Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Contribute to Haxe in Hacktoberfest 2017.
- Help make HaxeUI even better by filling out the survey, it takes less than a minute to complete!
- HaxeUI has a brand new website, recently released!.
- Renaine, a platformer/roguelike hybrid starring Aine, the Phoenix Knight, created with HaxeFlixel has launched on Kickstarter.
- Super Mario Bros running on KodeGarden!
- Find out how path movement is handled in Speer.
- Learn more about setting up you own Haxe development environment setup.
- How I wrote my own 3D engine and shipped a game in 20 months.
- Interest shown in adding Golang target to Haxe.
- Automatically converting the Spine runtime into Haxe.
- Haxe
3.4.4
and Haxe4.0.0-preview.2
have been released!.
Upcoming Events & Talks
- The latest London Haxe Meetup, featuring Webpack Haxe usage, the Lix package manager and more, at 6pm on Thursday, November 2, 2017.
- Add an upcoming event about Haxe.
Job Offers & Bounties
- Bayer und Preuss are looking for a student to join their team in Berlin.
- InnoGames are looking for Haxe/OpenFl developer to work on Forge of Empire.
- Mail.ru are looking for a Flash/Haxe developer to work on Armored Warfare.
- Add an available job involving Haxe.
Videos
- Gameplay footage of Double Turn, a pro wrestling game made with HaxeFlixel.
Code Examples
- Have an example you want to add? Consider contributing to the
code.haxe.org
cookbook.
Previews & Demos
Open Source
- Armory is getting an auto updater.
- Armory’s latest preview, a space corridor.
- Armory reaching its original intended goals.
- Creative coding preview using OpenGeom.
- HaxeDevelop template for using and getting start with UnrealHx.
- PolyominoTriangles targeting, every platform?!
Closed Source
- An in-progress game being made with Kha.
- Stress testing Yume, a 3D engine built on-top of Lime.
- Synchronizing character animations in Frogicross with HaxeFlixel.
- Pixel art battle animation being made with OpenFL.
App & Game Releases
- Buzz Keeper made with HaxeFlixel for
#WeeklyGameJam
. - Limboid made with Haxe for
#OneHourGameJam
.
Some Library Releases
- hxIni
3.0.0
- haxe-concurrent
1.0.0
- byteConvert
2.0.2
- waud
0.9.15
- modular
0.7.0
- gsap
1.0.4
- openfl
6.2.2
- lime
5.7.1
- mbedtls
0.0.9
Framework Updates
- NodeJS support added to Haxe Modular - merged.
Updates from the Haxe core
Current Proposals & Discussions
- Haxelib Replacement Stage 2.
- Add
@:native
on structure fields. - Add Type parameter variance for Enums.
- Add Default values for enum parameters.
- Add Inline markup literals.
- Add Module-level functions & variables.
- Add Type Matching.
- Add Macro method forwarding.
- Add the Spread operator.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
31 commits have been made to Haxe compiler in the last week.
- Cache the HXCPP cache on travis - pull request.
You can get started using the latest features by downloading a nightly build of Haxe.
Take it easy everyone and have a good week!