Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Read about the highlights of this years Haxe U.S Summit.
- Haxe call to arms, Improving Haxe Resources.
- sfGML is a custom Haxe compiler module that outputs code for GameMaker projects!
- OpenFL console backends will be released with no license fee!.
- Renaine has finished its Kickstarter campaign with
446%
of their goal. - ArmorPaint
0.3
is out, with layers, colour-id, maps, plugins, themes, pen pressure, erase tool and a refined UI. - Checkout all 230 games on
itch.io
that have been made with OpenFL.
Upcoming Events & Talks
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Proletariat Inc are looking for a Senior Gameplay Engineer to help them build their upcoming multiplayer game.
- Lars Doucet’s list of various open bounties.
- Add an available job involving Haxe.
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
Previews & Demos
- HaxeFlixel
4.4.0
& OpenFL8.0
running on the RaspberryPi at50fps
. - Leveling up the material compiler in the upcoming Armory
0.4
release.
Some Library Releases
- haxe-react-native-firebase
git
- haxechain
git
- Haxe port of naivechain, an eductional blockchain - flashbite-lib-haxe
1.0.0
- travix
0.11.0
- tink_state
0.6.5
- flixel-tools
1.4.2
- tink_json
0.8.0
- checkstyle
2.2.2
- flixel-templates
2.5.2
- react-redux-form
0.1.0
- zigcall
1.0.0
- haxe-loader
0.8.0
- react-intl
0.1.0
- swiftsuspenders
1.0.0
- robotlegs
1.0.0
- figma
0.0.2
- hexmachina
1.0.0-alpha.2
- starling-animate-cc
0.0.1
- starling
2.3.1
- openfl
8.0.1
- lime
6.3.0
- buw
0.8.1
- classnames
0.1.2
- hlopenal
1.5.0
- hlsdl
1.5.0
- hldx
1.5.0
- pagefile
git
- flixel-demos
2.6.0
- flixel-ui
2.3.0
- flixel-addons
2.6.0
- flixel
4.4.1
- (H)axe
git
Axe interpreter - tink_testrunner
0.6.3
Library Updates
- [hxtelemetry] Add HashLink support pull request.
People & Projects to support
- OpenFL is creating free open source software.
- HaxeFlixel is creating an open source, cross plaform 2D game engine.
- HaxeUI is creating an open source user interface libraries.
- Will Blanton is creating HaxeFlixel tutorials.
- Lewis Lepton is creating tutorials, code and videos.
- Dan Korostelev is working on the Haxe compiler.
- August Late is creating unique 2D lighting tech.
- Mark Knol is working on Haxe and its documentation.
- Aurel Bílý is creating Haxe games and apps.
- Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
- Ilya Malanin is creating improvements for the Haxe IntelliJ IDEA plugin.
- Matthew Wallace is creating Haxe By Example tutorials.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for inlining functions at call location proposal.
- Add stack based tuples proposal.
- Add
key => value
iteration syntax proposal. - Add polymorphic
this
types proposal. - Global using at declaration site proposal.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
83 commits have been made to Haxe compiler in the last couple of week.
- Fix inline recursion commit.
- [HashLink] JIT hot reloading issue.
- Default values for basic types on dynamic targets issue.
- Full Unicode support delayed until after Haxe
4.0
comment. - Remove eval optimizations merged.
- Allow qualified metadata names commit, eg
@a.b
. enum abstract
syntax merged.extern
field syntax merged.- Disable Http method chaining merged.
- Fix for generic function through typedef merged.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!