Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Formatter
1.10.1
has been released. - HaxeFlixel have just launched
snippets.haxeflixel.com
a beginner friendly resource for learning HaxeFlixel! - RPG Playground games are now playable on mobile! So grab your phone or tablet and start playing the top games at
rpgplayground/popular
! - RPG Map Editor 2 Update 16 - The huge one by Sébastien Bénard.
- Oleg Dolya has created Village Generator which is made with Haxe and OpenFL.
- The results for
#StencylJam19
will be released next week! - Small Untitled RPG Devlog 6 by Peter Achberger.
- Nightly builds of HIDE are now available!
In case you missed it
- New Haxe blog post: Shiro Games Technology Stack.
- Heaps
1.8.0
has been released! - Stoneset has exceeded
15,000
games played! - All the submissions to Stencyl Jam #19 itch.io page.
- Balancing Quarantine: Defender’s Quest 2 Progress for March 2020 by Lars Doucet.
- If you’re interested in Haxe’s history and its predecessors, Nicolas Cannasse has put together some old sources archives with notes for you to browse.
Videos & Music
- hello… video by Lewis Lepton, where he talks about his and the channels future plans.
- How to Install CastleDB on Ubuntu Linux video.
- Skullz 'n Skeletonz Triple Comparison video by Pizza.
- Add a video related to Haxe.
In case you missed it
- Game from Scratch: Shiro’s Game Tech - Amazing, Battle Tested & Relatively Unknown Game Engine.
Upcoming Events & Talks
- Newgrounds is hosting the HaxeFlixel Game Jam, ending on April 27th! With prizes ranging from
$50
-$350
. - EU Haxe Summit 2020 - Let’s meet in Linz.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Squidly has opened up a bounties page for HaxeFlixel features and one of the them is already claimed.
- New bounty by Kaleido Games: Bounty to make OpenFL work with (FNA/UWP).
- NX Studio (Moscow, Russia) are looking for a Haxe programmer to work on their game called “Throne Rush”.
- Shiro Games are recruiting for different roles to expand their studio and work on upcoming, exciting projects!
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases & Announcements
- None this week.
In case you missed it
- Slide Together by Robert Alvarez is available on itch.io and Newgrounds.
- PARcentage by Alex Johansson is available for beta-testing at TestFlight.
- Mayur Patil has finished the work on “Space Shooter Reloaded”. You could play it at itch.io.
- The wait is nearly over - Dead Cells is coming to Android on June 3rd! Pre-register on the Play Store to get a notification on release day.
- No No Solo is puzzle game were you have to get to each other. It is also a HaxeFlixel game jam entry by Fab.
- Sonar Smash by fedellen should be released for iOS, Android, PC, and Mac on April, 8th.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Ian Harrigan previews some HaxeUI styling fun using the current styling engine.
- Covid19 series: Keep your distance by Matthijs Kamstra.
- terminaljs
git
is a dead simple JavaScript library for emulating a shell environment, rewritten in Haxe. - gohl
git
is aWIP
Hashlink bindings for GoLang. - Robert Konrad is working on a Haxe port of nanovg, the vector graphics rendering library.
- FPS viewer is coming soon to Heeps by Pavel Alexandrov.
Closed Source
- Live brush preview and path-tracing in ArmorPaint by Lubos Lenco.
- Danny Yaroslavski demos some collision gamedev tips.
- Ben Simms shows off the physics that he added to his latest game and a little video of the “reset” action.
- Alex Johansson is happy to announce his latest project. 100% GOLF! It’s putting with percentages.
- Poor Thief’s “Jungle Theme” written by Lewmoth Music. via Tom Brinton.
- Boing boing boing boing boing boing and better be careful with that timing game previews by Andrej.
- Adding more basic features for ‘GamBas’ by Lukman Al.
- Some early in-progress level work by MortMort.
- Animated leaves have been added to one of the log’s graphical variations in Leapin Lads by Cory Martin.
- Heaps.io shooter by William Dyce has reached the “technically a game” stage of development.
- Drop-in/drop-out split screen co-op
WIP
for Ritz DX by ninja_muffin. - The Finished inventory system in the
WIP
Heaps.io game by GlassySundew. - Level selection screen in
WIP
turn based puzzle game by mauve is coming together. - Some lighting stuff in SUPER Cute Alien.
- Hexagonal autotile with Heaps by NansVPN.
- Parallax and moving objects in a new Kha based game engine by mundusnine.
- Naxe is working with shaders.
Some Library Releases
- connectsdk
19.0.5
- DomWires
1.0.0-alpha.12
- tink_core
1.26.0
- deepnightLibs
0.0.37
- mtasa-types
0.0.27
- astar
1.0.1
- json2object
3.8.0
- genes
0.2.1
- formatter
1.10.1
- tokentree
1.0.26
- dox
1.5.0
- flixel
4.7.0
- hscript
2.4.0
- hx-pub-demo
0.0.2
- vscode-debugadapter
1.40.0
- vscode
1.44.0
- Checkout the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Default implementations in interfaces proposal.
- Add Abstract classes proposal.
- Add ReadOnlyArray optimisation proposal.
- Carry comments through to target language proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
30~ commits have been made to Haxe compiler in the last week.
- Less local variable renaming in compiled code merged.
- Use native PHP implementations for SHA merged.
- Weird tempvaring issue.
- Better error reporting upon compiler crashes merged.
- Find references of the base field or include descendant fields pull request.
In case you missed it
- Wrong
var
shadowing fixed. [Abstracts]
this
modification lost in tempvaring, fixed.[Abstracts]
this
modification in non-inlined method doesn’t error, fixed.- Added
Ast.mk_type_path
to check every type_path creation, merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!