With the WWX 2014 conference almost upon us, starting this Friday, how about getting to know some of the speakers? Checkout the following speaker interviews for more information on what impresses and inspires them, their opinions on the future of Haxe and OpenFL and a little more detail about their upcoming talks.
- Hugh Sanderson
- Andreas Soderlund
- Franco Ponticelli
- Caue Wanecks
- Justin Donaldson
- Elliott Stoneham
- Juraj Kirchheim
Hilgard Bell who is part of team Clockwork Acorn has written the article How we came to use OpenFL for their latest game Monsters and Medicine in which he says how OpenFL is the closest thing to being the “holy grail”.
Jacob Albano has put his game Iridescence, a mind bending puzzle game about discovery, made with OpenFL, up onto itch.io ready for a future release.
Talking of HaxeFlixel, sruloart has created a list of resources for HaxeFlixel which is huge, covering device targets, examples, native extensions, api extensions, libraries and loads more. Even with all the info it has, its classed as not complete...
IceEntity, a simple framework for managing entities and components in HaxeFlixel has been updated with an entity parser allowing you to create entities from xml files.
Steve Richey has created January, a generative music tool, which is a port of the original January created by Richard Vreeland.
Oh and HaxeFlixel have become the most stared Haxe repository on github with 500 plus stars.
Take a look at this demo of deferred lighting created with the latest build of Genome2D shown in the first Genome2D DevCast.
I expect Game Console version 3.0
would run perfectly in any Haxe program and not be limited some how to a game framework. Game Console allows you to, in real time, view and edit variables, monitor variables and methods. It also comes with its own light weight profiler. Amazing work.
Haxe UI has received a lot of praise this last week from a few of the WWX 2014 speakers who have been interviewed and for good reasons, it's an impressive project. Checkout the updated showcase page.
Kyle Travis has written the article Haxe Signals in which he shares his signal manager class and some usage examples.
Christopher Kaster has updated highlight.js by adding basic Haxe support to the list of what it can highlight.
And to finish off, if you work with anonymous structures but you want to use them like a normal Map
, then read Daniel Korostelev's article Working with Dynamic anonymous structures in a type safe way.