Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Phil Chertok has decided to step down from being the HF Marketing Director.
- ArmorPaint
0.4
is out now iwth material preview, height painting and more!. - After Patreon deleted Armory3D’s page, Lubos Lenco has launched a dedicated funding page.
- Forget about shell scripting in Bash or Python, use Haxe!
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Spiele-Palast GmbH are looking for a Haxe OpenFL dev to join them in Berlin.
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Videos
- Kha Tutorial - EP087 - Runner AI.
- Kha Tutorial - EP088 - Creating Libraries.
- Overview of ArmorPaint
0.4
. - Devs play Super Cute Alien - Last One Standing, created with HaxeFlixel.
- Hegemone Pass Announcement Trailer.
- Spacejacked for PSVita made with HaxeFlixel.
Code Examples
- Publish to HaxeLib using Travis and GitHub releases.
- A fixed ring array data structure example.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Port of
jsgl.js
, simple immediate-mode 3D graphics API to Haxe.
Closed Source
- Chibi Ninja Shino-kun: Treasure of Demon Tower - 80s inspired arcade ninja stealth action game.
- I Ate Two Eggs revamped titlescreen.
- I Ate Two Eggs
v0.7beta
is out. - TIS-100 and 诚尚Micro interpreters written in Haxe and Heaps.
App & Game Releases
- Up the River Journey is now available from the Play Store, created with OpenFL!
Some Library Releases
- vscode
1.25.0
- dataclass
1.3.0
- hx-vector2d
0.0.1
- ventus
1.0.0
- castle
1.6.1
- electron
2.0.6-alpha
- tokentree
1.0.6
- hxprng
0.0.1
- hxnew
0.0.9
- hxnodejs-serialport
1.0.2
- atom
1.28.2
- gm2d
3.3.54
- pman
0.8.9
- callnest
0.2.0
- firetongue
git
- changes. - Head on over to HaxeLib to checkout the latest library releases.
People & Projects to support
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
- Lewis Lepton is creating tutorials, code and videos.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Will Blanton is creating HaxeFlixel tutorials.
- Matthew Wallace is creating Haxe By Example tutorials.
- August Late is creating unique 2D lighting tech.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for ES6 output proposal.
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
18 commits have been made to Haxe compiler in the last week.
- Add support for Intersection Types,
Type1 & Type2
syntax merged. - Allow qualified metadata names commit, eg
@a.b
. - Mark
gen_local
vars with@:compilerGenerated
commit.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!