Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
News from the Community
News and Articles
- Web Workers by Adi Reddy Mora.
- Snõwkit Dev Log #8 - Access by Sven Bergström.
- Snõwkit Dev Log #9 - Year One by Sven Bergström.
- Snõwkit Patreon Page, with the first goal reached within an hour.
- Snõwkit Sublime Flow Patch Notes by Sven Bergström.
- Fun with HaxeUI CSS! by Ian Harrigan.
- A note about configuration by Ian Harrigan.
- OpenFL Windows compatibility survey by Lars Doucet.
- Where’s My Dog Update #9 by Edurardo Lopes.
- Wonderbox release Heidi integration by David Mouton.
- Promhx v2 is in the works by Justin Donaldson.
Pictures and Demos
- Kha Ocean Shadertoy by Lubos Lenco, which looks amazing.
- Kha live shader editor by Lubos Lenco.
- Kha environment maps by Lubos Lenco.
- Haxe Shadowmap with Lime by Luis.
- Project Spoon by Tomas Slusny.
- HaxePunk
3.0
on Apple TV by Matt Tuttle. - FabStore Heidi customization tool by David Mouton.
Some library releases
- Haxe-GSAP by Mathieu Anthoine.
- Haxe-Allegro.js by Rat King.
- HxParse
4.0.0
by Simn. - Erazor
1.0.0
by Jason O’Neil. - doom by Franco Ponticelli.
- hx-quicksettings by Mark Knol.
Updates from the Haxe core
35 commits have been made to the Haxe compiler in the last week.
- Allow using Const type parameters as value.
- Make sure multiple
@:build
macros are run. - Add
HXCPP_OPTIMIZE_FOR_SIZE
pull request.
Congrat’s to Sven for fostering such a dedicated community within the last year, it is well deserved.
Franco’s doom library is particularly interesting, providing just the DOM View API, which was announced on the Haxe mailing list, ready for other libraries to build on.
Have a good week everyone!