Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Phil Chertok has decided to step down from being the HF Marketing Director.
- VSHaxe 2.2.0 is available, adding Outline support.
- The VSHaxe extension for VSCode has gotten its wiki updated with all the latest features!.
- Hexa, inspired by Haxe, TypeScript and Swift, can now compile itself.
- Proof of concept of custom
haxelib:*
url handler on terminal emulator. - Tong’s collection of (Oh-My-)Zsh plugins for Haxe, HaxeLib, Neko and HashLink.
- ArmorPaint
0.4
is out now with material preview, height painting and more!. - After Patreon deleted Armory3D’s page, Lubos Lenco has launched a dedicated funding page.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Spiele-Palast GmbH are looking for a Haxe OpenFL dev to join them in Berlin.
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Videos
- Frost2D: Lightweight HTML5 game engine for Haxe.
- Kha Tutorial - EP089a - AABB Collision Detection.
- Kha Tutorial - EP089b - AABB Collision Detection.
Code Examples
- Publish to HaxeLib using Travis and GitHub releases.
- A fixed ring array data structure example.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Haxe & Heaps TIS-100 & 诚尚Micro interpreter now has module to module support.
- Vulkan, Metal and Direct3D12 backends in Kha looking great with Armory3D.
Some Library Releases
- hexmachina
1.0.0-alpha.4
- gotocore-hx-starling
1.0.0
- frost2d
0.1.1
- jQueryExtern
3.1.0
- list-enum-abstract
2.0.0
- dataclass
1.3.4
- zachlang
git
- tweenx
1.0.4
- tweenxcore
1.0.4
- Head on over to HaxeLib to checkout the latest library releases.
People & Projects to support
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for ES6 output proposal.
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
21+ commits have been made to Haxe compiler in the last week.
- Add support for Intersection Types,
Type1 & Type2
syntax merged. - Allow qualified metadata names commit, eg
@a.b
.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!