Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Armory3D has been awarded an Epic MegaGrant.
- What is a token tree?
- TalosFray has published a new devlog: “Database migration and back-end updates”.
- A quick guide to installing Haxe and Heaps by Sébastien Bénard.
- Any Haxe devs willing to meetup in Seattle?
- Narenjo Games have updated a bunch of OpenFL extensions for mobile.
- Feathers UI devlog: TextArea and GridView.
- Fedellen latest weekly devlog `#16: rainbow unicorn magic.
- Alexander Gordeyko has created page on Patreon. He is actively developing Pony which is Haxe open-cross-library.
- Will Haxe ever have Rust as a target?
In case you missed it
- Tabletop RPG Map editor II update 15 is out by Sébastien Bénard.
- Devlog
#15
Bring the Mechanics Together by fedellen. - Help the makers of SUPER Cute Alien find a new name! Any suggestion would be really helpful!
- Two new posts by Oleg Dolya, announcing the release of City Viewer
1.0.1
and the release of Blueprint editor for Procgen Mansion. - You know there is
#yeswekha
hashtag for Kha, but now there is a new one -#hailtothekinc
for Kinc. via Robert Konrad.
Videos & Music
- Armory3d - Absolute Beginner | Event Nodes |
#4
by ArmoryBlender. - Add a video related to Haxe.
Upcoming Events & Talks
- Cory Martin will be showing his game Leapin Lads at The Game Dev House Party which is a funny coincidence as it happens to be on Leap Day.
- Osaka Red LLC are co-hosting a HaxeUp with CrashSpace taking place on April 6th in California.
- EU Haxe Summit 2020 - Let’s meet in Linz.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- New bounty by Kaleido Games: Bounty to make OpenFL work with (FNA/UWP).
- NX Studio (Moscow, Russia) are looking for a Haxe programmer to work on their game called “Throne Rush”.
- Shiro Games are recruiting for different roles to expand their studio and work on upcoming, exciting projects!
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases & Announcements
- Gauthier has submitted their
2047
bytes game to#2kplus
jam! Available now on itch.io. - Elite Frog, a semi joke game made by koko back in 2015 has been released, made with Stencyl.
- What global warming?! A game for
#alakajam
by Aurel. - Version
1.7.0
of Steel Seraph is available on Windows and Linux, across GameJolt, itch.io and Steam.
In case you missed it
- Hello Lightbulb have updated the Scales: A Pangolin Story demo on itch.io. Now you can select levels and replay them to your hearts content.
- You can play the
WIP
version of StarBurst game by Ben Simms.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Ian Harrigan has been working on a revamped style system for HaxeUI
1.1
, which among other things, supports multistep gradients and better animations! - Preview of Nanjizal WebGL texturing shapes with their lib
trilateral
, coming soon totrilateral2
. - Kaelan previews HxDoom using Lime’s WebGL exposure.
- Tong has released source code for Heaps + ammo.js demo from previous roundup. Plus there is also source code for a Haxe bullet version available.
- Matthijs Kamstra has published another music visualisation: storm the line, beats not included! Also he has added Polygon drawing for canvas and SVG renderers to his creative coding library.
- Enum Extractor provides syntax sugar to access Enum value for one pattern and do nothing for other patterns.
- GMVitalizer by Vadim Dyachenko is a tool that converts GMS2 projects to GMS1.
Closed Source
- Rework the title screen of Kelin Kelilin.
- A little portal animation for game by Pirhana.
- Proof of concept for a future game by Luyren.
- New logo and results screen from StarBurst game by Ben Simms.
- Fedellen previews more pixel art animations for their game. Made with Stencyl.
- SUPER Cute Alien has a Steam version in the work. And are looking for Remote Play testers! Check out their Steam page.
- Alex Johansson has updated his chess game with a fresh spawning system that coughs out some killer pawn combos! ♟ Made with Stencyl. Plus check out the Kill the King video.
- Cory Martin has been redesigning the level gen system and refactoring a bunch of code in Leapin Lads.
- Fantomon has created a project on CrowdForge if you want to help create a tamagotchi-like, for fun, on your spare time game.
- A few updates from Aditya Chaudhary’s
WIP
game, made with Stencyl:- Added stars to collect and ice platforms.
- This is what happens when you type
80m/s
instead of8m/s
. - Game mechanics are almost done.
- A couple of quick videos from
WIP
Stencyl game by Robert Alvarez:- Negative pickups decrease stats.
- Star pickup can destroy any enemy.
- A couple of screenshots from
WIP
turn based puzzle game by mauve:- Options menu.
- Doing some UI upgrade mockups.
Some Library Releases
- location
1.3.3
- echo
1.4.0
- chrome-extension
80.0.0
- escript
0.3.0
- electron
8.0.2
- deepnightLibs
0.0.32
- OpenFL-Animate-Atlas-Player
1.9.0
- starling-extensions-hx
1.0.1
- colyseus
0.12.4
- extype
2.0.0
- reaxe
1.0.2
- hxtf
2.0.1
- trie
1.1.3
- yaml
2.0.0
- hamcrest
3.0.0
- singlePatternSwitch
1.1.2
- Checkout the most recent library releases on HaxeLib.
Framework Updates
- None this week.
People & Projects to support
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add Abstract classes proposal.
- Add ReadOnlyArray optimisation proposal.
- Carry comments through to target language proposal.
- Add support for on site getters & setters proposal.
- Add support for
Self
access for abstracts proposal. [RFC]
Xml Dsl’s discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
33~ commits have been made to Haxe compiler in the last week.
[js]
Use higher precision timestamp when available merged.[js]
Change the way we check for inherited__interfaces__
merged.- Add some tests for dotpath resolution merged.
- Add
Array.contains
merged.
In case you missed it
[draft]
Start working on module-level functions pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone and have a good week!