Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- HashLink now has its own logo!
- After Patreon deleted Armory3D’s page, Lubos Lenco has launched a dedicated funding page.
- Forget about shell scripting in Bash or Python, use Haxe!
- Dead Cells PS4 release is scheduled for August the 7th!
- Haxe, the coolest language you never heard of.
- VSHaxe
2.1.0
is now available!.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Freelancers are wanted for remote friendly, preferably French speaking, Haxe React developers job.
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Videos
- Kha Tutorial - EP085 - ZUI Revisit.
- Kha Tutorial - EP086 - Follower AI.
Tutorials
- Using external Haxe libraries in Armory.
Code Examples
- A fixed ring array data structure example.
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
Open Source
- Static method overloading gets completions support.
- A HXCPP debugger extension for VSCode.
Closed Source
- Shiro Games Darksburg preview.
ArtsTechEngine
Dialog system’s new scrolling implementation.- Kraklings are baddies!
- Experimental hot reloading for Haxe using macro magic and code transformation.
- Apples ARKit working with Haxe.
Some Library Releases
- json2object
3.3.1
- hxnodejs-ws
5.2.1-beta
- fossil-delta
0.1.0
- tokentree
1.0.5
- immutable
1.1.2
- zerolib
0.2.3
- flixel-templates
2.5.3
- HaxeLuaFileSystem
1.0.0
- electron
2.0.4
- flixel-addons
2.7.0
- haxe-phaser3
3.10.1
- overload
0.0.5
- vshaxe
2.1.0
- Head on over to HaxeLib to checkout the latest library releases.
People & Projects to support
- OpenFL is creating free open source software.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- HaxeUI is creating an open source user interface libraries.
- Will Blanton is creating HaxeFlixel tutorials.
- Lewis Lepton is creating tutorials, code and videos.
- Dan Korostelev is working on the Haxe compiler.
- August Late is creating unique 2D lighting tech.
- Mark Knol is working on Haxe and its documentation.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Matthew Wallace is creating Haxe By Example tutorials.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for ES6 output proposal.
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
28 commits have been made to Haxe compiler in the last week.
- Mark
gen_local
vars with@:compilerGenerated
commit. - Allow qualified metadata names commit, eg
@a.b
. - Add support for Intersection Types,
Type1 & Type2
syntax merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!