Haxe Roundup № 305

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wwx 2015 social

Silex Labs have announced that the next Haxe Conference, WWX2015 will be hosted in Paris between the 29th May and 1st June!

Hugh Sanderson has released HXCPP 3.1.68 to haxelib which brings optimizations to hashes and various other speed improvements affecting Map. For more information on the low level additions checkout the HXCPP changelog. You might need to grab a nightly build of Haxe to get these improvements.

The Away3D OpenFL port has been updated to 1.1 by Greg Caldwell. With this update Greg has migrated to using OpenFL’s Stage3D implementation which improves Flash compatibility.

saint kilda game

A few weeks ago Haxe Studio 0.5 was released by Pah Arif which was announced on the Haxe mailing list which received mixed feelings towards it.

The HXSSL has also been updated with a bunch of various new methods by Pascal from Motion Twins. According to Sam McPherson, this update allows you to “run TLS enabled servers in Neko/CPP”.

Sam has also pointed out that SHA224 has landed in the Haxe nightly builds, now sitting along side Alder32, Crc32, Hmac, Md5, SHA1 and SHA256 implementations in the standard library and to top it off, add the various crypto classes from hxBitcoin.

Nicolas Cannasse recently tweeted about his work inprogress library hxsdl which provides HXCPP bindings to libsdl.

Samuel Twidale has created an extension for OpenFL which gives you access to Amazon’s Game Circle leaderboards and achievements, currently only supporting Android.

amazon game circle openfl android extension

Federico Bricker has also created an OpenFL extension called Native Dialog which allows you to call native dialogs on Android, iOS and HTML5.

Federico has also created Stub Libs, a library which is “a bunch of stub classes, useful for debugging your app if you have issues you suspect to be part of an external library”.

Andy Li has written about how to Install Haxe on Windows using Chocolatey, the windows package manager. Andy explains the reason to use Chocolatey.

The major benefit of using it instead of the official Windows installer is that the process can be all done in the command line, which is the only option in a CI environment like AppVeyor.

PDeveloper has written an introduction post on hxE2 and Entity Systems which explains the past of hxE, the predecessor to hxE2 and the future plans of hxE2. You can grab a copy of hxE2 from GitHub.

Sven Bergström has written web “livereload” example over on the snowkit.org community site showcasing a third party tools features, with similar built in asset reloading planned for a future release.

This is pretty impressive, Joesfiene Pertosa has found out that OpenFL is part of the University of Castilla-La Mancha curriculum.

Franco Ponticelli has created Fly Maze, a game where you have two minutes to eat all the flies. Franco used Haxe and his entity system library Edge to create Fly Maze.

dungeon of gain ui

Lubos Lenco has created a puzzle game made completely with Blender and Haxe! I’m assuming it uses Kha and Lubos’s Fox library.

Toggle Games have released Time Scope a “retro futuristic mobile game built with Haxe and OpenFL”, currently available for Android and coming to iOS soon.

A game released a few weeks ago by the Motion Twin team is Street Writer which is powered by Haxe and OpenFL is now available on Android and iOS.

Let finish this roundup off with Ohmnivore’s Global Game Jam 2015 game created with Haxe and HaxeFlixel Divided by Zero.

The internet has shut down in Montreal. You have to leave your computer and do activities to keep yourself entertained.