Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Armory3D has its own roundups! Check out the Armory Digest - March 2020!
- ArmorPaint launches on Android - development builds are up, with support for pen pressure, touch, keyboard, mouse and mirroring to big screen. iOS will follow!
- Sébastien Bénard has written a complete guide to getting started making games using Haxe and the Heaps engine, the same tech used for DeadCells.
- Ammer and Anvil: Haxe Native Extension Toolkit - community thread.
- The Stencyl team are planning to do a Stencyl Jam in a couple of weeks from now!
- Fedellen’s latest devlog
#18
: Holographic dolphins. - Dead Cells won the first Pegase of the ceremony which is the reward for the Best Mobile Game!
In case you missed it
- The EU Haxe Summit 2020 is now official! Find out everything from the announcement and the community thread.
- OpenFL 9 Development Update thread.
- Laser Lightning Bugs in the Spotlight: Defender’s Quest 2 Progress for February 2020 by Lars Doucet.
- Here are a few photos from PAX East 2020, where Octosoft team showed off Renaine:
- Renaine is here once more, and a lil chompy is there, too!
- Praise Chompy.
- Thank you so much to Indie MEGABOOTH and Intel for the incredibly massive screen they loaned us! Made our booth look INCREDIBLE this year!
- There are many other photos from the expo at the Octosoft Twitter account.
Videos & Music
- Luyren Stencyl Tutorial Series
#2
: RPG Elements by Vítor Eduardo. - Add a video related to Haxe.
In case you missed it
- Armor Paint - Working with Materials - Beginner
#3
video by ArmoryBlender.
Upcoming Events & Talks
- Osaka Red LLC are co-hosting a HaxeUp with CrashSpace taking place on April 6th in California.
- EU Haxe Summit 2020 - Let’s meet in Linz.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- New bounty by Kaleido Games: Bounty to make OpenFL work with (FNA/UWP).
- NX Studio (Moscow, Russia) are looking for a Haxe programmer to work on their game called “Throne Rush”.
- Shiro Games are recruiting for different roles to expand their studio and work on upcoming, exciting projects!
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases & Announcements
- Hello Lightbulb have been busy making a game for
#AustisticaPlayJam
which is now live on itch.io! - Oleg Dolya has submitted Book Hunter in the last minutes of
#7DRL
made with Haxe and OpenFL, available on itch.io. - U-Ge! by Funplox is now being submitted to AppStore and GooglePlay.
- Rogue Mage by Ben Simms has gone live on KaiOS app store! The game is made with Stencyl.
- danausApollo from Haxe discord has released Chat Cafe game made with HaxeFlixel.
In case you missed it
- Robert Alvarez has released HP Atk Def, his newest puzzle game now available on itch.io, made with Stencyl.
- Bouncing ⚽ Ball by Aditya Chaudhary is out on Kongregate.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- SyncTube
git
is a synchronized video viewing with chat and other features. - nme-enhance
git
by Hugh Sanderson - Interface to the enhance.co mobile extensions. - Haxe Open Database Connectivity Native Extension: HxDBC
git
is a native-extension library for the ammer FFI/stub code generator. - Gioele Bencivenga is making his first ever game with HaxeFlixel for a school project.
- “Just flip it, easily, quick and stupid simple” Matthijs Kamstra using mirrored animation for a quick good looking animation. And another animation “just mirrored” combined with character animation!
Closed Source
- Footage from the Sonar Smash android beta using Explosive Shot to its finest! Coming April 8th on iOS, Android, PC and Mac!
- Gregory Seed is actively working on a DLC for his puzzle free game Little Square Things.
- A quick video playthrough of Ben Simms game Star Burst, featuring all the latest changes! Made with Stencyl.
- Moving along the path in JitterSandbox by Syo.
WIP
stage select screen from turn based puzzle game by mauve.- Introducing the Darksburg Leaderboard.
- Alex Johansson showcases his snazzy pickup with a sonar pulse animation, which shoots out a ring of bullets when collected for his latest game The Belt, made with Stencyl.
- Alex Johansson also has made his own spin on 2048 where you’re cleaning files up on an old computer’s desktop. Check out the game running on mobile.
- Alex Johansson has also updated UI for Morse.
- A couple of GIFs / videos from
WIP
Stencyl game by Robert Alvarez:- Made some test levels and improved the background.
- Some blocks don’t combine with others and just get in the way.
- A couple of new GIFs from Heck Deck by torcado:
- A progress shot of the next boss.
- It’s got turrets too…
Some Library Releases
- hxnodejs
12.0.0
- dox
1.3.0
- OpenFL-Animate-Atlas-Player
1.9.2
- tink_hxx
0.23.0
- tink_anon
0.5.0
- tink_domspec
0.2.0
- coconut.data
0.10.0
- tink_macro
0.19.0
- datetime
3.1.3
- p2p
0.1.40
- vscode-debugadapter
1.39.0
- ripper
0.1.0
- sneaker
0.3.1
- hxid3
1.0.0
- fuzzaldrin
0.1.1
- vscode
1.43.0
- deepnightLibs
0.0.34
- no-vdom
0.5.0
- csss
0.6.0
- reaxe
1.0.4
- pony
1.2.2
- electron
8.1.0
- Checkout the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Abstract classes proposal.
- Add ReadOnlyArray optimisation proposal.
- Carry comments through to target language proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
30~ commits have been made to Haxe compiler in the last week.
[jvm]
Implement typed functions merged with before & after bench.[macro/extern]
macro
functions inextern
's default toprivate
issue.- Immediately bound constructor closures create redundant functions issue.
[cs/java/jvm]
Clean up-main
handling merged.
In case you missed it
- Refactor
TyperDotPath
merged. - Fix error position for duplicate type declarations merged.
[dce]
Unification with an anon struct makes dce keep unused class fields issue.[hxcpp]
Replace usage ofgettimeofday
in HXCPP standard library issue.[jvm]
Generateinterface-per-typedef
, bringingclass-to-anon
benchmark from5M
to120M
samples, merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone and have a good week!