Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
News from the Community
News and Articles
- Rediscovering MVC by Andreas Söderlund and the MVC author himself.
- Introducing Monthly Haxe Milestones (not releases) by Simon Krajewski.
- Kha Shmup Tutorial Part 1 by Justin Hamilton.
- Kha Shmup Tutorial Part 2 by Justin Hamilton.
- Journey of Coins by Justin C.
- HaxeFlixel Dialogue System by Bob.
- Tech stack of a point and click adventure game by Jaap Blom.
- StablexUI v2 planned luxe engine & kha backends by Alexander Kuzmenko.
Pictures and Demos
- Preview of Haxe’s next compile target by John S. Fontanelli.
- OpenFL wallpaper by The Good Idea Co.
- Try Chicks OpenFL prototype by Fiery Squirrel.
- Shaders in HaxePunk by Alexandre Bianchi.
- Random Tilemap & slight displacement shader in KhaPunk by Sidar Talei.
- Kha Archery Demo by Lubos Lenco.
- One year of HtA by Nico M.
- HXCPP debugging in Visual Studio Code by Jeff Ward.
- Multi-threaded HXCPP debugging in Visual Studio Code by Jeff Ward.
Some library releases
- Unit2
1.0.0-beta.1
by Nicolas Juneau. - SParse-hx by Sean Whiteman.
- HaxeFlixel Console Autocompletion by the HaxeFlixel team.
- waud
0.1.1
by Adi Reddy Mora. - swf
2.1.6
by the OpenFL team. - openfl
3.5.2
by the OpenFL team. - lime
2.8.1
by the OpenFL team.
Updates from the Haxe core
41 commits have been made to Haxe in the last week, with 70 commits closed across the Haxe ecosystem.
- HaxeLib support for Git dependencies in-discussion.
- HaxeLib recursively reads
hxml
files when doinghaxelib install build.hxml
. - Don’t force
dev
version when callinghaxelib path libname:version
.
You can start using the latest features by grabbing a nightly build of Haxe.
Have a good week everyone!