Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- HXCPP extern *pointers.
- Colyseus, a multiplayer game server written in NodeJS, has released a Haxe client.
- PixelRacoons “Pirate Century” ported to Haxe using OpenFL.
Upcoming Events & Talks
- David Mouton will be talking at this years BDX.io about “Haxe 2018 : plus t’en mets plus t’en as”.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Justo Delgado is looking for remote work.
- Spiele-Palast GmbH are looking for a Haxe OpenFL dev to join them in Berlin.
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Videos
- Darksburg reveal trailer by Shiro Games.
- Add a video related to Haxe.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- The VSHaxe extensions outline view works great with VSCode’s
1.26
breadcrumbs navigation. - Armory3D long term procedural world creator tool plans are shaping up.
- HaxeUI recent refactor allows drop-downs to show ANY component.
Some Library Releases
- Starling GAF Player OpenFL
git
- fossil-delta
0.1.1
- colyseus
0.9.3
- formatter
1.0.0
- tokentree
1.0.10
- zame-particles
1.1.0
- yield
1.3.2
- munit
2.3.2
- robotlegs
1.1.2
- leaflethx
1.0.0
- haxe-concurrent
1.2.0
- haxe-files
1.1.1
- dataclass
1.4.1
- Head on over to HaxeLib to checkout the latest library releases.
Game & App Releases
- The early access version of Aground is now Live on Steam! Built using OpenFL.
People & Projects to support
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for Default type parameters proposal.
- Voting adjustments proposal.
- Add support for Backticks proposal.
- Add support for ES6 output proposal.
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
10~ commits have been made to Haxe compiler in the last week.
- Update
js.html
externs to Aug 2018 WebIDLs pull request. - Disallow
return null
fromVoid
functions commit.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!