Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Kickstarter: Feathers UI for Haxe and OpenFL has officially launched!
- Haxe Toolkit plugin
v1.2
for IntelliJ IDEA, Android Studio, and other JetBrains’ products is now available. Includes 2019.x support! - SlavaRa has added tooltip for overloaded operator. The code isn’t in nightly builds of FlashDevelop/HaxeDevelop yet, but will be soon.
- Contributing to the Haxe Manual is easier than ever!
- Ian Harrigan has created a Haxe to Maven transpiler plugin.
- Juraj Kirchheim is looking into putting together a Haxe coding camp on Coconut (a reactive UI framework).
- The source code for the Haxe and OpenFL version of Feathers UI is now available on GitHub (remember that this is pre-alpha code). Also an early build of the Components Explorer example is now online, re-built with Feathers UI for Haxe and OpenFL, compiled to JavaScript.
In case you missed it
- The Official release of Haxe
4.0.0-rc.3
has been announced, including the new JVM target, improved Unicode support and IDE services! - Vshaxe
2.13.0
and a brand-new extension for the lix package manager are now available in the VSCode marketplace. - ArmorPaint
0.5
vs0.6
under the hood stats - 23% faster painting, 34% less gpu mem for layer storage, 43% less gpu mem for mesh storage, 72% faster startup, 59% faster.obj
import. - Quick news from SUPER Cute Alien, the game got second place at Game Development World Championship’s Fan Favourite Week 5 and it got featured on PressOver.
- Green tests are nice, but what about coverage?. A post on the state of coverage, mostly in VSCode.
- Two millions copies of Dead Cells have been sold!.
class HaxeFoundation extends Manpower
- Alexander Kuzmenko joins the HF as a full-time compiler dev and Aurel Bily joins as an intern for 6 months working on various projects!
Videos & Music
- Andy Li has been working on (and also streaming) migration of Neko’s and HXCPP’s CI to Azure Pipelines. ⏳
- New videos by Lewis Lepton:
- Shader Tutorial Series - EP021 - Circle of lights.
- Shader Tutorial Series - EP022 - Morphing grid boxes.
- Kha Tutorial Series - EP135 - Wall jump raccoon.
- Kha Tutorial Series - EP136 - Flip sprites raccoon.
- Channel Update - 24th June 2019.
In case you missed it
- Northgard - Official Consoles Announcement Trailer. Northgard will come out on Nintendo Switch, PS4 and Xbox One at the end of September.
- Add a video related to Haxe.
Upcoming Events & Talks
- None this week.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Nevosoft Inc (Saint-Petersburg, Russia) are looking for a Haxe developer to join Charm Farm team.
- Room 8 Studio (Kiev, Ukraine) are looking for a C#/Haxe developer.
- Inno Games are looking for a Frontend (Haxe) developer (btw, you could apply through Dan Korostelev, who is working at Inno Games).
- Poptropica game are looking for a remote Haxe developer to convert Flash games to web and mobile.
- Haxe developers wanted in Montreal to join Mino Games.
- Julie Games are looking for a Haxe/C# programmer to join their team in Moscow, Russia.
- Playtika are looking for a Haxe programmer to work at their Minsk branch (Belarus). They are maintaining a Html5 version of their C# game engine, so required skills are: C#, Haxe, Javascript & WebGL. Please contact Ed Ryzhov for details.
- The Proletariat Inc team is growing. They are looking for artists, engineers and strong community people. Apply Here!
- CODEFATHER company (Moscow, Russia) is looking for JavaScript/Haxe programmer who will work on extending game engine built with Pixi.js/Haxe.
- Shiro Games are looking for a Senior Game Programmer to join them.
- Lars Doucet’s latest bounty for
$250
is if you can come up with a nice way to unify HXCPP and HashLink C bindings. - Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases
- Latest version of RPG Map 2 by Sébastien Bénard is out, adding fog/darkness, water, new fonts, map imports and more.
- New game by Stephen Lavelle - steurungsbefehlverfuegbarkeitskachelmarkierungsverwaltungsgeraet, made with OpenFL.
In case you missed it
- Anders Nissen has released his free mobile puzzle game Stoneset on Android!
- The iOS version of Dead Cells is now available for pre-order with a special -10% discount!
- RPG Map II is a “tabletop RPG” oriented map maker, created with the “keep it clean & simple” philosophy in mind by Sébastien Bénard using Heaps, available for Windows and HTML5, with Mac support coming soon.
Code Examples
- Haxe to Emscripten article.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Jeff Ward got an SSL Socket connection working in Haxe and decided that it’s better to submit it to the Cookbook.
- Quaternion for rotation demo (arrows to rotate, cmd and alt for z axis rotate) and its source code by Nanjizal.
- Couple of videos of HaxeUI by Ian Harrigan:
- Virtual TableView with inertial scrolling and custom item renderers containing 3,000,000+ items! It started jittering only around the 10,000,000 mark.
- 2.3 million items with a pretty complex set of renderers seems to work out just fine. Checkout its markup code.
- A few GIFs of ShoeBoxNodes by Hendrik Schoenmaker:
Closed Source
- SUPER Cute Alient team is working hard towards a story prologue. And also have a new Surprise Mechanic video.
- Ingénoire has redesigned Ethan and Yvonne from Hegemone Pass.
- 1speed team is making an adventure game about ghosts… and stuff. Here are quick video and screenshot from it.
- Spot the chameleon in Renaine.
- Joe Williamson is working on a kaizo platformer.
- 3D Character Controller based on Squished Capsule Colliders are coming along really nicely.
- Couple of dev screenshots from ExaStar by Koko:
- Good to know those trees have a velocity of 0, wouldn’t want them going anywhere.
- Sooo much debug drawing.
- A bunch of videos and screenshots from “BREAK N TAKE” by Alex Johansson:
- Revised tutorial thread.
- Working on the icon design.
- A little before and after of the main menu.
- Footage of the shop.
- Cleaning up the shop.
- Continuing experimenting with menu designs.
- Spend humans to upgrade your ship.
- A few screenshots from “Pixel Hero” (previously known as “Barcode Battler”, and the game now has a website) by Ben Simms:
- One of the shortest battles I’ve had.
- What would happen in a battle between a ninja and a Tripod from War of the Worlds?.
- Luck can be a terrible thing.
- A couple of GIF’s from
WIP
OTO (a minimalist platformer with puzzle mechanics) by Lewis Lepton:- A shader in an object.
- Shaders & interactions with objects.
Some Library Releases
- electron
5.0.6
- callfunc
0.2.0
- hxtsdgen
0.2.0
- haxe-concurrent
2.1.2
- robotlegs
1.2.8
- stablexui
1.2.3
- geometrize-haxe
1.0.3
- nice
2.4.1
- pako
1.0.8
- hxmake
0.2.9
- Checkout the most recent library releases on HaxeLib.
Framework Updates
[tink_sql]
Revivestd
driver and start sqlite pull request.
In case you missed it
[nme]
NME now supports Gradle and multi-APK architecture support on Android.
People & Projects to support
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for
Self
access for abstracts proposal. - Add support for Readable and Writable constraints proposal.
[RFC]
Xml Dsl’s discussion.- Add new Sys API’s proposal.
- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
83~ commits have been made to Haxe compiler in the last week.
- Add
js.lib.Number
pull request - Ensure macro
from
abstract methods return compatible type pull request [hxcpp]
Allow binding of previous Cppia class version if type hasnt been compiled pull request.- Context warnings API pull request.
- Limit octal string escapes to ASCII range merged.
- Add
Context.info(msg,pos)
pull request. - Allow enums ctors without args in
static inline var
s merged. - Hold error/warning messages while trying to unify call arguments pull request.
[js]
Improve downcasting generation merged.
In case you missed it
[hxcs]
Allow using-D hxcs.DEFINE
and add documentation pull request.[cs]
Enablesys.thread
API merged.[cs]
Add support for .NET core-D netcore_ver
merged.[cs]
Fix net-lib parsing merged.[hxcs]
Add .NET core netlibs merged.- Add
haxe.Constraints.NotVoid
pull request. - Add
jvm
alternative output for thejava
target merged. - Rework iterator/iterable/array access resolving in
for
loops merged. [cs]
Add support for native cs type parameter constraints merged.[hxcpp]
Improve build times, linear instead of quadratic, relative to the number of files merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!