Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
News from the Community
News and Articles
- Kode Studio 16.1 by Robert Konrad.
- Supporting a single player Indie RPG for Four Years by Lars Doucet.
- Planned features for
hxlive
by Luke. - Westorm Dev Log #2 by TMO Games.
- DC/AC Labs adds Potentiometer, ready for experimentation and learning, written entirely in Haxe by Samir Sabri.
Events
- FOSDEM 16 Haxe: A language by gamedevs for gamedevs by David Elahee this Sunday, 31st January 2016.
- Add an upcoming event which will be about Haxe.
Jobs
- Game Developer at Interactive Monster.
- Add an available job which involves Haxe.
Game Releases
- Double Zero One Zero have released The Westport Independent onto six separate platforms, built with luxe engine.
- PakkaPets built with NME by Thomas Uster has been released to Google Play and the App Store.
- Badass vs Hipsters ported to Haxe by Sos Sosowski.
- The Camp Commander made with HaxeFlixel by Simon Weis.
Previews, Demos & Snippets
- Kha HaxeUI
v2
backend re-enabled by Ian Harrigan. - Anders Nissen previews an in-progress luxe engine made game.
- Use macros to generate dispatch code by Philippe Elass.
- Write FlashDevelop plugins in Haxe by me.
Some library releases
- haxpression
- robotlegs
- swiftsuspenders
- stdlib
- tink_http
- vhosts
- es6-coretypes
- texturepacker
- haxebullet
- tink_template
- waud
- hxlive
- msignal
- starling
- advanced_layout
- haxeui
- lime
- openfl
- swf
- hxdecorate
- console-out
- electron
Updates from the Haxe core
13 commits have been made to Haxe in the last week, with 87 issues closed across the Haxe ecosystem.
You can start using the latest features by grabbing a nightly build of Haxe.
Have a good week everyone!