The 3rd Haxe WWX has come and gone. From what I was able to watch and gleaned from twitter, some awesome announcements were made.
Probably the biggest announcement was from Joshua Granick, who released OpenFL which replaces NME since Haxe 3.
If your new to OpenFL and NME, checkout the Getting Started article, or if your considering upgrading to Haxe 3 and OpenFL, take a look at Transitioning to OpenFL. And definitaly check the video Joshua Granick - Special Announcement.
During the last week, Andreas has setup the OpenFL & NME google+ community page, so OpenFL has a dedicated home of its own, already with 225 members.
This, technically, should be the biggest announcement, but people seem more interested in OpenFL, but this little thing called Haxe 3 has been released. You can see all the new features in Haxe 3 from Nicolas wwx slides.
Haxe will be getting a new website, which will remove the old wiki and will add api.haxe.org, a Javadoc-like, searchable api reference which will integrate with the new haxelib. Fancy a sneak peak?
To help people get started faster with Haxe, more tooling will be created, starting with Haxedit, a simple Haxe editor, base on Chrome Frame, so it will work across Windows, Linux, OSX, written in Haxe, of course and plugin based.
All Haxe development, issue reporting etc has now been moved to github under the Haxe Foundation account.
The last talk that I partially watched was “Cocktail for game UI’s” by Yannick and Raphaël. Cocktail is an HTML and CSS rendering engine. As far as I understand, Cocktail renders HTML4 and CSS2.1 fully, with HTML5 and CSS3 features being actively worked on. It’s an impressive undertaking. All I can say is try out the demo.
Knowledge Players have written up their overview of WWX 2013 [fr]. They actually attended, so their article might be more accurate.
Vadim has been releasing some demo tweets of projects he’s working on, a scripting language written in Haxe, possibly using hxparse, an animated preview of a livecoding utility by Dima and two blog posts, Haxe: Replacing NME / Browser and Haxe: Migrating For-loops.
Philippe has updated NME TileLayer with support for texture scale, allowing you to easily use different texture resolutions without hacks
Lars recently found a kickstarter project, Rhythos RPG Builder. It’s "an interesting RPG toolkit which is both Open Source and the engine runs in Haxe”.
John Watson has released a video and a couple of screenshots of his game, Duel! Brilliant idea.