Haxe Roundup № 440

by Skial Bainn editted on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Phil Chertok has decided to step down from being the HF Marketing Director. 👋 🌟
  • ArmorPaint 0.4 is out now iwth material preview, height painting and more!. 🎨
  • After Patreon deleted Armory3D’s page, Lubos Lenco has launched a dedicated funding page. 👏
  • Forget about shell scripting in Bash or Python, use Haxe!

Upcoming Events & Talks

Job Offers & Bounties

Videos

Code Examples

Previews & Demos

Open Source

Closed Source

App & Game Releases

Some Library Releases

People & Projects to support

  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross plaform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18 commits have been made to Haxe compiler in the last week.

  • Add support for Intersection Types, Type1 & Type2 syntax merged. 🌟
  • Allow qualified metadata names commit, eg @a.b.
  • Mark gen_local vars with @:compilerGenerated commit.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!