Lets kick off with a list of chat channels available to the community in order of activity, it might be useful to some LD this weekend:
- Haxe IRC channel.
- Haxe Slack Chat channel which requires you to request access.
- Snõwkit Gitter channel.
- HaxeFlixel IRC channel.
- Haxe Foundation Gitter channel.
- OpenFL Slack Chat channel which requires you to request access on Twitter.
- HaxePunk IRC channel.
The OpenFL team has created and released the feature matrix which shows the differences between OpenFLs targets, Flash, HTML5, Native and Native Next. The feature matrix appears to cover the entire API.
Luxe engine which is part of snõwkit has a recap post titled Alpha-1.0+parrott Recap. Sven Bergström sums up the new features and changes introduced by contributors to the first focus sheet.
And for those of you on Twitter, there is a luxe engine twitter account you can follow for future updates and related news.
A event which is happening this coming week is the first Haxe cross-platform roundtable at GameDuell, this Tuesday December 9th in Berlin at 6.30pm. If your able to attend head over to the meetup page to register.
Now lets jump into some tutorials and articles.
Jason Sturges has released three articles this last week and a half, with all three articles being Mac orientated.
Xenizo Games have written a couple of followup articles after their Implementing Barrage article. Their first article focuses on getting Nape and Barrage to play nice and the second article continues to explore different ways to further connect Nape into Barrage.
An article I have been hoping would be written is HXCPP Externs by Wighawag. In the article, Wighawag talks about handing full control of the main entry point to a CPP engine, handling CPP to Haxe and Haxe to CPP. Haxe to CPP uses the latest nightly build features of Haxe and HXCPP which helps reduces the complexity of writing native extensions.
The final article is from Joaquin Bello called Sequential Programming in which Joaquin goes through creating a class that “executes one function, wait until it’s done, execute the next function until there are no more functions to execute”.
Adi Reddy Mora has created a demo which integrates pixi.js and the Nape physics engine together, with source. Adi has also created documentation for pixi.js extern API using the chxdoc library.
Jonas Nyström has created a “Haxe reinterpretation of the MT5 Web Audio Mixer”. The Haxe Web Audio Mixer does not include any server code and has the song data hardcoded. Checkout the live demo.
François Nicaise, a long time Haxer has setup a Patreon page. François has spent “a great amount of time helping [his] french friends release their games through the FrenchCows network”. He has also released three commercial games Mind Labyrinth, Strange Masks and 81 Rock and Roll puzzle game. Go support him!
Now onto recently released, re/discovered Haxe powered games.
5734l3r is a “platformer that focuses on the atmosphere and exploration. We want to make something cinematic and very detailed to thoroughly describe the world of robots”. 5734l3r is created with Haxe and OpenFL.
Wereworlf Tycoon created by Joe Williamson and Sam Twidale is a game where you “become the Big Bad Wolf of Werewolf Park in this werewolf stealth simulation game” made with HaxeFlixel available on Google Play and coming soon to the App Store.
GameSys Media have create Zoi: The Escape for mobile and web through Flash created with HaxeFlixel.
Running Snake available from the Google Play Store by Phyziko Games using Haxe and OpenFL “is the number one game in the world of jumping snake games”.
From the Motion Twin team is Street Writer powered by Haxe and OpenFL is a “free crossword game that breaks all the rules” by stealing letters, laying traps and blowing words away.
A game thats in the making is Ghost Splash by NoHuman Studo which uses Haxe and OpenFL.
I'll finish this weeks roundup off with Boyan Ololoevich's latest howto video which shows you how to get haxelib
completion for NME and OpenFL based projects in IntelliJ IDEA.