Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- You can now binge watch this years Haxe US Summit 2018!
- Help improve Haxe by filling out the Haxe User Survey!
- Hugh Sanderson has written docs for the HXCPP target.!
- Send Lars Doucet some screenshots of projects made with Lime or OpenFL, to be used in an upcoming showcase!
- Find out how to get HaxeFlixel and OpenFL
8.x
on a Raspberry Pi running Stretch. - Justin Donaldson has released ADADT library, API-derived Algebraic Data Types for Haxe.
- Questions and suggestions are wanted for improving Golgi, the generic routing library.
- OpenFL console backends will be released with no license fee!.
- OpenFL
8.1
supports ActionScript 3 as a source language, now in beta. - sfGML is a custom Haxe compiler module that outputs code for GameMaker projects!
- Dicey Dungeons
0.7
has been released by Terry Cavanagh. - Chibi Ninja Shino-kun: Treasure of Demon Tower is coming soon to Windows, Mac & Linux, built with HaxeFlixel.
- WIP Heaps.io website.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Imagination Sydney is looking for a creative developer with Haxe experience to join them.
- Proletariat Inc are looking for a Senior Gameplay Engineer to help them build their upcoming multiplayer game.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Some Library Releases
- externtype
1.0.3
- monaco-editor
0.13.0
- react-router-4
- csss
0.3.3
- starling
2.3.3
- openfl
8.1.1
- uglifyjs
0.0.6
- json2object
3.2.1
- lightninghx
0.1.0
- travix
0.11.3
- tink_state
0.7.0
- flixel-abstractinput
1.0.0
- priori-fontawesome
0.2.0
- modular
0.10.12
- gql2hx
0.0.1
People & Projects to support
- OpenFL is creating free open source software.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- HaxeUI is creating an open source user interface libraries.
- Will Blanton is creating HaxeFlixel tutorials.
- Lewis Lepton is creating tutorials, code and videos.
- Dan Korostelev is working on the Haxe compiler.
- August Late is creating unique 2D lighting tech.
- Mark Knol is working on Haxe and its documentation.
- Aurel Bílý is creating Haxe games and apps.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Matthew Wallace is creating Haxe By Example tutorials.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for ES6 output proposal.
- Add support for Intersection types proposal.
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
35 commits have been made to Haxe compiler in the last week.
- Haxe
4
todo list for completion mode issue. - Implement inline XML syntax to allow DSLs issue.
- Full Unicode support delayed until after Haxe
4.0
comment. - Allow qualified metadata names commit, eg
@a.b
. enum abstract
syntax merged.extern
field syntax merged.- Improve display handling merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!