Let’s start this roundup with something awesome.
Greg Caldwell has posted a video of his early in-progress port of Away3D v4.1 to OpenFL built on top of openfl-stage3d! The video show’s three native demo’s working on the iPad, the Nexus 7, the Huawei U8510 and the BlackBerry Playbook.
Check out Greg’s OpenFL port of Away3D post discussing the change’s he faced since starting it over a year ago.
And at the same time another port of Away3D appears! Greg’s is focused on native support, while longde123 port target’s WebGL and Flash.
Then there’s native3d by lizhi which say’s it’s “a simple GPU accelerated graphics engine written in Haxe”. The five demo’s all targeting Flash are Bullet 3D, Sponza 3D, Skeleton 3D and Tank 2D.
Jason O’Neil has posted how to Accept either String or Int without resorting to Dynamic using abstract types, while still having the compiler type check everything is correct. Checkout the live example over at try.haxe.org.
Nicolas Cannasse has added ribbon trails to h3d. Checkout the screenshot of the h3d particles editor. An editor!
He has also shared the first screens of his game studio’s next game UntilDark.
Mark Knol has posted a Flambe code snippet which allows you to control the overall speed when using the SpeedAdjuster component.
Also take the time to read Mark’s Haxe Macro’s: Code Completion for everything post. If you have never used macro’s - this post is brilliant as it set’s a clear goal and take’s you through step by step on what to do and how everything works.
Max is porting Love2D to Haxe called HÖVE with a nomnom demo already targeting HTML5 and Flash. I assume it’s built on top of OpenFL. He already has an awesome response from people on reddit r/love2d.
On KickStarter, with it’s goal almost met, is a cute Haxe game created by Proto Games called Pakka Pets. It’s “a new pet adventure game for your phone. Discover rare evolution’s, decorate, explore different worlds & fulfill your pet’s destiny!”.
And to finish with awesome - Tong has released hxmpp v0.4.13 to haxelib.