Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Green tests are nice, but what about coverage? A post on the state of coverage, mostly in VSCode.
- Dicey Dungeons news round-up: Let the good times roll.
In case you missed it
- Two millions copies of Dead Cells have been sold!.
[WIP]
George Corney has opened sourced dts2hxgit
, a TypeScript definition to Haxe extern generator.- An Interview with Playdigious - Developers of Dead Cells Mobile.
- SUPER Cute Alien has been picked for Game Development World Championship Fan Favourite’s Week. You can vote with just one click. The game itself is also currently free.
- The results of Stencyl Jam #18!
- Haxe
4.0.0-rc.2
has been released! class HaxeFoundation extends Manpower
- Alexander Kuzmenko joins the HF as a full-time compiler dev and Aurel Bily joins as an intern for 6 months working on various projects!
Videos & Music
- New videos by Lewis Lepton:
- Kha Tutorial - EP128 - Texture Raccoon.
- Kha Tutorial - EP129 - Raccoon engine clean up.
- Kha Tutorial - EP130 - Depth Raccoon.
- Shader Tutorial - EP016 - Warp lines.
- RPG Playground video roadmap for June 2019.
- A short video tutorial by JayAnAm about how to build Armorpaint with Visual Studio 2017.
- Jérémy Fa has shared a short video of his generative art in action.
- Checkout Total Party Kill’s reveal trailer.
- Chipzel shared a short video with the music she is making for Dicey Dungeons.
- Northgard - Official Consoles Announcement Trailer. Northgard will come out on Nintendo Switch, PS4 and Xbox One at the end of September.
In case you missed it
- “Haxe - An understated powerhouse for software development” talk given by George Corney.
- Add a video related to Haxe.
Upcoming Events & Talks
- Haxe transpilation to PHP: static typing, arrow functions, metaprogramming and more by Aleksandr Kuzmenko on 14-15 June at Hong Kong Open Source Conference 2019.
- What’s new in Haxe 4 by Andy Li on 14-15 June at Hong Kong Open Source Conference 2019.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Poptropica game are looking for a remote Haxe developer to convert Flash games to web and mobile.
- Haxe developers wanted in Montreal to join Mino Games.
- Julie Games are looking for a Haxe/C# programmer to join their team in Moscow, Russia.
- Playtika are looking for a Haxe programmer to work at their Minsk branch (Belarus). They are maintaining a Html5 version of their C# game engine, so required skills are: C#, Haxe, Javascript & WebGL. Please contact Ed Ryzhov for details.
- The Proletariat Inc team is growing. They are looking for artists, engineers and strong community people. Apply Here!
- Sigma Software have updated their job post and now they are looking for a Senior Haxe Developer.
- CODEFATHER company (Moscow, Russia) is looking for JavaScript/Haxe programmer who will work on extending game engine built with Pixi.js/Haxe.
- Shiro Games are looking for a Senior Game Programmer to join them.
- Lars Doucet’s latest bounty for
$250
is if you can come up with a nice way to unify HXCPP and HashLink C bindings. - Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases
- New Dead Cells - Action Game of the Year physical editionis coming to PS4 and Nintendo Switch!
- “Charm Farm - Forest village” is a mobile farm game made with Haxe, OpenFL legacy and many other great open-source libraries made by Haxe community, which is now available world-wide on iOS and Android!
- Total Party Kill by Jussi Simpanen is coming to iOS, Android, PC and Mac on 3rd of July.
In case you missed it
- Starscend is now available worldwide!
- RPG Map II is a “tabletop RPG” oriented map maker, created with the “keep it clean & simple” philosophy in mind by Sébastien Bénard using Heaps, available for Windows and HTML5, with Mac support coming soon.
- Hegemone Pass Linux Demo
v1.1
is now available. - The beta version of Pinball Miner by Ben Simms is now available online.
- A new update for SUPER Cute Alien is live and it’s free for some time. Checkout the latest devlog video about his release.
- Dicey Dungeons
v0.17
is now live on itch.io! Starring “Parallel Universe” and a new episode for the Warrior. Checkout the full update notes.
Code Examples
- Alex has released HaxeUI tableview demo, available from GitHub.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- This week Matthijs Kamstra has worked on multiple cool things, such as:
- Documentation of Haxe and most of the system targets.
- Rewriting documentation on Haxe and Unity.
- And a Creative Coding experiment with Bruce Lee quotes.
- Source code for
#Alakajam! 6
entry by Aurel Bily. Playable version and game’s soundtrack are also available.
Closed Source
- A bunch of GIFs from Alex Johansson’s BREAK N TAKE game:
- Incoming!
- Ricocheting through buildings and slurping up civvies!
- Sooo close!
- A red death barrier.
- When you’ve completed the objective, the death wall disappears!
- Some footage of the Roto-Shot
- Trimmed some of the fat.
- The ball turns into a homing missile to pick the final block off.
- Couple of images from “Barcode Battler” by Ben Simms:
- You can now draw and save pixel images to convert into barcodes and scan.
- Redoing some of the art.
- Couple of GIFs from Renaine which you can wishlist on Steam :
- Aine just got two new downwards attacks!
- Aine is breaking her fall
- Ohsat Games is currently building some stages for Attraction Force. Plus jumping around the game GIF.
- 'Damilare Darmie Akinlaja is working on styleable components for his native UI framework.
- Unfinished beat-em-up prototype made by Ingénoire for the
#FragmentJam
. - Towers! What are they protecting?
- GIF from the game Lewis Lepton is making with Kha.
Some Library Releases
- event-types
0.6.0
- location
1.0.4
- condition
1.2.6
- fuse
0.0.18
- vscode
1.35.0
- argan
1.0.3
- sugar
1.0.1
- bind
0.4.2
- haxe-files
1.2.1
- necurl
0.1.0
- rest-client
0.3.0
- formatter
1.7.1
- tokentree
1.0.21
- nova
0.3.6
- loggy
0.1.3
- Checkout the most recent library releases on HaxeLib.
Framework Updates
[nme]
NME now supports Gradle and multi-APK architecture support on Android.
In case you missed it
[haxe-concurrent]
Haxe-Concurrentv2.1.1
has been released.[craxe]
New anonymous support, initial dynamic support and haxe.Json merged.
People & Projects to support
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for Readable and Writable constraints proposal.
[RFC]
Xml Dsl’s discussion.- Add new Sys API’s proposal.
- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
35~ commits have been made to Haxe compiler in the last week.
- Add
haxe.Constraints.NotVoid
pull request. [hxcpp]
Fix infinite arraytoString
recursion merged.- Handle infinite recursion in
Std.string
pull request. - Closure in closure breaks abstract method fixed
In case you missed it
- Add
jvm
alternative output for thejava
target merged. - Rework iterator/iterable/array access resolving in
for
loops merged. [hxcpp]
Prevent infinitetoString
on anon structures merged.[cs]
Add support for native cs type parameter constraints merged.- Fix
@:using
for interfaces and abstracts merged. - Use namespaced metadata for targets discussion.
[hxcpp]
Improve build times, linear instead of quadratic, relative to the number of files merged.- Add
target.unicode
define merged. - Lex dot-indents for
#if
and#elseif
conditionals merged. - Binary format for eval? discussion.
- Better error messages for
\x
and\u
merged. - Disallow
\xNN
for values higher than 127 fixed. - Disallow UTF-16 surrogates in Strings merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!