years of work, Phantom Path by Kirill Poletaev will be released on Steam on May 15, 2020! Here are some new Phantom Path screenshots!
- Robert Alvarez has published the post-jam version of “Keep It Powered”, which contains 9 more levels, a music track, and other changes.
In case you missed it
- Dolorosa has arrived in Darksburg.
- Gummywormz has released TrashLand onto
itch.io
. - Full Moon Coffee is a game created by Oleg Dolya for Adventure Jam 2020.
- The first Stencyl game port by Ratalaika just got QA-approved on Switch & Xbox One, while still waiting for PS4. If you have any Haxe or Stencyl games and want porting let them know!
- Shaman4d has created a few variations of tetris game:
- TetrisHx in zen mode.
- ColumnsHx.
- ColorConjuctionHx.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- All the HaxeUI components GIF by Ian Harrigan.
- Matthijs Kamstra is working on a basic svg editor, as a dev exercise.
- Josh Tynala, the Feathers UI creator, has committed several keyboard improvements upstream to OpenFL.
- First draft of the HxDoom Readme by Kaelan Evans.
- Rune Generator source code has been published to GitHub by Oleg Dolya.
- Cross-Land, a 2D platformer game by TeaLBiTZ has been released. Give it a try!
- Koui is a very fast and flexible retained mode UI library for Kha. It is free and open-source.
Closed Source
- Syo shows off optimized physics & destructible physics in jittersandbox, made with Heaps.
- Aditya Chaudhary previews trickier levels in their puzzle game, made with Stencyl.
- Filippo Bodei has added particle explosions to their HaxeFlixel game Drones, available on Newgrounds.
- Filippo Bodei has created Super Minesweeper using HaxeFlixel, available on Android and iOS.
- The Badlad from Renaine has a brawnier version known as the… Biglad!
- A new game by Ben Simms now has a name - “Lost”. Check out the game intro.
- Color Conjunction now with hexagonal tiles by shaman4d.
- A browser version of DEBUGGER by Ruari O’Sullivan has been released.
- 100% GOLF by Alex Johansson submitted for review with Apple.
- Rough/not final art from
WIP
turn based puzzle game by mauve. - A couple of quick videos by Urjasvi Suthar:
- Basic perlin terrain generation.
- Smooth terrain.
- A couple of quick videos and some screenshots from
WIP
game Skullz’n’Skeletons by Pizza:- Music A.
- Music B.
- Please help me decide.
- Care for another decision?
Some Library Releases
- color
1.0.4
- hxcpp
4.1.1
- info
1.1.0
- signals
1.3.1
- notifier
1.1.21
- location
1.2.0
- pony
1.3.1
- pixijs
5.1.2
- pony
1.2.8
- jsasync
0.2.6
- connectsdk
19.0.11
- vscode
1.45.0
- openfl-aseprite
1.3.0
- ase
1.1.0
- riverbed
0.0.1
- utils
1.0.12
- cobbles
0.101.0
- html-inline
0.3.1
- Spork
0.4.0
- tink_json
0.10.5
- differ
1.4.0
- Checkout the most recent library releases on HaxeLib.
Framework Updates
- None found this week.
People & Projects to support
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Typed Metadata proposal.
- Add Default implementations in interfaces proposal.
- Add Abstract classes proposal.
- Add ReadOnlyArray optimisation proposal.
- Carry comments through to target language proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
32~ commits have been made to Haxe compiler in the last week.
- Add
final
inference discussion. [js]
Fix Object, Reflect and Proxy merged.[js]
Allowsjs.lib.Symbol
instances a property names closed.[php]
Doctyping arrays idea.- Remove Lexer
fmt_string
mapping and process strings based on their single quotedness merged.
In case you missed it
- Compiler is not renaming name clashes fixed.
[eval]
StringBuf with emojis throws uncatchable exception fixed.[php]
Array
class should implement the nativeCountable
interface fixed.final
not respected by write access with unrelated constructor fixed.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!