Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- A sneak peek of the new Design Mode coming to Stencyl.
- A new FeathersUI Kickstarter reward has been added for a
$250
pledge. - Dice Dice Baby is a little Dicey Dungeons update by Terry Cavanagh.
- Jeff Ward has written some details about how to add hxScout / hxTelemetry profiler support into frameworks. Kha support is currently being discussed.
In case you missed it
- Kickstarter: Feathers UI for Haxe and OpenFL has officially launched!
- Haxe Toolkit plugin
v1.2
for IntelliJ IDEA, Android Studio, and other JetBrains’ products is now available. Includes 2019.x support! - Contributing to the Haxe Manual is easier than ever!
- Ian Harrigan has created a Haxe to Maven transpiler plugin.
- Juraj Kirchheim is looking into putting together a Haxe coding camp on Coconut (a reactive UI framework).
- The Official release of Haxe
4.0.0-rc.3
has been announced, including the new JVM target, improved Unicode support and IDE services! - Vshaxe
2.13.0
and a brand-new extension for the lix package manager are now available in the VSCode marketplace. - Green tests are nice, but what about coverage?. A post on the state of coverage, mostly in VSCode.
- Two millions copies of Dead Cells have been sold!.
class HaxeFoundation extends Manpower
- Alexander Kuzmenko joins the HF as a full-time compiler dev and Aurel Bily joins as an intern for 6 months working on various projects!
Videos & Music
- Shader Tutorial Series - EP023 - Morph grid.
- Shader Tutorial Series - EP024 - Circle color pulse.
- Checkout the trailer for BREAK N TAKE, an extraterrestrial arcade experience of battering buildings with plasma balls and flinging flailing humans into orbit!
- Checkout the trailer for Trigono, an arcade puzzle game.
- A quick video about OTO by Lewis Lepton.
- The Brinker has tried Haxe with Roblox and made a short video summary of their attempt.
- Add a video related to Haxe.
Upcoming Events & Talks
- None this week.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- A new job offer involving Haxe in Copenhagen at Laerdal Copenhagen.
- Bounty (up to
250
US$) for finishing the implementation UWP (WINRT) using ANGLE (in Lime). - Nevosoft Inc (Saint-Petersburg, Russia) are looking for a Haxe developer to join Charm Farm team.
- Room 8 Studio (Kiev, Ukraine) are looking for a C#/Haxe developer.
- Inno Games are looking for a Frontend (Haxe) developer (btw, you could apply through Dan Korostelev, who is working at Inno Games).
- Poptropica game are looking for a remote Haxe developer to convert Flash games to web and mobile.
- Haxe developers wanted in Montreal to join Mino Games.
- Julie Games are looking for a Haxe/C# programmer to join their team in Moscow, Russia.
- Playtika are looking for a Haxe programmer to work at their Minsk branch (Belarus). They are maintaining a Html5 version of their C# game engine, so required skills are: C#, Haxe, Javascript & WebGL. Please contact Ed Ryzhov for details.
- The Proletariat Inc team is growing. They are looking for artists, engineers and strong community people. Apply Here!
- CODEFATHER company (Moscow, Russia) is looking for JavaScript/Haxe programmer who will work on extending game engine built with Pixi.js/Haxe.
- Shiro Games are looking for a Senior Game Programmer to join them.
- Lars Doucet’s latest bounty for
$250
is if you can come up with a nice way to unify HXCPP and HashLink C bindings. - Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases
- The Signature Edition of Northgard is available to pre-order now for XBox One, PS4 and the Nintendo Switch.
- Trigono has been released, now available on iOS.
- Perfect Fit is a puzzle game (made in Stencyl) about removing triangular segments from hexagons until no parts remain. It’s available on iOS and Android.
- Total Party Kill by Jussi Simpanen is now available on Steam, Android and iOS.
- New game release: funy slug game by gummywormz.
In case you missed it
- Latest version of RPG Map 2 by Sébastien Bénard is out, adding fog/darkness, water, new fonts, map imports and more.
- New game by Stephen Lavelle - steurungsbefehlverfuegbarkeitskachelmarkierungsverwaltungsgeraet, made with OpenFL.
- Anders Nissen has released his free mobile puzzle game Stoneset on Android!
Code Examples
- Prototype SSL Socket Server article.
- Haxe to Emscripten article.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Generative art sketches by Matthijs Kamstra are back!
- Randomizing the shapes.
- Beautiful … but not what I was going for…
Closed Source
- New GIF from Heck Deck by torcado: New enemy, poker chips.
- New GIF from Austin East: cookin up some mushrooms tonight.
- Some NPCs could be recruited temporarily in a mission in Hegemone Pass by Ingénoire.
- Checkout Alex Johansson’s game cabinets, at the Super Warehouse indie party organized by Joypad.
- Plus a couple of BREAK N TAKE videos by Alex Johansson:
- A casual city destruction over a pint!
- Got a little shop tutorial operational!
- A couple of videos from “Pixel Hero” by Ben Simms:
- Now there are elements of luck and skill to get the ultimate result!
- Implemented a drag & draw system for designing pixelart characters.
- A couple of videos from Phantom Path by Kirill Poletaev:
- Preview of one of the levels in the “city ruins” chapter.
- The puzzles in chapter 2 of the game span multiple floors, and include new mechanics, such as the arcane bridge.
Some Library Releases
- hijson
git
- better-hx
git
- swagger-hx-codegen
git
- callfunc
0.2.1
- event-types
0.7.0
- chrome-extension
75.0.0
- Nice
2.4.2
- robotlegs
1.3.0
- SvgBitmapFont
0.0.10
- tink_domspec
0.1.5
- tink_svgspec
0.0.1
- jasper
0.0.1
- towser
0.0.2
- tink_macro
0.17.7
- tink_core
1.23.0
- argan
1.0.5
- formatter
1.8.1
- pixi-flump-runtime
4.7.1
- Checkout the most recent library releases on HaxeLib.
Framework Updates
In case you missed it
[tink_sql]
Revivestd
driver and start sqlite pull request.[nme]
NME now supports Gradle and multi-APK architecture support on Android.
People & Projects to support
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for
Self
access for abstracts proposal. - Add support for Readable and Writable constraints proposal.
[RFC]
Xml Dsl’s discussion.- Add new Sys API’s proposal.
- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
87~ commits have been made to Haxe compiler in the last week.
[cs]
Add using statements via@:csUsing
pull request.- Add
Context.info(msg,pos)
merged. [js]
Improve TypedArray merged.- Date tests and issues pull request.
In case you missed it
- Add
js.lib.Number
pull request - Context warnings API merged.
- Add
Context.info(msg,pos)
merged. - Hold error/warning messages while trying to unify call arguments pull request.
[hxcs]
Allow using-D hxcs.DEFINE
and add documentation pull request.[cs]
Enablesys.thread
API merged.[cs]
Add support for .NET core-D netcore_ver
merged.[hxcs]
Add .NET core netlibs merged.[cs]
Add support for native cs type parameter constraints merged.- Rework iterator/iterable/array access resolving in
for
loops merged. [hxcpp]
Improve build times, linear instead of quadratic, relative to the number of files merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!