Haxe Roundup № 173

written by skial Edited on
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Michael Bickel has a new or alternative blog which has some interesting screen shots of, what I assume are 3D tests cross compiling with OpenFL. Models seem to be created with Blender. Very impressive and way above my level of knowledge!

Maybe I’ve missed some blog post or tweet explaining what its all about, but the OpenFL have forked or created their own implementation of the Haxe CPP backend. Is it to have more control or is it to generate a more optimized output?

I would be surprised if this wasn’t going to use Haxe in some small way, but Shiro Games, which Nicolas co founded, have announced their new game Until Dark which is a “multiplayer exploration game set in a huge and mysterious world”.

Lars, a big Haxe supporter, has pushed live the Defender’s Quest 2 website. The game uses Haxe, OpenFL and HaxeFlixel.

And not long after me saying Lar’s is a big supporter of Haxe, pre-ordering of Defender’s Quest 2 will help subsidize the development of Nintendo and Sony OpenFL targets. Original Tweet.

Andy Moore has posted The Haxe community is awesome which clears up the “unfriendly community” comment in his post Haxe and Float initialization, which seems to have ruffled some feathers. Oops. I’ve done it before.

Andy has also released a video tutorial on how to Install Haxe, OpenFL and SublimeText3 on OSX 10.9 Mavericks. Awesome.

Sam released Haxe DOM Bootstrap which compliments his Haxe DOM library, by providing type safe components built with Twitter Bootstrap.

Kha is a complete alternative to OpenFL, which has recently been made open source under the MIT license. The original announcement says they have more to release, documentation and GUI tools. Kha “supports more targets than OpenFL (like XNA, PlayStation Mobile, embedable standard Java and C#)”. Checkout the OpenFL comparision for more info.