Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
News from the Community
News and Articles
The World Wide Haxe Conference 2016 crowd-funding campaign has been successfully funded! The campaign gained a total of £4300
!
Sven Bergström is back with two articles this week. Both interesting reads.
Nicolas Vereenoghe has written a short intro to their prototype of a level editor, built with extern type definitions of PixiJS, with Flump, which you can try out for yourselves.
Vadim has published shorthand expression matching, detailing how he created a small, useful macro with reduces the amount of code needed to match and extract a value from an Enum
.
The most recent Ludum Dare Roundup has been released, featuring a small collection of LD35 games built with Haxe. If your game isn’t listed, you can add it to my todo list or create a pull request.
Lewis Lepton has released two further Kha tutorials onto YouTube, ep17 - translate and ep18 - entity creation.
Events
- Haxe lecture 19th of May at Frontend-Developer-Meetup-Amsterdam presented by Matthijs Kamstra.
- WWX2016 Haxe Conference at Mozilla Paris between 27th-30th May. Crowd-funding has successfully been funded!
- Add an upcoming event which will be about Haxe.
Job Offers & Bounties
- HaxeFlixel $150 bounty adding
FlxScaleMode
with customizable Shader. - OpenFL $50 bounty by making filters work, but not with
BitmapData.draw()
. - Front End Engineer in Luxembourg at Docler Holding.
- Add an available job which involves Haxe.
Previews, Demos & Snippets
- Space Jacked heading to PS4.
- Nuclear Clone using HaxeFlixel.
- Toggle sector using luxe engine.
- Bouncy boxes physics in Kha.
- Bird, bird, bird is the word in A Wicked Curse built with HaxeFlixel.
- Release the critters! in A Wicked Curse.
- Ecto cooler fireballs in A Wicked Curse.
- Opening chests and collection treasure! using luxe engine.
- Optimized deferred renderer in Kha, HDR enabled.
- Scale and Zoom in HaxeFlixel.
- Shy enemies in Hegemone Pass.
- Updated battle menu in Hegemone Pass.
- Mission Objective in Hegemone Pass.
- Collisions and physics in luxe engine.
- First Pico8 experiment in Haxe.
Game releases
- Emoji Asteroids built with luxe engine by Adam Le Doux.
Some library releases
- VerletKha
git
- Harfang
1.0.0-alpha-2
- asys
0.0.4
- tink_macro
0.7.1
- struct
0.9.1
- haxelow
0.6.1
- delay
1.1.6
- luce
0.8.0
- phpnatives
3.2.0
- refactor
3.4.0
- swiftsuspenders
0.1.4
- robotlegs
0.3.1
- hxnodejs
4.0.8
- mphx
0.2.3
- ihx
0.3.5
- scrollable-area
0.1.1
- haxedci
0.12.0
- mime
0.0.1
- monsoon
0.0.5
Updates from the Haxe core
92 commits have been made to Haxe compiler in the last week.
- Add JSON serialization module pull request for an upcoming improved completion API.
- Allow metadata on function argument declarations.
- Multireturn discussion.
- Overridable system API pull request.
- Fix
@:coreType
abstracts handling and add@:scalar
pull request, recently merged.
You can start using the latest features by grabbing a nightly build of Haxe.
Take it easy everyone and have a good week!