Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Read about the highlights of this years Haxe U.S Summit.
- Haxe call to arms, Improving Haxe Resources.
- Experimental Haxe REPL built on top of Node’s native REPL.
- Questions and suggestions are wanted for improving Golgi, the generic routing library.
- OpenFL console backends will be released with no license fee!.
- OpenFL
8.1
supports ActionScript 3 as a source language, now in beta. - OpenFL Pirate Pig demo running in HTML5 using ActionScript 3 as the source language.
- sfGML is a custom Haxe compiler module that outputs code for GameMaker projects!
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- The HaxeFoundation are still looking for a compiler developer to join the team.
- Imagination Sydney is looking for a creative developer with Haxe experience to join them.
- Proletariat Inc are looking for a Senior Gameplay Engineer to help them build their upcoming multiplayer game.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
- When physics go wrong.
- Golden8Bits beta is being released soon, made with OpenFL.
Some Library Releases
- uglifyjs
0.0.5
- hxgenjs
0.4.1
- hxmake
0.2.3
- pony
0.8.3
- electron
2.0.0
- materialhx
0.35000.0
- bin-packing
1.0.2
- modular
0.10.10
- linc_imgui
git
- openfl
8.1.0
- lime
6.3.1
- haxechain
0.1.2
- flashbite-lib-haxe
1.0.1
- haxentric
0.9.6
- lunar
0.2.0
- starling
2.3.2
- haxeui-pixijs
0.0.3
- haxeui-hxwidgets
0.0.3
- haxeui-html5
0.0.3
- haxeui-core
0.0.4
People & Projects to support
- OpenFL is creating free open source software.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- HaxeUI is creating an open source user interface libraries.
- Will Blanton is creating HaxeFlixel tutorials.
- Lewis Lepton is creating tutorials, code and videos.
- Dan Korostelev is working on the Haxe compiler.
- August Late is creating unique 2D lighting tech.
- Mark Knol is working on Haxe and its documentation.
- Aurel Bílý is creating Haxe games and apps.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Matthew Wallace is creating Haxe By Example tutorials.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
53 commits have been made to Haxe compiler in the last couple of week.
- Implement inline XML syntax to allow DSLs issue.
- Full Unicode support delayed until after Haxe
4.0
comment. - Allow qualified metadata names commit, eg
@a.b
. enum abstract
syntax merged.extern
field syntax merged.- Improve display handling merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!