HaxePunk seems to be getting faster according its BunnyMark port, with 5000 bunnies at 30+ fps. All based on the latest dev branch.
And it seems both the lead devs of HaxeFlixel and HaxePunk, Alexander Hohlov and Matt Tuttle, respectively, might be planning on combining efforts to bring more speed to both projects.
The in progress Objective-C target has successful built the NME PiratePig demo. Head over to the mailing list for a better description and a picture!
Zest3D, the cross platform 3D engine for Ouya, iOS, Android, BlackBerry, PC, Mac and more [“will be coming to Haxe soon”][link 7].
[Lars Doucet][link 8] posted over at HaxeFlixel’s forum how he has [“Visual C++ debugging the CPP target”][link 9] working, and for the adventurous people, the [project files][link 10].
How about this for a discussion, [Andreas Rønning][link 11] talks about how he is “baffled and frankly a little disappointed in the lack of support for Haxe NME among Flash Developers”, their reaction to Loom, “issues with Unity3D’s 2D performance” and [more][link 12]. Take some time to read all of the 69 70 comments.
This looks crazy, [NME WorldBuilder][link 13] the “ultimate tool for making crossplatform games” and with a huge feature list. While NME [looks down][link 14], checkout the [youtube video][link 15] for 14 minutes of Nape goodness.
Theres one more NME UI framework to add to the list, [Zajac][link 16] which provides the “ability for styling over CSS”, supported targets are CPP, Neko and Flash and its been tested on iOS, Android, BlackBerry, Windows and Flash.
[StablexUI][link 17], one of the first? NME UI frameworks, is now able to [create loops in xml][link 18]. Also a new sample game has been released, [Ladybird][link 19], where all the objects are StablexUI widgets.
This is bound to be useful, [protohx][link 20] a “crossplatform implementation of Google’s Protocol Buffers” has been released on [haxelib][link 21].
With Haxe 3 possibly being released at the end of April, [the future of haxelib has come up][link 22], so it’s a good time to put your ideas forward. [Jason O’Neil][link 23] has received the Haxe Foundations approval to take charge.There’s also a [road map][link 24] for the new Haxelib.
[This looks awesome][link 25], planetize.me, the 3D space simulation game, using Haxe PHP and Flare3D.
Thanks to those who emailed me updates, articles etc. More please!
[link 7]: https://twitter.com/plugin_io/status/310462303344656384 ““will be coming to Haxe soon”” [link 8]: https://twitter.com/larsiusprime “Lars Doucet” [link 9]: http://haxeflixel.com/forum/help/using-visual-c-debugging-cpp-target-breakpoints ““Visual C++ debugging the CPP target”” [link 10]: http://haxeflixel.com/forum/help/using-visual-c-debugging-cpp-target-breakpoints#comment-1353 “project files” [link 11]: https://plus.google.com/u/1/100343108333442407381 “Andreas Rønning” [link 12]: https://plus.google.com/100343108333442407381/posts/fjjhcQqHgY4 “more” [link 13]: http://www.nme.io/community/forums/showcase/nme-worldbuilder-ultimate-tool-making-cross-platform-games-n/ “NME WorldBuilder” [link 14]: http://www.downforeveryoneorjustme.com/haxenme.org “looks down” [link 15]: http://www.youtube.com/watch?v=s1dgIjIcfOo&feature=youtu.be “youtube video” [link 16]: https://github.com/comanjoni/zajac “Zajac” [link 17]: https://github.com/RealyUniqueName/StablexUI “StablexUI” [link 18]: http://stablex.ru/ui/doc/#manual/08_Meta_tags.html “create loops in xml” [link 19]: http://stablex.ru/ladybird/ “Ladybird” [link 20]: https://github.com/nitrobin/protohx “protohx” [link 21]: http://lib.haxe.org/p/protohx “haxelib” [link 22]: https://groups.google.com/d/msg/haxedev/AW1G4caJ3Xk/Qu28ZV-s2JIJ “the future of haxelib has come up” [link 23]: https://github.com/jasononeil “Jason O’Neil” [link 24]: http://haxe.org/haxelib/newhaxelibproposal?lang=en “road map” [link 25]: http://www.youtube.com/watch?v=VxzD4uMqaLQ “This looks awesome”