Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Haxe US Summit 2019 Wrap-up
- You can find the complete video collection of the Haxe US Summit 2019 on YouTube. Each talk has a link to its slides, if available.
- Slides for the talks at Haxe Summit US 2019:
- Haxe 4: What’s New - Aleksandr Kuzmenko.
- Declarative UI Programming - Juraj Kirchheim and GitHub repo.
- XhX: 10 Years of Haxe - Hugh Sanderson. Checkout Beestly a Windows app that automatically counts brood cells in images of honey bee frames.
- Audio Development with Haxe - Thomas J Webb notes and slides.
- Building Giffon with Serverless and Haxe - Andy Li.
- Feathers UI - Josh Tynjala.
- Scaling Well With Others - Adam Breece.
- Titan: Macro-powered FFI for LuaJIT - Justin Donaldson.
- GitHub repo for cancelled Haxe intro workshop by Andy Li. It was cancelled because all the attendees were beyond beginner level, so they preferred the macros workshop instead.
- A bunch of photos from Haxe Summit US 2019:
- Setting up!
- Progress!
- Time to go!
- Alex Kuzmenko on the stage.
- Justin Donaldson talking about Titan.
- Juraj Kirchheim talking about Declarative UI Programming.
- Hugh Sanderson did a AI/ML frontend with the Haxe C++ target with ease.
- Joshua Granick is about to start us off with what’s new in OpenFL.
- Thomas J Webb on audio development with Haxe.
- Randy will talk about forGL.
- Andy Li speaking about Serverless, Haxe, and Giffon.io.
- Kicking off our last day with Juraj Kirchheim on Macros.
- David and Alex talking about their cardio software.
- FeathersUI ported to Haxe running in HTML/JS.
- Join the swag exchange!
Community Updates
News and Articles
In case you missed it
- The results of Stencyl Jam #18!
- Porting Dead Cells to mobile: An in-depth breakdown. Yes, the game goes mobile this summer! Checkout its teaser trailer!
- Promo page for a Pinball Miner game by Ben Simms.
- VSHaxe
2.10.0
has been released! Checkout the release notes for whats new. class HaxeFoundation extends Manpower
- Alexander Kuzmenko joins the HF as a full-time compiler dev and Aurel Bily joins as an intern for 6 months working on various projects!- Haxe
4.0.0-rc.2
has been released! - Dead Cells had been nominated for 2019 British Academy Games Awards in the Original Property category!
- Dead Cells is the Best Action Game of the year at The Game Awards.
- A new article from Jaime Domínguez, How to profile Haxe HXCPP with Visual Studio.
- The Joy of Haxe - FontStruct’s love affair with a neglected programming language.
Videos & Music
- Tech demo of Joaquin Bello’s Kha-based game framework running on an Android TV box.
In case you missed it
- “Haxe - An understated powerhouse for software development” talk given by George Corney.
- Add a video related to Haxe.
Upcoming Events & Talks
- Haxe transpilation to PHP: static typing, arrow functions, metaprogramming and more by Aleksandr Kuzmenko on 14-15 June at Hong Kong Open Source Conference 2019.
- What’s new in Haxe 4 by Andy Li on 14-15 June at Hong Kong Open Source Conference 2019.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Haxe developers wanted in Montreal to join Mino Games.
- Julie Games are looking for a Haxe/C# programmer to join their team in Moscow, Russia.
- Playtika are looking for a Haxe programmer to work at their Minsk branch (Belarus). They are maintaining a Html5 version of their C# game engine, so required skills are: C#, Haxe, Javascript & WebGL. Please contact Ed Ryzhov for details.
- The Proletariat Inc team is growing. They are looking for artists, engineers and strong community people. Apply Here!
- Sigma Software have updated their job post and now they are looking for a Senior Haxe Developer.
- CODEFATHER company (Moscow, Russia) is looking for JavaScript/Haxe programmer who will work on extending game engine built with Pixi.js/Haxe.
- Shiro Games are looking for a Game Designer and a Senior Game Programmer to join them.
- Lars Doucet’s latest bounty for
$250
is if you can come up with a nice way to unify HXCPP and HashLink C bindings. - Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Product Releases
- RPG Map II is a “tabletop RPG” oriented map maker, created with the “keep it clean & simple” philosophy in mind by Sébastien Bénard using Heaps, available for Windows and HTML5, with Mac support coming soon.
- Hegemone Pass Linux Demo
v1.1
is now available. - The beta version of Pinball Miner by Ben Simms is now available online.
- A new update for SUPER Cute Alien is live and it’s free for some time. Checkout the latest devlog video about his release.
- Dicey Dungeons
v0.17
is now live on itch.io! Starring “Parallel Universe” and a new episode for the Warrior. Checkout the full update notes.
Code Examples
- None this week.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Source code for Giffon.io, a crowd gifting platform, is available at GitLab.
- 2D Raycasting and Doom/Wolfenstein-like 2d raycast rendering in Kha. The source code for both is available on GitHub.
Closed Source
- CHEAP GOLF is now running on iOS with the latest Xcode. Thanks to Justo Delgado.
- New GIF from unnamed RPG game by Peter Achberger.
- Trying some custom normals in Armory3D by Disar.
- Couple of GIFs from BREAK N TAKE by Alex Johansson:
- Black hole power up preview.
- Smash and grab!
- Couple of GIFs from Leapin Lads by Cory Martin:
- New GIF showing progress.
- Crab.
Some Library Releases
- p2p
git
(Warning: Not production ready) - A Haxe Wordpress Plugin Demo
git
- interpret
0.1.4
- redistHelper
0.3.7
- haxe-files
1.2.0
- haxe-concurrent
2.1.1
- haxe-doctest
2.0.0
- keyboard
1.0.4
- tokentree
1.0.20
- formatter
1.7.0
- vscode
1.34.0
- screen_orientation
1.0.0
- mini-mighty-engine
1.2.0-alpha
- mme-tools-library
1.2.0
- haxe-gl-matrix
1.0.1
- Checkout the most recent library releases on HaxeLib.
Framework Updates
[haxe-concurrent]
Haxe-Concurrentv2.1.1
has been released.[checkstyle]
Eval threads merged.[json2object]
Single-line docs are eaten issue.[craxe]
New anonymous support, initial dynamic support and haxe.Json merged.
People & Projects to support
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add new Sys API’s proposal.
[RFC]
Block Strings discussion.- Add support for default type parameters proposal.
- Add polymorphic
this
types proposal. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
71~ commits have been made to Haxe compiler in the last week.
[cs]
Add support for native cs type parameter constraints pull request.- Fix
@:using
for interfaces and abstracts merged. - Restrict
@:allow(some.pack)
to types located in the package only merged. - Add the
haxe
define pull request. [matcher]
Fixed position of matched enum arguments merged.- Use namespaced metadata for targets discussion.
- Fix call-site inlining with type parameters merged.
In case you missed it
[hxcpp]
Improve build times, linear instead of quadratic, relative to the number of files pull request.- Add
target.unicode
define merged. - Binary format for eval? discussion.
[crypto]
Add SCrypt and RC4 (ARC4) algorithms0.3.0
release.- Better error messages for
\x
and\u
merged. - Disallow
\xNN
for values higher than 127 fixed. - Add
jvm
alternative output for thejava
target merged. [java]
Add Java 8 classes merged.haxe.Utf8
pull request.- Disallow UTF-16 surrogates in Strings merged.
- Unicode sys tests pull request.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!